- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/MDeroTy0"] [Date "2022.06.26"] [Round "-"] [White "Noiseycpm"] [Black "RobRobRob"] [Result "1-0"] [GameId "MDeroTy0"] [UTCDate "2022.06.26"] [UTCTime "18:28:52"] [WhiteElo "1319"] [BlackElo "1307"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-17"] [Variant "Standard"] [TimeControl "180+0"] [ECO "B01"] [Opening "Scandinavian Defense: Mieses-Kotroc Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.33] } 1... d5 { [%eval 0.82] } 2. exd5 { [%eval 0.66] } 2... Qxd5 { [%eval 0.75] } { B01 Scandinavian Defense: Mieses-Kotroc Variation } 3. Bd3?? { (0.75 → -1.82) Blunder. Nc3 was best. } { [%eval -1.82] } (3. Nc3 Qa5 4. d4 Nf6 5. Nf3 Bf5 6. Ne5 c6 7. Bf4 Nbd7) 3... Qd8?? { (-1.82 → 0.14) Blunder. Qxg2 was best. } { [%eval 0.14] } (3... Qxg2 4. Qf3 Qxf3 5. Nxf3 Nc6 6. Bb5 Bd7 7. d4 a6 8. Be2) 4. Qf3?! { (0.14 → -0.42) Inaccuracy. Nf3 was best. } { [%eval -0.42] } (4. Nf3 c5 5. O-O g6 6. Bb5+ Bd7 7. Bxd7+ Qxd7 8. Ne5 Qc8) 4... g6 { [%eval -0.42] } 5. Bc4 { [%eval -0.5] } 5... Nf6 { [%eval -0.32] } 6. Ne2 { [%eval -0.64] } 6... e6?! { (-0.64 → 0.45) Inaccuracy. Bg7 was best. } { [%eval 0.45] } (6... Bg7 7. Nbc3 O-O 8. d3 c5 9. O-O Nc6 10. h3 a6 11. Re1 Bd7 12. Be3 b5 13. Bb3) 7. h3?! { (0.45 → -0.34) Inaccuracy. d4 was best. } { [%eval -0.34] } (7. d4 Bd7 8. Bg5 Be7 9. Nbc3 Bc6 10. Qh3 Nbd7 11. O-O-O Nb6 12. Bb3 a5 13. a3 Qd7) 7... Bc5? { (-0.34 → 1.30) Mistake. Nc6 was best. } { [%eval 1.3] } (7... Nc6) 8. O-O { [%eval 0.92] } 8... O-O { [%eval 1.29] } 9. b3?! { (1.29 → 0.46) Inaccuracy. d4 was best. } { [%eval 0.46] } (9. d4 Be7 10. Rd1 Nbd7 11. Bb3 a5 12. c4 a4 13. Bc2 e5 14. Nbc3 exd4 15. Nxd4 a3) 9... Nc6 { [%eval 0.46] } 10. Bb2 { [%eval 0.49] } 10... e5 { [%eval 0.51] } 11. Nbc3 { [%eval 0.64] } 11... Nd4 { [%eval 0.8] } 12. Nxd4 { [%eval 0.73] } 12... Bxd4 { [%eval 0.93] } 13. Rae1 { [%eval 0.47] } 13... Bxc3?? { (0.47 → 4.78) Blunder. e4 was best. } { [%eval 4.78] } (13... e4 14. Qf4) 14. Bxc3 { [%eval 4.6] } 14... Bd7?! { (4.60 → 7.29) Inaccuracy. Nd7 was best. } { [%eval 7.29] } (14... Nd7 15. Qg3 Qe7 16. a3 a5 17. a4 Qc5 18. Qh4 Re8 19. d4 Qe7 20. Qg3 c6 21. Re3) 15. Bxe5 { [%eval 6.87] } 15... Bc6 { [%eval 8.62] } 16. Qxf6 { [%eval 8.61] } 16... Qxf6 { [%eval 8.78] } 17. Bxf6 { [%eval 8.45] } 17... Rae8 { [%eval 9.35] } 18. Re7 { [%eval 8.02] } 18... Rxe7 { [%eval 7.98] } 19. Bxe7 { [%eval 7.89] } 19... Re8 { [%eval 8.26] } 20. Bc5 { [%eval 8.36] } 20... b6 { [%eval 8.33] } 21. Ba3 { [%eval 7.79] } 21... b5 { [%eval 8.05] } 22. Bd3 { [%eval 8.09] } 22... a6 { [%eval 8.44] } 23. c4 { [%eval 7.54] } 23... bxc4 { [%eval 8.83] } 24. bxc4 { [%eval 7.36] } 24... a5 { [%eval 7.91] } 25. Bd6?? { (7.91 → 1.87) Blunder. Ra1 was best. } { [%eval 1.87] } (25. Ra1 Rd8 26. Bf1 Rxd2 27. Be7 Kg7 28. Bg5 Rd6 29. Be3 a4 30. Bf4 Rd7 31. Re1 f6) 25... Rd8?? { (1.87 → 5.48) Blunder. cxd6 was best. } { [%eval 5.48] } (25... cxd6 26. Rb1 Bd7 27. Bf1 Kf8 28. f3 Bf5 29. d3 d5 30. cxd5 Re5 31. g4 Bd7 32. d6) 26. Bxc7 { [%eval 5.13] } 26... Rxd3 { [%eval 5.46] } 27. Bxa5 { [%eval 5.41] } 27... Ra3 { [%eval 5.85] } 28. Bc3 { [%eval 5.5] } 28... Rxa2 { [%eval 5.18] } 29. Rb1 { [%eval 6.14] } 29... h6?? { (6.14 → Mate in 3) Checkmate is now unavoidable. Kf8 was best. } { [%eval #3] } (29... Kf8 30. Rb6 Ba4 31. c5 Ke7 32. Bf6+ Kd7 33. d4 Rc2 34. Be5 Rc3 35. Kh2 Bc2 36. Rd6+) 30. Rb6? { (Mate in 3 → 9.28) Lost forced checkmate sequence. Rb8+ was best. } { [%eval 9.28] } (30. Rb8+ Be8 31. Rxe8+ Kh7 32. Rh8#) 30... Be4? { (9.28 → Mate in 2) Checkmate is now unavoidable. Be8 was best. } { [%eval #2] } (30... Be8 31. Rb8 Kf8 32. Bb4+ Kg7 33. Rxe8 Ra1+ 34. Kh2 Ra6 35. Bc3+ f6 36. Re7+ Kf8 37. Rb7) 31. c5? { (Mate in 2 → 7.59) Lost forced checkmate sequence. Rb8+ was best. } { [%eval 7.59] } (31. Rb8+ Kh7 32. Rh8#) 31... Ra4? { (7.59 → Mate in 2) Checkmate is now unavoidable. Ra8 was best. } { [%eval #2] } (31... Ra8 32. c6 Rc8 33. c7 Kh7 34. Be5 Bf5 35. h4 Be6 36. d4 Kg8 37. Rd6 f6 38. Bxf6) 32. c6? { (Mate in 2 → 8.10) Lost forced checkmate sequence. Rb8+ was best. } { [%eval 8.1] } (32. Rb8+ Kh7 33. Rh8#) 32... Rc4? { (8.10 → Mate in 2) Checkmate is now unavoidable. Ra8 was best. } { [%eval #2] } (32... Ra8 33. c7 Rc8 34. Rd6 Bb7 35. Rd8+ Kh7 36. Rd7 Kg8 37. Be5 Kf8 38. Bf6 Kg8 39. d4) 33. Rb8+ { [%eval #1] } 33... Kh7 { [%eval #1] } 34. Rh8# { White wins by checkmate. } 1-0