FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/M9NERvaE"]
[Date "2025.04.07"]
[White "TurbinMaks"]
[Black "changinging"]
[Result "1-0"]
[GameId "M9NERvaE"]
[UTCDate "2025.04.07"]
[UTCTime "13:07:13"]
[WhiteElo "1147"]
[BlackElo "1434"]
[WhiteRatingDiff "+47"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... a6?? { (Mate in 15 → 2.48) Lost forced checkmate sequence. Nf6 was best. } { [%eval 2.48] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 2.71] } 3... Qxd7?? { (2.71 → Mate in 13) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #13] } (3... Nxd7 4. e5 Nxe5 5. c4 Nxc4 6. g4 Nxb2 7. Bxb2 Bxg4 8. Bxg7 Bxg7 9. Qxg4) 4. Qg4?? { (Mate in 13 → 4.13) Lost forced checkmate sequence. g4 was best. } { [%eval 4.13] } (4. g4 Qxd2 5. Qxd2 Bxg4 6. Qd8 Kxd8 7. Kd1 Bxd1 8. h4 Bxc2) 4... Qxd2?? { (4.13 → Mate in 12) Checkmate is now unavoidable. Qxg4 was best. } { [%eval #12] } (4... Qxg4 5. e5) 5. Qxg7?? { (Mate in 12 → -2.45) Lost forced checkmate sequence. Nxd2 was best. } { [%eval -2.45] } (5. Nxd2 Bxg4 6. Kd1 Bxd1 7. h4 Bxc2 8. Ndf3 Bxe4 9. Nd4 Bxg2 10. h5 Bxh1) 5... Bxg7?? { (-2.45 → Mate in 11) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #11] } (5... Qxc2 6. Qxh7 Rxh7 7. g4 Bxg4 8. Bh6 Nxh6 9. Nh3 Qxb1 10. Rxb1 Bxh3 11. Rf1) 6. Bxd2 { [%eval #11] } 6... Bxb2 { [%eval #10] } 7. Bc3?? { (Mate in 10 → -0.72) Lost forced checkmate sequence. h4 was best. } { [%eval -0.72] } (7. h4 Bxa1 8. g4 Bxg4 9. e5 Bxe5 10. Kd1 Bxd1 11. a4 Bxc2 12. a5 Bxb1) 7... Bxa1?? { (-0.72 → Mate in 9) Checkmate is now unavoidable. Bxc3 was best. } { [%eval #9] } (7... Bxc3) 8. Bxh8 { [%eval #9] } 8... Bxh8 { [%eval #8] } 9. Nc3 { [%eval #8] } 9... Bxc3 { [%eval #7] } 10. Kd2 { [%eval #8] } 10... Bxd2 { [%eval #7] } 11. f4?? { (Mate in 7 → -10.23) Lost forced checkmate sequence. g4 was best. } { [%eval -10.23] } (11. g4 Bxg4 12. Nf3 Bxf3 13. e5 Bxh1 14. c3 Bxc3 15. a4 Bxe5 16. f4 Bxf4) 11... Bxf4 { [%eval -10.06] } 12. h3?! { (-10.06 → Mate in 18) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-18] } (12. Nh3 Bxh3) 12... Bxh3 { [%eval -10.18] } 13. gxh3 { [%eval -9.98] } 13... Bh2 { [%eval -8.69] } 14. Rxh2 { [%eval -7.81] } 14... f5 { [%eval -8.0] } 15. exf5 { [%eval -7.39] } 15... e6 { [%eval -6.17] } 16. fxe6 { [%eval -6.91] } 16... Kf7?? { (-6.91 → -1.75) Blunder. Nh6 was best. } { [%eval -1.75] } (16... Nh6 17. h4) 17. exf7 { [%eval -1.2] } 17... h5?? { (-1.20 → 5.12) Blunder. Nf6 was best. } { [%eval 5.12] } (17... Nf6 18. Re2 Ne8 19. fxe8=B h5 20. Bxh5 Nd7 21. Re5 Nxe5 22. c4 Nxc4 23. Be8) 18. fxg8=K { [%eval 5.53] } 18... Ra7 { [%eval 5.31] } 19. Rg2?! { (5.31 → 3.50) Inaccuracy. c4 was best. } { [%eval 3.5] } (19. c4) 19... h4?? { (3.50 → Mate in 15) Checkmate is now unavoidable. Rb7 was best. } { [%eval #15] } (19... Rb7 20. c4) 20. Rg3?? { (Mate in 15 → -0.97) Lost forced checkmate sequence. c4 was best. } { [%eval -0.97] } (20. c4 a5 21. Kf7 Nc6 22. Kf6 Ne5 23. Kxe5 c5 24. Rf2 Rf7 25. Rxf7 a4) 20... hxg3 { [%eval -0.45] } 21. Nf3?? { (-0.45 → -2.54) Blunder. h4 was best. } { [%eval -2.54] } (21. h4 Nd7 22. Kg7 a5 23. h5 a4 24. h6 Ra5 25. h7 g2 26. Ne2 Nc5) 21... g2?! { (-2.54 → -1.67) Inaccuracy. a5 was best. } { [%eval -1.67] } (21... a5) 22. Nh2 { [%eval -1.28] } 22... Rb7 { [%eval -1.69] } 23. Kf7 { [%eval -1.91] } 23... Rb3?? { (-1.91 → 0.84) Blunder. Nc6 was best. } { [%eval 0.84] } (23... Nc6 24. h4) 24. cxb3?! { (0.84 → -0.07) Inaccuracy. axb3 was best. } { [%eval -0.07] } (24. axb3 c5 25. h4 a5 26. h5 Nc6 27. Ke6 a4 28. bxa4 Ne7 29. Kxe7 g1=R) 24... c5 { [%eval 0.13] } 25. b4 { [%eval 0.07] } 25... cxb4 { [%eval 0.07] } 26. a3 { [%eval 0.0] } 26... bxa3 { [%eval 0.12] } 27. Ke6 { [%eval 0.0] } 27... Nd7 { [%eval 0.27] } 28. Kxd7 { [%eval 0.23] } 28... a2 { [%eval 0.38] } 29. Kc6? { (0.38 → -0.91) Mistake. h4 was best. } { [%eval -0.91] } (29. h4) 29... a1=N? { (-0.91 → 0.70) Mistake. g1=B was best. } { [%eval 0.7] } (29... g1=B 30. h4) 30. Kb5?? { (0.70 → -1.62) Blunder. h4 was best. } { [%eval -1.62] } (30. h4 a5) 30... axb5 { [%eval -1.74] } 31. h4 { [%eval -1.85] } 31... Nc2?! { (-1.85 → -0.78) Inaccuracy. g1=R was best. } { [%eval -0.78] } (31... g1=R) 32. h5 { [%eval -0.73] } 32... Nd4 { [%eval 0.0] } 33. Nf3?? { (0.00 → -1.89) Blunder. h6 was best. } { [%eval -1.89] } (33. h6 g1=B 34. Nf3 Nxf3 35. h7 Bc5 36. h8=K b4 37. Kg7 Bf8 38. Kxf8 b3) 33... Nxf3 { [%eval -1.95] } 34. h6 { [%eval -1.89] } 34... Ne5 { [%eval -1.92] } 35. h7 { [%eval -1.95] } 35... Ng4?? { (-1.95 → Mate in 4) Checkmate is now unavoidable. g1=R was best. } { [%eval #4] } (35... g1=R 36. h8=K Rc1 37. Kh7 Ng6 38. Kxg6 b4 39. Kf5 b3 40. Ke5 Rc8 41. Kd5) 36. h8=R { [%eval #4] } 36... Nh2 { [%eval #3] } 37. Rxh2 { [%eval #3] } 37... b4 { [%eval #2] } 38. Rxg2 { [%eval #2] } 38... b3 { [%eval #1] } 39. Rc2 { [%eval #1] } 39... bxc2# { Game ends by variant rule. } 1-0
