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[Event "rated variant:antichess game"] [Site "https://lichess.org/LgdE2Ygb"] [Date "2025.04.07"] [Round "-"] [White "sahyaidanm"] [Black "SABE8"] [Result "1-0"] [GameId "LgdE2Ygb"] [UTCDate "2025.04.07"] [UTCTime "23:39:46"] [WhiteElo "1239"] [BlackElo "1297"] [WhiteRatingDiff "+71"] [BlackRatingDiff "-56"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6? { (-2.16 → -0.47) Mistake. e6 was best. } { [%eval -0.47] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. c3? { (-0.47 → -1.74) Mistake. d3 was best. } { [%eval -1.74] } (2. d3 g5 3. Bxg5 d6 4. Bxe7 Kxe7 5. Nd2 Bh3 6. gxh3 h5) 2... Ba6?! { (-1.74 → -1.09) Inaccuracy. e5 was best. } { [%eval -1.09] } (2... e5 3. b4) 3. c4 { [%eval -1.12] } 3... Bxc4 { [%eval -0.75] } 4. d3?! { (-0.75 → -1.61) Inaccuracy. h3 was best. } { [%eval -1.61] } (4. h3 Bxe2 5. Kxe2 d6 6. Qc2 Nf6 7. Qxc7 Qxc7 8. d4 Qxc1 9. d5 Nxd5) 4... Bxd3 { [%eval -1.24] } 5. exd3 { [%eval -1.01] } 5... e6?? { (-1.01 → Mate in 14) Checkmate is now unavoidable. d6 was best. } { [%eval #14] } (5... d6 6. f4) 6. Bh6 { [%eval #14] } 6... gxh6 { [%eval #13] } 7. f4?? { (Mate in 13 → -2.31) Lost forced checkmate sequence. b4 was best. } { [%eval -2.31] } (7. b4 Bxb4 8. Qc1 Bxe1 9. Qxh6 Nxh6 10. Nc3 Bxc3 11. h3 Bxa1 12. d4 Bxd4) 7... Ba3 { [%eval -1.76] } 8. bxa3?! { (-1.76 → -2.84) Inaccuracy. Nxa3 was best. } { [%eval -2.84] } (8. Nxa3 e5 9. fxe5 h5 10. Qxh5 d6 11. Qxh7 Rxh7 12. exd6 Qxd6 13. Rc1 Qxh2) 8... Qg5? { (-2.84 → -1.46) Mistake. e5 was best. } { [%eval -1.46] } (8... e5 9. fxe5 h5 10. Qxh5 d6 11. Qxf7 Kxf7 12. exd6 Qxd6 13. Kd2 Qxh2 14. Rxh2) 9. fxg5 { [%eval -1.7] } 9... hxg5 { [%eval -1.18] } 10. Nc3?? { (-1.18 → Mate in 12) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-12] } (10. Qa4 h6) 10... b5 { [%eval #-12] } 11. Nxb5 { [%eval #-11] } 11... a5 { [%eval #-11] } 12. Nxc7 { [%eval #-10] } 12... Nc6?? { (Mate in 10 → 1.19) Lost forced checkmate sequence. e5 was best. } { [%eval 1.19] } (12... e5 13. Nxa8 e4 14. dxe4 d6 15. Qxd6 a4 16. Qxb8 Kf8 17. Qxf8 Nh6 18. Qxh6) 13. Nxe6?? { (1.19 → -1.07) Blunder. Nxe8 was best. } { [%eval -1.07] } (13. Nxe8) 13... dxe6 { [%eval 0.84] } 14. d4?? { (0.84 → Mate in 9) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-9] } (14. Qh5 Na7) 14... Nxd4 { [%eval #-9] } 15. Qxd4 { [%eval #-8] } 15... Rd8?? { (Mate in 8 → 0.26) Lost forced checkmate sequence. Rb8 was best. } { [%eval 0.26] } (15... Rb8 16. Qxh8 Kd8 17. Qxg8 Kd7 18. Qxb8 e5 19. Qxe5 a4 20. Qxg5 f6 21. Qxf6) 16. Qxd8 { [%eval 0.0] } 16... Kxd8 { [%eval 0.54] } 17. h4 { [%eval 0.0] } 17... gxh4 { [%eval 0.28] } 18. Rxh4 { [%eval -0.34] } 18... Nh6?? { (-0.34 → 2.55) Blunder. Nf6 was best. } { [%eval 2.55] } (18... Nf6 19. Rxh7) 19. Rxh6 { [%eval 2.81] } 19... Rf8?? { (2.81 → Mate in 7) Checkmate is now unavoidable. a4 was best. } { [%eval #7] } (19... a4 20. Rxh7) 20. Rxe6 { [%eval #7] } 20... fxe6 { [%eval #6] } 21. Kf2 { [%eval #10] } 21... Rxf2 { [%eval #9] } 22. Bb5?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Rd1 was best. } { [%eval 0.0] } (22. Rd1 Rxa2 23. Rxd8 Rxg2 24. Bxg2 h6 25. Rg8 e5 26. Rg5 hxg5 27. Be4 g4) 22... Rxa2 { [%eval 0.0] } 23. Rxa2 { [%eval 0.0] } 23... a4 { [%eval 0.0] } 24. Bxa4 { [%eval 0.0] } 24... Kd7 { [%eval 0.0] } 25. Bxd7 { [%eval 0.0] } 25... e5?? { (0.00 → 2.35) Blunder. h5 was best. } { [%eval 2.35] } (25... h5 26. Bxe6 h4 27. g3 hxg3 28. Rh2 gxh2 29. Nf3 h1=K 30. Ng1 Kxg1 31. a4) 26. Rf2 { [%eval 2.53] } 26... h5 { [%eval 2.64] } 27. Rf4?! { (2.64 → 1.73) Inaccuracy. Nh3 was best. } { [%eval 1.73] } (27. Nh3 e4) 27... exf4 { [%eval 0.96] } 28. g3?! { (0.96 → 0.00) Inaccuracy. Bb5 was best. } { [%eval 0.0] } (28. Bb5 h4 29. Ne2 h3 30. gxh3 f3 31. Nc3 f2 32. Bc6 f1=K 33. Bg2 Kxg2) 28... fxg3 { [%eval 0.0] } 29. Bg4?? { (0.00 → -8.74) Blunder. Ne2 was best. } { [%eval -8.74] } (29. Ne2 h4 30. Nxg3 hxg3 31. Bg4 g2 32. Bh3 g1=B 33. Bf1 Bd4 34. a4 Ba7) 29... hxg4 { [%eval -3.5] } 30. Nf3?? { (-3.50 → Mate in 7) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-7] } (30. Ne2 g2) 30... gxf3 { [%eval #-7] } 31. a4 { [%eval #-6] } 31... f2 { [%eval #-6] } 32. a5 { [%eval #-5] } 32... f1=Q?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. g2 was best. } { [%eval #1] } (32... g2 33. a6 f1=Q 34. a7 g1=Q 35. a8=N Qb6 36. Nxb6 Qc4 37. Nxc4#) 33. a6 { [%eval #1] } 33... Qxa6# { Game ends by variant rule. } 1-0