- Blind mode tutorial
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[Event "?"] [Site "?"] [Date "2019.01.21"] [Round "?"] [White "Chessmaster #2"] [Black "Kasparov"] [Result "1/2-1/2"] [GameId "MFKdO94x"] [WhiteElo "?"] [BlackElo "?"] [Variant "Standard"] [TimeControl "-"] [ECO "B77"] [Opening "Sicilian Defense: Dragon Variation, Yugoslav Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.12] } 1... c5 { [%eval 0.18] } 2. Nf3 { [%eval 0.19] } 2... d6 { [%eval 0.37] } 3. d4 { [%eval 0.34] } 3... cxd4 { [%eval 0.39] } 4. Nxd4 { [%eval 0.0] } 4... Nf6 { [%eval 0.0] } 5. Nc3 { [%eval 0.08] } 5... g6 { [%eval 0.49] } 6. Be3 { [%eval 0.57] } 6... Bg7 { [%eval 0.38] } 7. f3 { [%eval 0.29] } 7... Nc6 { [%eval 0.57] } 8. Qd2 { [%eval 0.63] } 8... O-O { [%eval 0.69] } 9. Bc4 { [%eval 0.24] } 9... Bd7 { [%eval 0.38] } { B77 Sicilian Defense: Dragon Variation, Yugoslav Attack } 10. Bb3 { [%eval 0.14] } 10... Rc8 { [%eval 0.4] } 11. O-O-O { [%eval 0.44] } 11... Ne5 { [%eval 0.41] } 12. Bg5 { [%eval 0.35] } 12... Nc4 { [%eval 0.42] } 13. Qe2?! { (0.42 → -0.53) Inaccuracy. Bxc4 was best. } { [%eval -0.53] } (13. Bxc4 Rxc4 14. e5 dxe5 15. Nde2 Rc7 16. Bxf6 Bxf6 17. Nd5 Bf5 18. Nxc7 Qxc7 19. Nc3 Rc8) 13... Nxb2 { [%eval -0.6] } 14. Kxb2 { [%eval -0.63] } 14... Rxc3 { [%eval -0.61] } 15. Bxf6 { [%eval -0.93] } 15... Rxb3+ { [%eval -0.61] } 16. axb3 { [%eval -1.12] } 16... Bxf6 { [%eval -0.95] } 17. f4 { [%eval -1.28] } 17... Qc7 { [%eval -1.03] } 18. Rhe1 { [%eval -0.92] } 18... Rc8 { [%eval -0.54] } 19. e5 { [%eval -0.54] } 19... Bg7 { [%eval -0.69] } 20. Rd3 { [%eval -0.66] } 20... a5 { [%eval -0.51] } 21. Qe3 { [%eval -0.52] } 21... a4 { [%eval -0.38] } 22. bxa4 { [%eval -0.42] } 22... Ra8 { [%eval -0.35] } 23. Rc3 { [%eval -0.45] } 23... Qb8 { [%eval -0.28] } 24. Ra3 { [%eval -0.5] } 24... Bxa4 { [%eval -0.19] } 25. Rea1 { [%eval 0.0] } 25... b5 { [%eval -0.17] } 26. Nf3 { [%eval -0.35] } 26... Qb7 { [%eval -0.42] } 27. Rd3 { [%eval -0.51] } 27... b4 { [%eval 0.0] } 28. Qd2 { [%eval 0.0] } 28... Qc6 { [%eval 0.0] } 29. Rd4 { [%eval 0.0] } 29... Rb8 { [%eval 0.0] } 30. Kc1 { [%eval 0.0] } 30... Rc8 { [%eval 0.0] } 31. Ra2 { [%eval -0.46] } 31... Bb3 { [%eval -0.37] } 32. Rb2 { [%eval -0.61] } 32... Bc4 { [%eval -0.25] } 33. Qxb4 { [%eval -0.7] } 33... Bd5 { [%eval -0.59] } 34. Qa3 { [%eval -0.72] } 34... Be6 { [%eval -0.59] } 35. h3 { [%eval -0.79] } 35... Bf5 { [%eval -0.37] } 36. c4 { [%eval -0.82] } 36... f6?! { (-0.82 → 0.00) Inaccuracy. g5 was best. } { [%eval 0.0] } (36... g5 37. Qa7 Qe8 38. Kd1 gxf4 39. exd6 exd6 40. Re2 Be6 41. Rxd6 Rxc4 42. Rexe6 fxe6 43. Qd7) 37. Qa5 { [%eval -0.23] } 37... fxe5 { [%eval -0.08] } 38. fxe5 { [%eval -0.08] } 38... Be6 { [%eval 0.0] } 39. h4?! { (0.00 → -0.76) Inaccuracy. Kd2 was best. } { [%eval -0.76] } (39. Kd2) 39... Kh8?! { (-0.76 → -0.10) Inaccuracy. Qe8 was best. } { [%eval -0.1] } (39... Qe8) 40. Rb6 { [%eval -0.14] } 40... Qe8 { [%eval -0.08] } 41. Kd1 { [%eval -0.2] } 41... Bxc4 { [%eval -0.1] } 42. Ke1 { [%eval -0.25] } 42... dxe5 { [%eval -0.26] } 43. Nxe5 { [%eval -0.45] } 43... Bg8 { [%eval -0.45] } 44. Rb5 { [%eval -0.97] } 44... Ra8?! { (-0.97 → -0.26) Inaccuracy. Qf8 was best. } { [%eval -0.26] } (44... Qf8 45. Qd2 Qf5 46. Qe2 Rc2 47. Rd2 Rxd2 48. Kxd2 Qf4+ 49. Qe3 Qf1 50. Qe2 Bh6+ 51. Kd3) 45. Qb4 { [%eval -0.8] } 45... Qc8 { [%eval -0.58] } 46. Re4 { [%eval -0.45] } 46... Ra1+ { [%eval 0.0] } 47. Kf2 { [%eval -0.17] } 47... Ra2+ { [%eval -0.15] } 48. Re2 { [%eval -0.08] } 48... Qf5+ { [%eval 0.0] } 49. Nf3 { [%eval 0.0] } 49... Rxe2+ { [%eval 0.0] } 50. Kxe2 { [%eval 0.0] } 50... Qc2+ { [%eval 0.0] } 51. Ke3 { [%eval 0.0] } 51... Qxg2 { [%eval 0.0] } 52. Qxe7 { [%eval 0.0] } 52... Bh6+ { [%eval 0.0] } 53. Ng5 { [%eval 0.0] } 53... Qg3+ { [%eval 0.0] } 54. Ke2 { [%eval 0.0] } 54... Qg4+ { [%eval 0.0] } 55. Ke3 { [%eval 0.0] } 55... Qh3+ { [%eval 0.0] } 56. Kd2 { [%eval 0.0] } 56... Qh2+ { [%eval 0.0] } 57. Ke3 { [%eval 0.0] } 57... Qg1+ { [%eval 0.0] } 58. Ke2 { [%eval 0.0] } 58... Qg4+ { [%eval 0.0] } 59. Ke3 { [%eval 0.0] } 59... Qh3+ { [%eval 0.0] } 60. Kd2 { [%eval 0.0] } 60... Qh2+ { [%eval 0.0] } 61. Ke3 { [%eval 0.0] } 61... Qg1+ { [%eval 0.0] } 62. Ke2 { [%eval 0.0] } 62... Qg4+ { [%eval 0.0] } { The game is a draw. } 1/2-1/2