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[Event "rated Antichess game"] [Site "https://lichess.org/Lsf7IDgW"] [Date "2025.10.06"] [White "D-Debnath"] [Black "jzjh"] [Result "1-0"] [GameId "Lsf7IDgW"] [UTCDate "2025.10.06"] [UTCTime "13:02:08"] [WhiteElo "1571"] [BlackElo "1295"] [WhiteRatingDiff "+7"] [BlackRatingDiff "-4"] [Variant "Antichess"] [TimeControl "240+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxa6 { [%eval #18] } 3... Bxa6 { [%eval #17] } 4. Kf1?? { (Mate in 17 → 1.00) Lost forced checkmate sequence. c4 was best. } { [%eval 1.0] } (4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2 8. Rxb2 c5) 4... Bxf1 { [%eval 0.99] } 5. Qxf1 { [%eval 1.07] } 5... d5 { [%eval 1.53] } 6. Qc4 { [%eval 1.44] } 6... dxc4 { [%eval 1.68] } 7. d3?? { (1.68 → -1.19) Blunder. b3 was best. } { [%eval -1.19] } (7. b3 Qxd2) 7... Qxd3?? { (-1.19 → 3.07) Blunder. cxd3 was best. } { [%eval 3.07] } (7... cxd3 8. cxd3 Qxd3 9. Bd2 Qxb1 10. Rxb1 Rc8 11. Bc1 e6 12. b3 Ba3 13. Bxa3) 8. cxd3 { [%eval 2.9] } 8... cxd3 { [%eval 1.56] } 9. Ne2?? { (1.56 → -0.44) Blunder. Bd2 was best. } { [%eval -0.44] } (9. Bd2 Rc8 10. b4 Ra8 11. Nc3 g5 12. Re1 Kd7 13. Rc1 Kd6 14. Rc2 dxc2) 9... dxe2 { [%eval -0.16] } 10. Rf1?? { (-0.16 → -3.12) Blunder. Rg1 was best. } { [%eval -3.12] } (10. Rg1 Kd7) 10... exf1=K?? { (-3.12 → Mate in 9) Checkmate is now unavoidable. exf1=Q was best. } { [%eval #9] } (10... exf1=Q 11. b4) 11. Nd2?? { (Mate in 9 → -2.38) Lost forced checkmate sequence. g4 was best. } { [%eval -2.38] } (11. g4 Kxf2 12. Nd2 Kxe3 13. Nf3 Kxf3 14. h4 Kxg4 15. Be3 Kxh4 16. Bxa7 Rxa7) 11... Kxf2?? { (-2.38 → Mate in 8) Checkmate is now unavoidable. Kxg2 was best. } { [%eval #8] } (11... Kxg2 12. Nc4) 12. e4?? { (Mate in 8 → -4.01) Lost forced checkmate sequence. g4 was best. } { [%eval -4.01] } (12. g4 Kxe3 13. Nf3 Kxf3 14. h4 Kxg4 15. Be3 Kxh4 16. Bxa7 Rxa7 17. Rh1 Rxa2) 12... Kxg2 { [%eval -4.11] } 13. e5 { [%eval -4.23] } 13... Kxh2 { [%eval -3.71] } 14. e6?? { (-3.71 → -10.87) Blunder. a4 was best. } { [%eval -10.87] } (14. a4 h5) 14... fxe6 { [%eval -6.15] } 15. b3?? { (-6.15 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (15. b4 e5 16. Ne4 Kg3 17. Nxg3 g5 18. Bxg5 h5 19. Nxh5 Rxh5 20. Bxe7 Kxe7) 15... g5? { (Mate in 14 → -8.13) Lost forced checkmate sequence. e5 was best. } { [%eval -8.13] } (15... e5 16. b4 g5 17. a4 e4 18. Nxe4 h6 19. Nxg5 hxg5 20. Bxg5 Kg1 21. Rxg1) 16. Ba3? { (-8.13 → Mate in 11) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-11] } (16. Rb1 e5) 16... Bh6?? { (Mate in 11 → -5.23) Lost forced checkmate sequence. Kg1 was best. } { [%eval -5.23] } (16... Kg1 17. Rxg1 Nh6 18. Bxe7 Kxe7 19. Rxg5 c5 20. Rxc5 Rc8 21. Rxc8 Kd8 22. Rxd8) 17. Bxe7 { [%eval -5.29] } 17... Kxe7 { [%eval -5.56] } 18. Rg1 { [%eval -6.4] } 18... Kxg1 { [%eval -6.02] } 19. Nf1 { [%eval -7.02] } 19... Kxf1 { [%eval -7.5] } 20. a4 { [%eval -7.91] } 20... a5?? { (-7.91 → Mate in 2) Checkmate is now unavoidable. g4 was best. } { [%eval #2] } (20... g4 21. a5) 21. b4 { [%eval #2] } 21... axb4 { [%eval #1] } 22. a5 { [%eval #1] } 22... Rxa5# { Game ends by variant rule. } 1-0