FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/M1gCIGcP"]
[Date "2025.07.19"]
[White "cuneydates"]
[Black "Zinnurov29"]
[Result "0-1"]
[GameId "M1gCIGcP"]
[UTCDate "2025.07.19"]
[UTCTime "09:22:42"]
[WhiteElo "1190"]
[BlackElo "2068"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Antichess"]
[TimeControl "60+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nc3?? { (0.15 → Mate in 27) Checkmate is now unavoidable. e3 was best. } { [%eval #-27] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5 { [%eval -6.81] } 2. Nxd5 { [%eval -8.67] } 2... Qxd5 { [%eval -7.45] } 3. Nh3? { (-7.45 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #-16] } (3. g4 Qxa2 4. Rxa2 Bxg4 5. Rxa7 Rxa7 6. b3 Bxe2 7. Kxe2 Ra4) 3... Bxh3 { [%eval #-16] } 4. gxh3 { [%eval #-15] } 4... Qxa2 { [%eval #-15] } 5. Rxa2 { [%eval #-14] } 5... Nh6 { [%eval #-14] } 6. Rxa7 { [%eval #-13] } 6... Rxa7 { [%eval #-13] } 7. b3 { [%eval #-11] } 7... Ng4 { [%eval #-11] } 8. hxg4 { [%eval #-10] } 8... f5 { [%eval #-10] } 9. gxf5 { [%eval #-9] } 9... e6 { [%eval #-9] } 10. fxe6 { [%eval #-8] } 10... Kf7 { [%eval #-8] } 11. exf7 { [%eval #-7] } 11... Rg8 { [%eval #-10] } 12. fxg8=N { [%eval #-9] } 12... Be7?? { (Mate in 9 → 3.11) Lost forced checkmate sequence. Bd6 was best. } { [%eval 3.11] } (12... Bd6 13. f4 Bxf4 14. Bg2 Bxh2 15. Bxb7 Rxb7 16. Rxh2 Rxb3 17. cxb3 Nd7 18. Rxh7) 13. Nxe7 { [%eval 3.94] } 13... Ra4 { [%eval 3.42] } 14. bxa4 { [%eval 3.0] } 14... b5?! { (3.00 → 3.85) Inaccuracy. g6 was best. } { [%eval 3.85] } (14... g6 15. Nxg6) 15. axb5 { [%eval 2.29] } 15... Na6?? { (2.29 → 5.38) Blunder. c5 was best. } { [%eval 5.38] } (15... c5) 16. bxa6 { [%eval 4.83] } 16... c6 { [%eval 8.21] } 17. Nxc6 { [%eval 4.23] } 17... h5 { [%eval 4.23] } 18. a7?? { (4.23 → Mate in 5) Checkmate is now unavoidable. Bg2 was best. } { [%eval #-5] } (18. Bg2 h4 19. Bd5 g5 20. f4 gxf4 21. e4 fxe3 22. dxe3 h3 23. Bg2 hxg2) 18... h4 { [%eval #-5] } 19. a8=Q { [%eval #-4] } 19... h3 { [%eval #-4] } 20. Bxh3 { [%eval #-3] } 20... g5 { [%eval #-3] } 21. Bg4# { Game ends by variant rule. } 0-1