FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Ld2tc2fF"]
[Date "2026.05.25"]
[Round "-"]
[White "Eminorak"]
[Black "gokmenkamyonet"]
[Result "1-0"]
[GameId "Ld2tc2fF"]
[UTCDate "2026.05.25"]
[UTCTime "22:17:54"]
[WhiteElo "1200"]
[BlackElo "1043"]
[WhiteRatingDiff "+97"]
[BlackRatingDiff "-16"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -2.93] } 2. hxg5 { [%eval -0.68] } 2... h6 { [%eval -0.32] } 3. gxh6 { [%eval -0.76] } 3... Rxh6? { (-0.76 → 0.86) Mistake. Bxh6 was best. } { [%eval 0.86] } (3... Bxh6 4. Rxh6 Rxh6 5. d3 d5 6. Bxh6 Nxh6 7. g4 Bxg4 8. Qc1) 4. Rxh6 { [%eval 0.6] } 4... Bxh6 { [%eval 1.25] } 5. f4 { [%eval 0.69] } 5... Bxf4 { [%eval 0.89] } 6. g3?! { (0.89 → 0.07) Inaccuracy. d3 was best. } { [%eval 0.07] } (6. d3) 6... Bxd2 { [%eval 0.06] } 7. Bxd2 { [%eval -0.46] } 7... Nh6?! { (-0.46 → 0.62) Inaccuracy. Kf8 was best. } { [%eval 0.62] } (7... Kf8 8. Bh6 Nxh6 9. Qxd7 Bxd7 10. Bh3 Bxh3 11. Nxh3 Qd1 12. Kxd1 Ng8 13. Kd2) 8. Bxh6 { [%eval 0.46] } 8... f6?! { (0.46 → 1.46) Inaccuracy. Kf8 was best. } { [%eval 1.46] } (8... Kf8 9. Bxf8 Qxf8 10. Qxd7 Nxd7 11. Kd2 Qe8 12. Kd3 Nf8 13. a3 Bh3 14. Nxh3) 9. Qxd7 { [%eval 1.55] } 9... Qxd7?? { (1.55 → Mate in 9) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #9] } (9... Nxd7 10. Kf2) 10. g4 { [%eval #10] } 10... Qxg4 { [%eval #9] } 11. e4 { [%eval #10] } 11... Qxg1 { [%eval #9] } 12. Bf8?? { (Mate in 9 → -3.00) Lost forced checkmate sequence. Bd3 was best. } { [%eval -3.0] } (12. Bd3 Qxe1 13. e5 fxe5 14. Na3 Qxa1 15. b3 Qxa2 16. c3 Qxb3 17. Bf1 Qxa3) 12... Kxf8?? { (-3.00 → Mate in 8) Checkmate is now unavoidable. Qxf1 was best. } { [%eval #8] } (12... Qxf1) 13. Bg2?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Bd3 was best. } { [%eval #-11] } (13. Bd3 Qxe1 14. e5 fxe5 15. Nd2 Qxa1 16. Bb5 Qxa2 17. Be2 Qxb2 18. Bh5 Qxc2) 13... Qxg2?? { (Mate in 11 → Mate in 7) Lost forced checkmate sequence. Qxe1 was best. } { [%eval #7] } (13... Qxe1 14. Nd2 Qxe4 15. Bxe4 Bh3 16. Bxb7 Be6 17. Bxa8 Bxa2 18. Rxa2 e5 19. Rxa7) 14. Kf2 { [%eval #7] } 14... Qxe4 { [%eval #6] } 15. Kf1 { [%eval #6] } 15... Qxc2 { [%eval #5] } 16. Nd2 { [%eval #5] } 16... Qxb2 { [%eval #4] } 17. Rd1?? { (Mate in 4 → -2.17) Lost forced checkmate sequence. Rc1 was best. } { [%eval -2.17] } (17. Rc1 Qxd2 18. Rxc7 Qxa2 19. Rxe7 Kxe7 20. Ke2 Qxe2#) 17... Qxd2 { [%eval -2.04] } 18. Rxd2 { [%eval -2.38] } 18... Nd7?? { (-2.38 → 0.00) Blunder. Bd7 was best. } { [%eval 0.0] } (18... Bd7 19. Rxd7 Nxd7 20. Ke2 Kf7 21. Kd3 Ke6 22. a4 a6 23. a5 Rh8 24. Kc4) 19. Rxd7 { [%eval 0.0] } 19... Bxd7 { [%eval 0.06] } 20. Ke2?! { (0.06 → -0.59) Inaccuracy. a4 was best. } { [%eval -0.59] } (20. a4 Bxa4 21. Ke2 Bd7 22. Kd3 a6 23. Kc3 Rd8 24. Kd2 Ra8 25. Kc2 Rd8) 20... Bg4?? { (-0.59 → Mate in 2) Checkmate is now unavoidable. c6 was best. } { [%eval #2] } (20... c6 21. a4) 21. Kd3?? { (Mate in 2 → -0.91) Lost forced checkmate sequence. Kd1 was best. } { [%eval -0.91] } (21. Kd1 Bxd1 22. a4 Bxa4#) 21... Be2 { [%eval -1.05] } 22. Kxe2 { [%eval -1.3] } 22... c5?! { (-1.30 → -0.60) Inaccuracy. e5 was best. } { [%eval -0.6] } (22... e5 23. a4 a5 24. Kd3 e4 25. Kxe4 f5 26. Kxf5 c5 27. Ke4 b5 28. axb5) 23. Kd2 { [%eval -1.06] } 23... b5?? { (-1.06 → Mate in 3) Checkmate is now unavoidable. a5 was best. } { [%eval #3] } (23... a5) 24. Kc2 { [%eval #3] } 24... c4 { [%eval #2] } 25. a4 { [%eval #2] } 25... bxa4 { [%eval #1] } 26. Kb3 { [%eval #1] } 26... axb3# { Game ends by variant rule. } 1-0
