FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/LqcCbHTd"]
[Date "2025.06.28"]
[White "Srithusindhu"]
[Black "Rahul_555"]
[Result "0-1"]
[GameId "LqcCbHTd"]
[UTCDate "2025.06.28"]
[UTCTime "08:52:26"]
[WhiteElo "1319"]
[BlackElo "1026"]
[WhiteRatingDiff "-26"]
[BlackRatingDiff "+46"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?? { (-0.62 → 2.02) Blunder. e6 was best. } { [%eval 2.02] } (1... e6 2. c4 Bxa3 3. Nxa3 b5 4. cxb5 d6 5. Qc2 Nc6 6. Qxc6) 2. a4?? { (2.02 → 0.00) Blunder. c4 was best. } { [%eval 0.0] } (2. c4 bxc4 3. Qb3 cxb3 4. a4 g6 5. e3 e6 6. Ra2 bxa2 7. b3 axb1=Q) 2... bxa4 { [%eval 0.0] } 3. Rxa4 { [%eval 0.07] } 3... Na6? { (0.07 → 1.29) Mistake. d6 was best. } { [%eval 1.29] } (3... d6 4. Rxa7 Rxa7 5. g4 Bxg4 6. c4 Bxe2 7. Nxe2 Ra4 8. Qxa4 Kd7 9. Qxd7) 4. Rxa6 { [%eval 1.53] } 4... Bxa6 { [%eval 1.68] } 5. c4 { [%eval 1.43] } 5... Bxc4 { [%eval 1.59] } 6. e4?! { (1.59 → 0.53) Inaccuracy. Qc2 was best. } { [%eval 0.53] } (6. Qc2 Bxe2 7. Qxh7 Rxh7 8. Kxe2 Rxh2 9. Rxh2 d5 10. Rh3 d4 11. Rc3 dxc3) 6... Bxf1 { [%eval 0.45] } 7. Kxf1 { [%eval 0.61] } 7... d5 { [%eval 0.85] } 8. exd5 { [%eval 1.0] } 8... Qxd5 { [%eval 1.14] } 9. Qe1? { (1.14 → -0.30) Mistake. Ke2 was best. } { [%eval -0.3] } (9. Ke2 Qxg2) 9... Qxg2 { [%eval -0.84] } 10. Qxe7?? { (-0.84 → -3.14) Blunder. Kxg2 was best. } { [%eval -3.14] } (10. Kxg2 Nf6 11. Qxe7 Kxe7 12. Ne2 g6 13. b3 Bg7 14. Na3 Rae8 15. Rf1 Ke6) 10... Bxe7?? { (-3.14 → -0.34) Blunder. Qxf1 was best. } { [%eval -0.34] } (10... Qxf1 11. Qxf7) 11. Kxg2 { [%eval -0.69] } 11... Ba3 { [%eval -0.16] } 12. bxa3 { [%eval -0.68] } 12... Nf6?! { (-0.68 → 0.23) Inaccuracy. Kd7 was best. } { [%eval 0.23] } (12... Kd7 13. Ne2) 13. Nc3?? { (0.23 → Mate in 8) Checkmate is now unavoidable. Kf3 was best. } { [%eval #-8] } (13. Kf3 Nd7) 13... Nd5 { [%eval #-8] } 14. Nxd5 { [%eval #-7] } 14... h6 { [%eval #-7] } 15. Nxc7 { [%eval #-6] } 15... Ke7?? { (Mate in 6 → -0.36) Lost forced checkmate sequence. Kd8 was best. } { [%eval -0.36] } (15... Kd8 16. Nxa8 Kc7 17. Nxc7 Re8 18. Nxe8 f5 19. Nxg7 a5 20. Nxf5 a4 21. Nxh6#) 16. Nxa8 { [%eval 0.16] } 16... Rxa8 { [%eval 0.52] } 17. d3?? { (0.52 → Mate in 6) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-6] } (17. Ne2 Kd6) 17... h5?? { (Mate in 6 → 3.56) Lost forced checkmate sequence. g6 was best. } { [%eval 3.56] } (17... g6 18. Bxh6 g5 19. Bxg5 a6 20. Bxe7 f6 21. Bxf6 Rd8 22. Bxd8 a5 23. Bxa5#) 18. Bh6 { [%eval 3.92] } 18... gxh6 { [%eval 4.22] } 19. h4? { (4.22 → 2.15) Mistake. Kf3 was best. } { [%eval 2.15] } (19. Kf3 Rb8) 19... Ke6?! { (2.15 → 3.25) Inaccuracy. Kf6 was best. } { [%eval 3.25] } (19... Kf6 20. Kh3 Rb8 21. Kh2 Kg5 22. hxg5 hxg5 23. f4 gxf4 24. Nf3 f5 25. Rb1) 20. Kg3?? { (3.25 → 0.37) Blunder. Ne2 was best. } { [%eval 0.37] } (20. Ne2 f5) 20... Re8?? { (0.37 → 3.59) Blunder. Rb8 was best. } { [%eval 3.59] } (20... Rb8 21. Nh3 Rb4 22. axb4 Kf6 23. Kg4 hxg4 24. b5 gxh3 25. Rxh3 a5 26. bxa6) 21. Kg4?? { (3.59 → -2.69) Blunder. Ne2 was best. } { [%eval -2.69] } (21. Ne2) 21... hxg4 { [%eval -2.3] } 22. f3?? { (-2.30 → Mate in 14) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-14] } (22. Ne2 f5 23. Ng1 g3 24. fxg3 f4 25. gxf4 Rb8 26. Nf3 Kf6 27. f5 Kxf5) 22... gxf3 { [%eval #-14] } 23. Nxf3 { [%eval #-13] } 23... Ke5?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Kf5 was best. } { [%eval 0.0] } (23... Kf5 24. Ng5 hxg5 25. hxg5 Kxg5 26. Rb1 Re5 27. Rd1 a5 28. Re1 Rxe1 29. d4) 24. Nxe5 { [%eval 0.0] } 24... Rxe5 { [%eval -0.21] } 25. Re1?? { (-0.21 → Mate in 6) Checkmate is now unavoidable. Rh3 was best. } { [%eval #-6] } (25. Rh3 Re4 26. dxe4 a5 27. e5 f5 28. exf6 a4 29. f7 h5 30. Rb3 axb3) 25... Rxe1 { [%eval #-6] } 26. h5 { [%eval #-4] } 26... Re4 { [%eval #-4] } 27. dxe4 { [%eval #-3] } 27... f5 { [%eval #-3] } 28. exf5 { [%eval #-2] } 28... a5 { [%eval #-2] } 29. f6 { [%eval #-1] } 29... a4 { [%eval #-1] } 30. f7# { Game ends by variant rule. } 0-1