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[Event "rated Antichess game"] [Site "https://lichess.org/MLx7OEQh"] [Date "2020.07.22"] [White "SanLit"] [Black "coyman"] [Result "1-0"] [GameId "MLx7OEQh"] [UTCDate "2020.07.22"] [UTCTime "06:31:57"] [WhiteElo "1438"] [BlackElo "1683"] [WhiteRatingDiff "+101"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?? { (0.15 → -3.64) Blunder. e3 was best. } { [%eval -3.64] } (1. e3) 1... f6?? { (-3.64 → 2.07) Blunder. e6 was best. } { [%eval 2.07] } (1... e6) 2. g3?? { (2.07 → 0.19) Blunder. d3 was best. } { [%eval 0.19] } (2. d3 f5 3. g4 fxg4 4. Bh6 Nxh6 5. Nh3 gxh3 6. Bxh3 Ng4 7. Bxg4 d6 8. Bxc8 Qxc8) 2... f5? { (0.19 → 1.31) Mistake. Na6 was best. } { [%eval 1.31] } (2... Na6 3. c3) 3. e4 { [%eval 1.22] } 3... fxe4 { [%eval 1.5] } 4. f3? { (1.50 → 0.12) Mistake. Nf3 was best. } { [%eval 0.12] } (4. Nf3 exf3) 4... exf3 { [%eval 0.27] } 5. Qxf3 { [%eval 0.25] } 5... b6 { [%eval 0.33] } 6. Qxf8 { [%eval 0.49] } 6... Kxf8 { [%eval 0.73] } 7. Ba6?? { (0.73 → -4.34) Blunder. a4 was best. } { [%eval -4.34] } (7. a4 b5) 7... Bxa6?? { (-4.34 → Mate in 11) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #11] } (7... Nxa6 8. c3) 8. Kf1 { [%eval #11] } 8... Bxf1 { [%eval #10] } 9. Ne2 { [%eval #10] } 9... Bxe2 { [%eval #9] } 10. Rf1 { [%eval #9] } 10... Bxf1 { [%eval #8] } 11. c4 { [%eval #8] } 11... Bxc4 { [%eval #7] } 12. b3 { [%eval #8] } 12... Bxb3 { [%eval #7] } 13. Ra2 { [%eval #7] } 13... Bxa2 { [%eval #6] } 14. d3 { [%eval #6] } 14... Bxb1 { [%eval #5] } 15. Bh6?? { (Mate in 5 → -49.08) Lost forced checkmate sequence. Bf4 was best. } { [%eval -49.08] } (15. Bf4 Bxd3 16. Bxc7 Qxc7 17. h4 Qxg3 18. a4 Qxh4 19. a5 bxa5#) 15... Bxd3 { [%eval -48.84] } 16. Bxg7 { [%eval -6.03] } 16... Kxg7 { [%eval -4.39] } 17. a4?? { (-4.39 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #-16] } (17. g4 a5 18. h4 d5 19. h5 Bg6 20. hxg6 hxg6 21. g5 c5 22. a4 b5 23. axb5 Qd7) 17... Bb5 { [%eval #-16] } 18. axb5 { [%eval #-15] } 18... Na6 { [%eval #-15] } 19. bxa6 { [%eval #-15] } 19... Qb8 { [%eval #-16] } 20. g4 { [%eval #-13] } 20... e5 { [%eval #-13] } 21. h4 { [%eval #-11] } 21... Ne7 { [%eval #-13] } 22. g5 { [%eval #-10] } 22... Kf6 { [%eval #-10] } 23. gxf6 { [%eval #-9] } 23... Rg8 { [%eval #-9] } 24. fxe7 { [%eval #-8] } 24... Rg5?? { (Mate in 8 → -0.09) Lost forced checkmate sequence. Qb7 was best. } { [%eval -0.09] } (24... Qb7 25. axb7 Rg2 26. bxa8=B d5 27. Bxd5 e4 28. Bxe4 h5 29. Bxg2 c6 30. Bxc6 b5 31. Bxb5) 25. hxg5 { [%eval -0.15] } 25... h6 { [%eval -0.46] } 26. gxh6 { [%eval -0.64] } 26... Qb7 { [%eval -0.75] } 27. axb7 { [%eval 0.0] } 27... a6?? { (0.00 → Mate in 20) Checkmate is now unavoidable. a5 was best. } { [%eval #20] } (27... a5 28. bxa8=K e4 29. Ka7 c5 30. Kxb6 c4 31. Kxa5 d5 32. Kb5 c3 33. Kb4 c2 34. Kc3) 28. bxa8=B { [%eval #20] } 28... d5 { [%eval #19] } 29. Bxd5 { [%eval 0.07] } 29... e4?? { (0.07 → Mate in 12) Checkmate is now unavoidable. a5 was best. } { [%eval #12] } (29... a5) 30. Bxe4 { [%eval #12] } 30... c6 { [%eval #10] } 31. Bxc6 { [%eval #10] } 31... b5 { [%eval #7] } 32. Bxb5 { [%eval #7] } 32... axb5 { [%eval #6] } 33. h7 { [%eval #6] } 33... b4 { [%eval #5] } 34. h8=R { [%eval #6] } 34... b3 { [%eval #5] } 35. e8=Q { [%eval #6] } 35... b2 { [%eval #5] } 36. Rh2 { [%eval #5] } 36... b1=K { [%eval #4] } 37. Rb2 { [%eval #6] } 37... Kxb2 { [%eval #5] } 38. Qd7 { [%eval #5] } 38... Ka2 { [%eval #3] } 39. Qc6 { [%eval #3] } 39... Ka1 { [%eval #2] } 40. Qc5 { [%eval #2] } 40... Kb2 { [%eval #1] } 41. Qc2 { [%eval #1] } 41... Kxc2# { Game ends by variant rule. } 1-0