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[Event "Daily Antichess Arena"] [Site "https://lichess.org/MP54qBU0"] [Date "2023.08.01"] [Round "-"] [White "Tuthvik"] [Black "Ale-082010"] [Result "0-1"] [GameId "MP54qBU0"] [UTCDate "2023.08.01"] [UTCTime "00:22:35"] [WhiteElo "1468"] [BlackElo "1537"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+26"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... a6?? { (1.78 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval 7.43] } 2... Rxa6? { (7.43 → Mate in 16) Checkmate is now unavoidable. bxa6 was best. } { [%eval #16] } (2... bxa6 3. Qg4 g6 4. Qxg6 fxg6 5. a4 c6 6. Ne2 Ra7 7. b3) 3. a4?? { (Mate in 16 → 5.45) Lost forced checkmate sequence. Qf3 was best. } { [%eval 5.45] } (3. Qf3 Rxa2 4. Rxa2 b5 5. Qxf7 Kxf7 6. c4 bxc4 7. b4 cxb3) 3... Rxa4 { [%eval 1.86] } 4. Rxa4 { [%eval 2.13] } 4... Na6?? { (2.13 → Mate in 15) Checkmate is now unavoidable. c6 was best. } { [%eval #15] } (4... c6 5. Qh5) 5. Rxa6 { [%eval #15] } 5... bxa6 { [%eval #14] } 6. c3?? { (Mate in 14 → 1.00) Lost forced checkmate sequence. Qe2 was best. } { [%eval 1.0] } (6. Qe2 Bb7 7. Qxa6 Bxa6 8. Kf1 Bxf1 9. Nh3 Bxg2 10. Nf4 Bxh1 11. e4 Bxe4 12. Ne2 Bxc2) 6... e6 { [%eval 1.38] } 7. b4 { [%eval 0.85] } 7... Bxb4 { [%eval 0.58] } 8. cxb4 { [%eval 0.63] } 8... Qh4?! { (0.63 → 1.76) Inaccuracy. c5 was best. } { [%eval 1.76] } (8... c5 9. bxc5 Ne7 10. Ne2 a5 11. c6 Nxc6 12. Qc2 Qg5 13. Qxc6 Qxg2 14. Qxe6 Qxh1 15. Qxd7) 9. Qh5? { (1.76 → 0.28) Mistake. Qc2 was best. } { [%eval 0.28] } (9. Qc2 Qxh2 10. Qxc7 Qxg2 11. Qxc8 Qxh1 12. Qxe8 Qxg1 13. Qxg8 Rxg8 14. Kd1 Qxf2 15. b5 axb5) 9... Qxh2 { [%eval 0.46] } 10. Qxh7 { [%eval 0.62] } 10... Qxg1?? { (0.62 → Mate in 9) Checkmate is now unavoidable. Qxh7 was best. } { [%eval #9] } (10... Qxh7 11. Rxh7) 11. Rxg1 { [%eval #9] } 11... Rxh7 { [%eval #8] } 12. Rh1 { [%eval #8] } 12... Rxh1 { [%eval #7] } 13. Bb2?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Ke2 was best. } { [%eval #-9] } (13. Ke2 Rxc1 14. e4 Rxb1 15. e5 Rxb4 16. d4 Rxd4 17. g4 Rxg4 18. f4 Rxf4 19. Kf2 Rxf2#) 13... Rxe1 { [%eval #-9] } 14. Bxg7 { [%eval #-8] } 14... Rxe3 { [%eval #-8] } 15. dxe3 { [%eval #-7] } 15... Nf6 { [%eval #-8] } 16. Bxf6 { [%eval #-7] } 16... Ke7 { [%eval #-7] } 17. Bxe7 { [%eval #-6] } 17... c5?? { (Mate in 6 → 0.82) Lost forced checkmate sequence. a5 was best. } { [%eval 0.82] } (17... a5 18. bxa5 c5 19. Bxc5 d6 20. Bxd6 e5 21. Bxe5 Bh3 22. gxh3 f6 23. Bxf6#) 18. bxc5 { [%eval 0.55] } 18... d6? { (0.55 → 2.28) Mistake. a5 was best. } { [%eval 2.28] } (18... a5) 19. cxd6 { [%eval 1.68] } 19... f6? { (1.68 → 3.29) Mistake. a5 was best. } { [%eval 3.29] } (19... a5) 20. Bxf6 { [%eval 2.89] } 20... e5?! { (2.89 → 3.75) Inaccuracy. a5 was best. } { [%eval 3.75] } (20... a5 21. Be5) 21. Bxe5 { [%eval 2.28] } 21... Bh3 { [%eval 1.75] } 22. gxh3 { [%eval 1.84] } 22... a5 { [%eval 1.71] } 23. Nd2 { [%eval 1.84] } 23... a4 { [%eval 2.01] } 24. Nb3?? { (2.01 → Mate in 15) Checkmate is now unavoidable. f4 was best. } { [%eval #-15] } (24. f4 a3) 24... axb3 { [%eval -1.47] } 25. Bg3 { [%eval -0.46] } 25... b2 { [%eval #-14] } 26. d7 { [%eval #-4] } 26... b1=R { [%eval #-4] } 27. Bb8 { [%eval #-3] } 27... Rxb8 { [%eval #-3] } 28. d8=K { [%eval #-2] } 28... Rxd8 { [%eval #-2] } 29. e4 { [%eval #-1] } 29... Rd5 { [%eval #-1] } 30. exd5# { Game ends by variant rule. } 0-1