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[Event "rated variant:antichess game"] [Site "https://lichess.org/LVzKS1b6"] [Date "2026.04.11"] [Round "-"] [White "CameloViajante"] [Black "college-trilingue"] [Result "0-1"] [GameId "LVzKS1b6"] [UTCDate "2026.04.11"] [UTCTime "14:00:56"] [WhiteElo "1500"] [BlackElo "1421"] [WhiteRatingDiff "-297"] [BlackRatingDiff "+92"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. d4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... c6?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (4... b5 5. Bxa8 Bb7 6. Bxb7 Na6 7. Bxa6 g6 8. Bxb5 c6 9. Bxc6) 5. Bxc6 { [%eval #14] } 5... bxc6 { [%eval #12] } 6. d5?? { (Mate in 12 → 0.15) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.15] } (6. Qg4 Bxg4 7. d5 cxd5 8. Nf3 Bxf3 9. Nc3 Bxh1 10. Nxd5 Bxd5 11. Rb1 Bxa2) 6... cxd5 { [%eval -0.13] } 7. Qxd5 { [%eval -0.23] } 7... Nc6?? { (-0.23 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } { [%eval #11] } (7... Bh3 8. Nxh3 g6 9. Qxf7 Kxf7 10. Ng1 Bh6 11. Bxh6 Nxh6 12. Ne2 Nd7 13. Ng3) 8. Qxc6?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-11] } (8. Qxf7 Kxf7 9. b4 Nxb4 10. a4 Nxc2 11. Kf1 Nxa1 12. Nh3 Bxh3 13. Kg2 Bxg2) 8... Bd7?? { (Mate in 11 → 1.92) Lost forced checkmate sequence. Bh3 was best. } { [%eval 1.92] } (8... Bh3 9. Nxh3 Kd8 10. Qxa8 Kc8 11. Qxc8 e5 12. Qxf8 Nf6 13. Qxh8 Nd5 14. Qxh7) 9. Qxa8?? { (1.92 → Mate in 10) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-10] } (9. Qxd7 Kxd7 10. Bh6 Nxh6 11. Ne2 Kd6 12. Nd2 f6 13. Kf1 g6 14. Kg2 f5) 9... Bh3 { [%eval #-12] } 10. Qxe8 { [%eval #-11] } 10... a5?? { (Mate in 11 → 4.71) Lost forced checkmate sequence. f5 was best. } { [%eval 4.71] } (10... f5 11. Nxh3 e6 12. Qxe6 f4 13. Nxf4 Ba3 14. Qxg8 Rxg8 15. Nxa3 h5 16. Nxh5) 11. Qxf7 { [%eval 4.38] } 11... Be6?? { (4.38 → Mate in 11) Checkmate is now unavoidable. g5 was best. } { [%eval #11] } (11... g5 12. Bxg5 a4 13. Nxh3 a3 14. bxa3 h6 15. Bxe7 Bxe7 16. Qxg8 Rxg8 17. Ng1) 12. Qxe6? { (Mate in 11 → 7.38) Lost forced checkmate sequence. Qxf8 was best. } { [%eval 7.38] } (12. Qxf8 Bxa2 13. Qxg7 Bxb1 14. Rxa5 Bxc2 15. Qxe7 Nxe7 16. Kd1 Bxd1 17. Nf3 Bxf3) 12... Nf6? { (7.38 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #11] } (12... a4 13. Qxg8 Rxg8 14. Na3 g5 15. Bxg5 Rxg5 16. Ne2 Rg7 17. Ng3 Rxg3 18. fxg3) 13. Qxf6 { [%eval #11] } 13... exf6 { [%eval #10] } 14. Nf3?? { (Mate in 10 → Mate in 7) Lost forced checkmate sequence. b4 was best. } { [%eval #-7] } (14. b4 axb4 15. Nc3 bxc3 16. Ba3 Bxa3 17. Kd2 cxd2 18. Re1 dxe1=Q 19. Nf3 Qxf2) 14... Ba3?? { (Mate in 7 → 6.99) Lost forced checkmate sequence. g5 was best. } { [%eval 6.99] } (14... g5 15. Nxg5 fxg5 16. Bxg5 Be7 17. Bxe7 Rf8 18. Bxf8 h6 19. Bxh6 a4 20. f3) 15. bxa3?? { (6.99 → 0.51) Blunder. Nxa3 was best. } { [%eval 0.51] } (15. Nxa3 g5) 15... Rd8?? { (0.51 → Mate in 10) Checkmate is now unavoidable. g5 was best. } { [%eval #10] } (15... g5) 16. Nh4?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-4] } (16. Bh6 gxh6 17. Nd4 Rxd4 18. c4 Rxc4 19. Nc3 Rxc3 20. h4 Rxa3 21. Rc1 Rxa2) 16... Rd3 { [%eval #-4] } 17. cxd3 { [%eval #-3] } 17... f5 { [%eval #-3] } 18. Nxf5 { [%eval #-2] } 18... h5 { [%eval #-2] } 19. Nxg7 { [%eval #-1] } 19... a4 { [%eval #-1] } 20. Nxh5# { Game ends by variant rule. } 0-1