- Blind mode tutorial
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[Event "Hourly Three-check Arena"] [Site "https://lichess.org/MBHX2TVe"] [Date "2024.11.26"] [White "Dmitry_Predatory"] [Black "LuukDeGrote"] [Result "1-0"] [GameId "MBHX2TVe"] [UTCDate "2024.11.26"] [UTCTime "12:45:53"] [WhiteElo "2005"] [BlackElo "2491"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-12"] [BlackTitle "FM"] [Variant "Three-check"] [TimeControl "300+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... Nc6 { [%eval 0.34] } 2. Nf3?! { (0.34 → -0.44) Inaccuracy. c4 was best. } { [%eval -0.44] } (2. c4 e5 3. Nc3 Nf6 4. Nd5 Nxd5 5. cxd5 Nb4 6. a3 Nxd5) 2... Nf6 { [%eval 0.01] } 3. h4?? { (0.01 → -2.07) Blunder. Be2 was best. } { [%eval -2.07] } (3. Be2 e5 4. Ng5 Qe7 5. Nc3 d5 6. Nb5 g6 7. c4 Bh6) 3... e6? { (-2.07 → -0.61) Mistake. e5 was best. } { [%eval -0.61] } (3... e5 4. Be2) 4. Be2 { [%eval -1.78] } 4... Be7?! { (-1.78 → -1.08) Inaccuracy. d5 was best. } { [%eval -1.08] } (4... d5) 5. Ng5 { [%eval -0.76] } 5... O-O { [%eval -1.57] } 6. Bd3 { [%eval -2.07] } 6... g6 { [%eval -1.6] } 7. h5? { (-1.60 → -3.16) Mistake. b3 was best. } { [%eval -3.16] } (7. b3 d5) 7... Ne5 { [%eval -3.01] } 8. Be2 { [%eval -3.2] } 8... d5 { [%eval -3.15] } 9. Nc3?! { (-3.15 → -4.54) Inaccuracy. b3 was best. } { [%eval -4.54] } (9. b3 d4) 9... Bb4?? { (-4.54 → 1.84) Blunder. d4 was best. } { [%eval 1.84] } (9... d4) 10. a3 { [%eval 2.15] } 10... Bxc3 { [%eval 2.12] } 11. dxc3 { [%eval 2.34] } 11... c5?? { (2.34 → 5.16) Blunder. Ne4 was best. } { [%eval 5.16] } (11... Ne4 12. Nxe4) 12. f4 { [%eval 3.48] } 12... Nc6?? { (3.48 → 13.54) Blunder. Qc7 was best. } { [%eval 13.54] } (12... Qc7) 13. Bd3 { [%eval 12.29] } 13... Ne4 { [%eval 24.36] } 14. Nxh7 { [%eval 11.21] } 14... e5 { [%eval 37.07] } 15. Nxf8 { [%eval 13.27] } 15... exf4?! { (13.27 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (15... g5 16. Nh7) 16. hxg6 { [%eval #5] } 16... fxg6 { [%eval #3] } 17. Bxe4 { [%eval #4] } 17... dxe4 { [%eval #3] } 18. Rh8+ { [%eval #2] } 18... Kxh8 { [%eval #2] } 19. Nxg6+ { [%eval #1] } 19... Kg7 { [%eval #1] } 20. Qd7# { Game ends by variant rule. } 1-0