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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/LVMSinjC"] [Date "2026.04.27"] [Round "-"] [White "kyedidya"] [Black "Zelatskhi"] [Result "0-1"] [GameId "LVMSinjC"] [UTCDate "2026.04.27"] [UTCTime "05:55:54"] [WhiteElo "1393"] [BlackElo "1249"] [WhiteRatingDiff "-52"] [BlackRatingDiff "+16"] [BlackBerserk "true"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... a6?? { (1.19 → Mate in 20) Checkmate is now unavoidable. e6 was best. } { [%eval #20] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 20 → 3.38) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 3.38] } (3. Bxa6 Nxa6 4. b4 Nxb4 5. c4 Nxa2 6. Rxa2 Rxa2 7. Qc2 Rxc2) 3... Bxd7?? { (3.38 → Mate in 14) Checkmate is now unavoidable. Nxd7 was best. } { [%eval #14] } (3... Nxd7 4. Nc3) 4. Qg4 { [%eval #13] } 4... Bxg4 { [%eval #12] } 5. Nf3?? { (Mate in 12 → -1.99) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.99] } (5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 axb5 8. e4 Bxe4 9. h4 Bxg2) 5... Bxf3 { [%eval -1.06] } 6. gxf3 { [%eval -0.99] } 6... Qxd2 { [%eval -0.46] } 7. Bxd2?? { (-0.46 → -2.46) Blunder. Kxd2 was best. } { [%eval -2.46] } (7. Kxd2 a5 8. Kd3 Nc6 9. b4 axb4 10. Bd2 Rxa2 11. Bxb4 Nxb4 12. Rxa2 Nxa2) 7... a5?? { (-2.46 → 0.00) Blunder. Nf6 was best. } { [%eval 0.0] } (7... Nf6 8. Bb4 Kd8 9. Bxe7 Kxe7 10. Na3 Ng4 11. fxg4 f5 12. gxf5 Ke6 13. fxe6) 8. Bxa5 { [%eval 0.08] } 8... Rxa5 { [%eval 0.0] } 9. Na3?? { (0.00 → -5.29) Blunder. Nc3 was best. } { [%eval -5.29] } (9. Nc3 Rxa2 10. Rxa2 Na6 11. Rxa6 c6 12. Rxc6 h6 13. Rxh6 Nxh6 14. f4 e5) 9... Rxa3 { [%eval -3.98] } 10. bxa3 { [%eval -4.77] } 10... Na6? { (-4.77 → -2.69) Mistake. c5 was best. } { [%eval -2.69] } (10... c5) 11. a4? { (-2.69 → -4.40) Mistake. c4 was best. } { [%eval -4.4] } (11. c4 c5 12. Kd2 Kd7 13. Kc3 Kc6 14. Kb4 Nxb4 15. axb4 cxb4 16. a3 bxa3) 11... Nb4?? { (-4.40 → -0.37) Blunder. Kd7 was best. } { [%eval -0.37] } (11... Kd7 12. Ke2) 12. Rb1 { [%eval -0.84] } 12... Nxc2 { [%eval -0.3] } 13. e4?? { (-0.30 → Mate in 11) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-11] } (13. Ke2 Nxe3 14. fxe3 Kd7 15. f4 Kc8 16. Rb6 cxb6 17. f5 Kc7 18. f6 gxf6) 13... Nxe1 { [%eval #-11] } 14. Rhxe1 { [%eval #-9] } 14... f5 { [%eval #-9] } 15. exf5 { [%eval #-8] } 15... e6 { [%eval #-8] } 16. fxe6 { [%eval #-7] } 16... Kf7?? { (Mate in 7 → 1.23) Lost forced checkmate sequence. Bb4 was best. } { [%eval 1.23] } (16... Bb4 17. Rxb4 Kf7 18. exf7 Ne7 19. Rxe7 g5 20. Rxc7 Rb8 21. Rxb8 g4 22. fxg4) 17. exf7 { [%eval -0.15] } 17... h5?? { (-0.15 → Mate in 8) Checkmate is now unavoidable. c5 was best. } { [%eval #8] } (17... c5 18. fxg8=K Rxg8 19. Re7 Bxe7 20. f4 Re8 21. h4 Bxh4 22. Rf1 Bxf2 23. Rxf2) 18. fxg8=Q { [%eval #8] } 18... Rxg8 { [%eval #7] } 19. Re7?? { (Mate in 7 → 1.08) Lost forced checkmate sequence. Rb6 was best. } { [%eval 1.08] } (19. Rb6 cxb6 20. a5 bxa5 21. a3 Bxa3 22. Rc1 Bxc1 23. f4 Bxf4 24. f3 Bxh2) 19... Bxe7 { [%eval 1.43] } 20. Rb4?? { (1.43 → -6.43) Blunder. h4 was best. } { [%eval -6.43] } (20. h4 Bxh4) 20... Bxb4 { [%eval -5.5] } 21. a5 { [%eval -5.44] } 21... Bxa5 { [%eval -5.91] } 22. a3?? { (-5.91 → Mate in 8) Checkmate is now unavoidable. f4 was best. } { [%eval #-8] } (22. f4 h4 23. a4 h3 24. f5 c5 25. f4 c4 26. f6 gxf6 27. f5 Rg3) 22... Bb4 { [%eval #-8] } 23. axb4 { [%eval #-7] } 23... c5 { [%eval #-7] } 24. bxc5 { [%eval #-6] } 24... h4 { [%eval #-7] } 25. f4 { [%eval #-4] } 25... g5?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rd8 was best. } { [%eval #4] } (25... Rd8 26. f3 h3 27. f5 g5 28. fxg6 Rd6 29. cxd6#) 26. fxg5 { [%eval #4] } 26... Rxg5 { [%eval #3] } 27. h3?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. f4 was best. } { [%eval #-3] } (27. f4 Rxc5 28. f5 Rxf5 29. h3 Rf7#) 27... Rxc5 { [%eval #-3] } 28. f3 { [%eval #-2] } 28... Rb5 { [%eval #-2] } 29. f4 { [%eval #-1] } 29... Re5 { [%eval #-1] } 30. fxe5# { Game ends by variant rule. } 0-1