FEN
[Event "AdmiralCharms Arena"]
[Site "https://lichess.org/LYwQs64P"]
[Date "2025.10.23"]
[Round "-"]
[White "Eshna23"]
[Black "Eeshan1130"]
[Result "1-0"]
[GameId "LYwQs64P"]
[UTCDate "2025.10.23"]
[UTCTime "00:05:54"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "+246"]
[BlackRatingDiff "-242"]
[Variant "Atomic"]
[TimeControl "420+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?? { (0.15 → -5.45) Blunder. Nf3 was best. } { [%eval -5.45] } (1. Nf3 f6 2. Nc3 c6 3. Nd4 Nh6 4. e3 e6 5. Ncb5 Ng4) 1... g5?? { (-5.45 → 3.32) Blunder. e5 was best. } { [%eval 3.32] } (1... e5 2. Nf3 d5 3. d4 Nc6 4. b4 Nh6 5. e3 a5 6. h4) 2. e4?? { (3.32 → 0.62) Blunder. Nc3 was best. } { [%eval 0.62] } (2. Nc3 c6 3. d4 h5 4. e4 e6 5. Nb5 cxb5 6. Bb5 Nc6) 2... Nf6?? { (0.62 → 3.70) Blunder. e5 was best. } { [%eval 3.7] } (2... e5 3. d4) 3. Ba6?? { (3.70 → -2.76) Blunder. h4 was best. } { [%eval -2.76] } (3. h4) 3... Nxe4?? { (-2.76 → Mate in 4) Checkmate is now unavoidable. bxa6 was best. } { [%eval #4] } (3... bxa6 4. h4) 4. Be2?? { (Mate in 4 → -1.19) Lost forced checkmate sequence. Qf3 was best. } { [%eval -1.19] } (4. Qf3 f6 5. Qd5 d6 6. Qf7+ Kd7 7. Qxe7#) 4... Rg8?? { (-1.19 → Mate in 5) Checkmate is now unavoidable. d5 was best. } { [%eval #5] } (4... d5) 5. d4?? { (Mate in 5 → 2.00) Lost forced checkmate sequence. Bb5 was best. } { [%eval 2.0] } (5. Bb5 c6 6. Qf3 f6 7. Qd5 d6 8. Qf7+ Kd7 9. Qxe7#) 5... Rg6?? { (2.00 → Mate in 6) Checkmate is now unavoidable. d5 was best. } { [%eval #6] } (5... d5 6. Bb5+ c6 7. Qe2 e5 8. dxe5+ Be6 9. Nc3 d4 10. Qe5 f6 11. Qc7) 6. Bf3?? { (Mate in 6 → 3.13) Lost forced checkmate sequence. Bb5 was best. } { [%eval 3.13] } (6. Bb5 c6 7. Qf3 Rf6 8. Bxg5 f6 9. Qd5 d6 10. Qf7+ Kd7 11. Qxe7#) 6... Rf6?? { (3.13 → 8.67) Blunder. Re6+ was best. } { [%eval 8.67] } (6... Re6+ 7. Be3) 7. Be4?? { (8.67 → Mate in 1) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-1] } (7. Nc3 c6) 7... Re6?? { (Mate in 1 → 6.69) Lost forced checkmate sequence. Rxf2# was best. } { [%eval 6.69] } (7... Rxf2#) 8. b4?? { (6.69 → 2.09) Blunder. Nc3 was best. } { [%eval 2.09] } (8. Nc3) 8... Rxe4?? { (2.09 → Mate in 4) Checkmate is now unavoidable. Nc6 was best. } { [%eval #4] } (8... Nc6 9. Ne2) 9. Kf1?? { (Mate in 4 → 4.36) Lost forced checkmate sequence. Qf3 was best. } { [%eval 4.36] } (9. Qf3 f6 10. Qd5 d6 11. Qf7+ Kd7 12. Qxe7#) 9... Bg7?? { (4.36 → Mate in 5) Checkmate is now unavoidable. Nc6 was best. } { [%eval #5] } (9... Nc6 10. Nf3) 10. Ba3?? { (Mate in 5 → 4.21) Lost forced checkmate sequence. Qf3 was best. } { [%eval 4.21] } (10. Qf3 Bf6 11. Bxg5 f5 12. gxf5 d6 13. Qf7+ Kd7 14. Qxe7#) 10... d5 { [%eval 4.51] } 11. Bb2?? { (4.51 → 2.01) Blunder. Nf3 was best. } { [%eval 2.01] } (11. Nf3 e5) 11... Qd6?? { (2.01 → 6.23) Blunder. e5 was best. } { [%eval 6.23] } (11... e5 12. Nc3) 12. Bc3?? { (6.23 → 0.00) Blunder. Qe2 was best. } { [%eval 0.0] } (12. Qe2 e6) 12... Qe6 { [%eval -0.3] } 13. Bd2?? { (-0.30 → Mate in 2) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-2] } (13. Qf3 Qxg4 14. b5 Bxd4 15. Nc3 e5 16. Re1 f6 17. b6 axb6 18. Nb5 Bf5) 13... Qe4 { [%eval #-3] } 14. Bxg5 { [%eval #-2] } 14... Qxd4?? { (Mate in 2 → 10.84) Lost forced checkmate sequence. Qe1+ was best. } { [%eval 10.84] } (14... Qe1+ 15. Kg2 Qxg1#) 15. Qxd5?? { (10.84 → Mate in 2) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-2] } (15. Nf3 Nc6) 15... Bd7?? { (Mate in 2 → 0.30) Lost forced checkmate sequence. Bd4 was best. } { [%eval 0.3] } (15... Bd4 16. f4 Bxg1#) 16. g5?? { (0.30 → Mate in 2) Checkmate is now unavoidable. Nf3 was best. } { [%eval #-2] } (16. Nf3 Nc6 17. Ne5 Nxe5 18. Nc3 Bb5+ 19. Nxb5 Bxa1 20. Kg2 O-O-O 21. Rd1 Rd2) 16... Bc6?? { (Mate in 2 → 0.40) Lost forced checkmate sequence. Bd4 was best. } { [%eval 0.4] } (16... Bd4 17. f4 Bxg1#) 17. c4?? { (0.40 → Mate in 2) Checkmate is now unavoidable. g6 was best. } { [%eval #-2] } (17. g6 f5) 17... Bd5?? { (Mate in 2 → 2.94) Lost forced checkmate sequence. Bd4 was best. } { [%eval 2.94] } (17... Bd4 18. f4 Bxg1#) 18. cxd5?? { (2.94 → Mate in 2) Checkmate is now unavoidable. g6 was best. } { [%eval #-2] } (18. g6 f5) 18... Kd7?? { (Mate in 2 → 6.29) Lost forced checkmate sequence. Bd4 was best. } { [%eval 6.29] } (18... Bd4 19. f4 Bxg1#) 19. f4?? { (6.29 → 1.30) Blunder. Ne2 was best. } { [%eval 1.3] } (19. Ne2) 19... Kd6?? { (1.30 → Mate in 7) Checkmate is now unavoidable. Bxa1 was best. } { [%eval #7] } (19... Bxa1 20. Kf2 Nc6 21. Nf3 Ke8 22. Re1 e6 23. Rd1 Nd4 24. Ne5 f6 25. g6) 20. Nd2?! { (Mate in 7 → 10.91) Lost forced checkmate sequence. Nc3 was best. } { [%eval 10.91] } (20. Nc3 Ke6 21. f5+ Ke5 22. Nd5 Ke4 23. Rd1 Bc3 24. Rd4+ Ke5 25. Nf3+ Kd6) 20... Kd5 { [%eval 10.52] } 21. Ndf3 { [%eval 9.33] } 21... Nc6? { (9.33 → Mate in 7) Checkmate is now unavoidable. Bc3 was best. } { [%eval #7] } (21... Bc3 22. Ne2) 22. Rd1+ { [%eval 15.87] } 22... Nd4?! { (15.87 → Mate in 1) Checkmate is now unavoidable. Ke4 was best. } { [%eval #1] } (22... Ke4 23. Rd3) 23. Rxd4# { Game ends by variant rule. } 1-0