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[Event "rated rapid game"] [Site "https://lichess.org/LtHXFStM"] [Date "2026.01.22"] [Round "-"] [White "Joseph6000"] [Black "JayZKanyeW"] [Result "0-1"] [GameId "LtHXFStM"] [UTCDate "2026.01.22"] [UTCTime "10:32:11"] [WhiteElo "1348"] [BlackElo "988"] [Variant "Standard"] [TimeControl "600+0"] [ECO "D05"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.27] } 2. e3 { [%eval 0.03] } 2... Nf6 { [%eval 0.1] } 3. Nf3 { [%eval 0.0] } 3... e6 { [%eval 0.04] } { D05 Queen's Pawn Game: Colle System } 4. b3 { [%eval 0.07] } 4... c5 { [%eval 0.13] } 5. Ba3 { [%eval -0.07] } 5... Be7 { [%eval 0.11] } 6. Bxc5 { [%eval 0.12] } 6... Bxc5 { [%eval 0.13] } 7. dxc5 { [%eval 0.1] } 7... Qa5+ { [%eval 0.12] } 8. Qd2 { [%eval 0.08] } 8... Qxc5 { [%eval 0.1] } 9. Qc3 { [%eval -0.22] } 9... Nbd7 { [%eval -0.04] } 10. Qxc5 { [%eval -0.36] } 10... Nxc5 { [%eval -0.41] } 11. Ne5 { [%eval -0.46] } 11... Bd7 { [%eval -0.46] } 12. Be2 { [%eval -0.47] } 12... O-O { [%eval -0.15] } 13. Nxd7 { [%eval -0.23] } 13... Ncxd7 { [%eval -0.22] } 14. O-O { [%eval -0.34] } 14... Rfc8 { [%eval -0.37] } 15. c3 { [%eval -0.46] } 15... Rc7 { [%eval -0.44] } 16. Rc1 { [%eval -0.66] } 16... Rac8 { [%eval -0.62] } 17. f3 { [%eval -0.66] } 17... Kf8 { [%eval -0.86] } 18. Kf2 { [%eval -0.75] } 18... Ne5 { [%eval -0.91] } 19. Rc2 { [%eval -1.41] } 19... g5 { [%eval -1.42] } 20. h3 { [%eval -1.49] } 20... h5 { [%eval -1.4] } 21. Bb5 { [%eval -1.54] } 21... h4 { [%eval -1.59] } 22. Be2 { [%eval -1.63] } 22... Ne8 { [%eval -1.59] } 23. a4 { [%eval -1.61] } 23... Nd6 { [%eval -1.64] } 24. f4?! { (-1.64 → -2.89) Inaccuracy. a5 was best. } { [%eval -2.89] } (24. a5 Nf5 25. Ra4 Ng3 26. Ke1 Ke7 27. Rb4 f5 28. Rc1 Kf6 29. Rc2 Rc5) 24... Ne4+ { [%eval -2.93] } 25. Kg1 { [%eval -2.92] } 25... gxf4 { [%eval -2.97] } 26. exf4 { [%eval -3.0] } 26... Ng6 { [%eval -2.96] } 27. f5 { [%eval -2.84] } 27... Nf4 { [%eval -2.5] } 28. Bg4?! { (-2.50 → -3.46) Inaccuracy. fxe6 was best. } { [%eval -3.46] } (28. fxe6 Nxc3 29. Nxc3 Rxc3 30. e7+ Kxe7 31. Rd2 Rc1+ 32. Rxc1 Rxc1+ 33. Kh2 Kd6) 28... e5 { [%eval -3.46] } 29. f6 { [%eval -3.38] } 29... Re8 { [%eval -3.62] } 30. Bf5 { [%eval -3.99] } 30... Ng3 { [%eval -3.98] } 31. Bg4 { [%eval -4.21] } 31... d4 { [%eval -3.86] } 32. Na3 { [%eval -4.22] } 32... d3 { [%eval -4.18] } 33. Rd2 { [%eval -4.79] } 33... Rxc3 { [%eval -5.03] } 34. Nb5 { [%eval -5.46] } 34... Rc2 { [%eval -5.2] } 35. Rxc2 { [%eval -5.71] } 35... dxc2 { [%eval -5.45] } 36. Bf5?! { (-5.45 → -7.89) Inaccuracy. Na3 was best. } { [%eval -7.89] } (36. Na3 Nge2+ 37. Kh2 c1=Q 38. Rxc1 Nxc1 39. Nc4 Nxb3 40. Nd6 Rd8 41. Nxb7 Rd2) 36... Rd8 { [%eval -7.68] } 37. Bxc2? { (-7.68 → Mate in 6) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-6] } (37. Rc1 Rd1+ 38. Kf2 Rxc1 39. Bxc2 Rxc2+ 40. Kf3 Ngh5 41. Nxa7 Nxf6 42. Nb5 N4d5) 37... Nge2+?? { (Mate in 6 → -0.10) Lost forced checkmate sequence. Rd2 was best. } { [%eval -0.1] } (37... Rd2 38. Be4 Nxe4 39. Ra2 Rd1+ 40. Kh2 Ng3 41. Ra1 Rxa1 42. Nxa7 Rh1#) 38. Kh2?! { (-0.10 → -1.11) Inaccuracy. Kf2 was best. } { [%eval -1.11] } (38. Kf2 Nd4) 38... Rd2?! { (-1.11 → -0.04) Inaccuracy. a6 was best. } { [%eval -0.04] } (38... a6 39. Na3 Ng3 40. Nc4 e4 41. Rd1 Rxd1 42. Bxd1 b5 43. axb5 axb5 44. Ne3) 39. Be4?! { (-0.04 → -1.10) Inaccuracy. Rd1 was best. } { [%eval -1.1] } (39. Rd1 Rxd1 40. Bxd1 Nd4 41. Nxd4 exd4 42. Bf3 Nd3 43. Kg1 b6 44. Kf1 Ke8) 39... Nd4? { (-1.10 → 0.37) Mistake. Kg8 was best. } { [%eval 0.37] } (39... Kg8 40. Re1) 40. Nxa7 { [%eval 0.0] } 40... Nxb3 { [%eval -0.04] } 41. Rb1 { [%eval -0.03] } 41... Nc5 { [%eval -0.07] } 42. Bf3?? { (-0.07 → -3.24) Blunder. Rc1 was best. } { [%eval -3.24] } (42. Rc1) 42... Nxa4?? { (-3.24 → 0.41) Blunder. e4 was best. } { [%eval 0.41] } (42... e4 43. Rd1 Rxd1 44. Bxd1 e3 45. g3 e2 46. Bxe2 Nxe2 47. gxh4 Nxa4 48. Nb5) 43. Rxb7 { [%eval 0.53] } 43... Nc5?? { (0.53 → Mate in 2) Checkmate is now unavoidable. Rd8 was best. } { [%eval #2] } (43... Rd8) 44. Rc7?? { (Mate in 2 → -0.01) Lost forced checkmate sequence. Rb8+ was best. } { [%eval -0.01] } (44. Rb8+ Rd8 45. Rxd8#) 44... e4?? { (-0.01 → Mate in 2) Checkmate is now unavoidable. Nfe6 was best. } { [%eval #2] } (44... Nfe6) 45. Bg4?? { (Mate in 2 → 0.03) Lost forced checkmate sequence. Rc8+ was best. } { [%eval 0.03] } (45. Rc8+ Rd8 46. Rxd8#) 45... Rxg2+?? { (0.03 → 2.56) Blunder. Nce6 was best. } { [%eval 2.56] } (45... Nce6 46. Rc8+ Rd8 47. Bxe6 Nxe6 48. Rxd8+ Nxd8 49. Kg1 Kg8 50. Kf2 Kh7 51. Ke3) 46. Kh1 { [%eval 2.37] } 46... Ncd3?? { (2.37 → Mate in 1) Checkmate is now unavoidable. Kg8 was best. } { [%eval #1] } (46... Kg8) 47. Rc4?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rc8# was best. } { [%eval #-1] } (47. Rc8#) 47... Nf2# { Black wins by checkmate. } 0-1