FEN
[Event "rated blitz game"]
[Site "https://lichess.org/LSBu65re"]
[Date "2026.04.19"]
[Round "-"]
[White "XPAXPA"]
[Black "yenirakiciyiz"]
[Result "1/2-1/2"]
[GameId "LSBu65re"]
[UTCDate "2026.04.19"]
[UTCTime "15:49:50"]
[WhiteElo "895"]
[BlackElo "967"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-2"]
[Variant "Standard"]
[TimeControl "180+2"]
[ECO "C47"]
[Opening "Four Knights Game"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.22] } 3. Nc3 { [%eval 0.06] } 3... Nf6 { [%eval 0.07] } { C47 Four Knights Game } 4. d3 { [%eval -0.15] } 4... g6 { [%eval 0.14] } 5. Be3 { [%eval -0.12] } 5... Bg7 { [%eval 0.08] } 6. h3 { [%eval -0.35] } 6... O-O { [%eval -0.2] } 7. Be2 { [%eval -0.25] } 7... d5 { [%eval -0.3] } 8. a3?? { (-0.30 → -3.74) Blunder. Nxd5 was best. } { [%eval -3.74] } (8. Nxd5 Nxd5 9. exd5 Qxd5 10. O-O b6 11. c3 Bb7 12. Qa4 Rfe8) 8... d4 { [%eval -3.7] } 9. Nb5 { [%eval -4.12] } 9... dxe3 { [%eval -4.08] } 10. fxe3 { [%eval -4.01] } 10... Bd7 { [%eval -3.73] } 11. b4 { [%eval -4.6] } 11... a6 { [%eval -4.42] } 12. Nc3 { [%eval -4.24] } 12... a5 { [%eval -4.19] } 13. b5 { [%eval -4.14] } 13... Ne7 { [%eval -3.59] } 14. d4?! { (-3.59 → -4.80) Inaccuracy. O-O was best. } { [%eval -4.8] } (14. O-O c5 15. Qe1 Ne8 16. Rb1 a4 17. Qh4 Nd6) 14... exd4 { [%eval -4.57] } 15. exd4 { [%eval -4.54] } 15... Rb8?! { (-4.54 → -3.19) Inaccuracy. c5 was best. } { [%eval -3.19] } (15... c5 16. d5 Nh5 17. Qd2 Ng3 18. d6 Nc8 19. e5 Nxh1 20. Bc4 Ng3 21. Rd1) 16. e5 { [%eval -3.83] } 16... Nfd5 { [%eval -3.75] } 17. Nxd5 { [%eval -3.68] } 17... Nxd5 { [%eval -3.69] } 18. Bc4?! { (-3.69 → -4.71) Inaccuracy. Qd2 was best. } { [%eval -4.71] } (18. Qd2 Ne7 19. g4 c6 20. Ng5 cxb5 21. O-O Qb6 22. c4 Be6 23. Ne4 Rbd8) 18... c6 { [%eval -3.89] } 19. bxc6 { [%eval -4.2] } 19... bxc6 { [%eval -4.21] } 20. Rb1?! { (-4.21 → -5.59) Inaccuracy. Qd2 was best. } { [%eval -5.59] } (20. Qd2 Be6 21. h4 c5 22. h5 cxd4 23. h6 Bh8 24. Qxd4 Ne3 25. Qxe3 Bxc4) 20... Qe7 { [%eval -4.64] } 21. Rxb8 { [%eval -4.58] } 21... Rxb8 { [%eval -4.66] } 22. O-O { [%eval -4.94] } 22... Qxa3 { [%eval -4.5] } 23. Bxd5 { [%eval -4.82] } 23... cxd5 { [%eval -4.77] } 24. Qd3 { [%eval -5.8] } 24... Qxd3 { [%eval -5.84] } 25. cxd3 { [%eval -5.81] } 25... Rb3 { [%eval -5.18] } 26. Rd1 { [%eval -5.76] } 26... Bb5 { [%eval -4.97] } 27. Ne1 { [%eval -6.1] } 27... f5?! { (-6.10 → -4.36) Inaccuracy. Bh6 was best. } { [%eval -4.36] } (27... Bh6 28. Ra1 Be3+ 29. Kh2 a4 30. Nc2 Bh6 31. Ra2 Kg7 32. g3 Bxd3 33. e6) 28. e6?! { (-4.36 → -5.82) Inaccuracy. Rc1 was best. } { [%eval -5.82] } (28. Rc1 a4 29. Rc8+ Kf7 30. Rc7+ Kf8 31. Kh2 a3 32. Nf3 Bh6 33. h4 a2) 28... Kf8 { [%eval -5.75] } 29. Rd2 { [%eval -6.76] } 29... Ke7 { [%eval -6.16] } 30. Kh2 { [%eval -6.63] } 30... Kxe6 { [%eval -6.49] } 31. Kg3 { [%eval -6.61] } 31... g5 { [%eval -6.17] } 32. Re2+ { [%eval -6.34] } 32... Kf6 { [%eval -6.32] } 33. Rd2 { [%eval -6.69] } 33... Kf7 { [%eval -5.92] } 34. Rc2 { [%eval -6.47] } 34... Bxd3 { [%eval -6.27] } 35. Nxd3 { [%eval -6.87] } 35... Rxd3+ { [%eval -6.72] } 36. Kh2 { [%eval -7.05] } 36... Bxd4 { [%eval -6.93] } 37. Rc7+ { [%eval -7.2] } 37... Kg6 { [%eval -7.08] } 38. Rd7 { [%eval -7.42] } 38... Be5+ { [%eval -7.2] } 39. g3 { [%eval -7.08] } 39... Rd2+ { [%eval -7.39] } 40. Kg1 { [%eval -7.13] } 40... Bd4+ { [%eval -6.33] } 41. Kf1 { [%eval -6.18] } 41... Rd1+ { [%eval -5.69] } 42. Ke2 { [%eval -6.23] } 42... Rh1 { [%eval -6.04] } 43. Rxd5 { [%eval -5.91] } 43... Bf6 { [%eval -5.84] } 44. Rxa5 { [%eval -5.97] } 44... Rxh3 { [%eval -5.93] } 45. Ra7 { [%eval -7.87] } 45... h5 { [%eval -7.26] } 46. Kf2 { [%eval -10.24] } 46... h4 { [%eval -7.39] } 47. gxh4 { [%eval -7.95] } 47... gxh4 { [%eval -7.42] } 48. Kg2 { [%eval -7.41] } 48... Rc3 { [%eval -6.98] } 49. Ra1?? { (-6.98 → Mate in 8) Checkmate is now unavoidable. Rb7 was best. } { [%eval #-8] } (49. Rb7 Kg5 50. Kf2 Kg4 51. Ke2 Rc1 52. Rb4+ f4) 49... Kh5? { (Mate in 8 → -8.83) Lost forced checkmate sequence. Rg3+ was best. } { [%eval -8.83] } (49... Rg3+ 50. Kf2 Bxa1 51. Ke2 Be5 52. Kd2 h3 53. Ke2 h2 54. Kf2 h1=Q 55. Ke2) 50. Kh2? { (-8.83 → Mate in 10) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-10] } (50. Rb1 Kg4 51. Kf2 f4 52. Ke2 h3 53. Rb6 Bg5 54. Kd2 Rg3 55. Rb1 h2) 50... Kg4? { (Mate in 10 → -9.25) Lost forced checkmate sequence. Be5+ was best. } { [%eval -9.25] } (50... Be5+ 51. Kh1 Rh3+ 52. Kg2 Rg3+ 53. Kf2 Bxa1 54. Ke2 Bd4 55. Kd1 h3 56. Ke2) 51. Rg1+ { [%eval -8.4] } 51... Kh5 { [%eval -7.6] } 52. Rf1?! { (-7.60 → -13.85) Inaccuracy. Rd1 was best. } { [%eval -13.85] } (52. Rd1 Kg4 53. Rd2 Be5+ 54. Kg2 h3+ 55. Kf2 Rc1 56. Rd3 Ra1 57. Ke2 Bg3) 52... Be5+ { [%eval -11.28] } 53. Kg2 { [%eval -10.87] } 53... h3+ { [%eval -7.62] } 54. Kh1?! { (-7.62 → -14.38) Inaccuracy. Kf2 was best. } { [%eval -14.38] } (54. Kf2 Kg4 55. Ke2 h2 56. Kd2 Rb3 57. Ke2 Rb2+ 58. Kd3 Rg2 59. Rh1 Rg1) 54... h2?? { (-14.38 → 0.00) Blunder. Kg4 was best. } { [%eval 0.0] } (54... Kg4 55. Rd1 Bf4 56. Rg1+ Kh4 57. Rf1 Rc1 58. Rxc1 Bxc1 59. Kg1 Kg4 60. Kf2) 55. Rxf5+ { [%eval 0.0] } 55... Kg4 { [%eval 0.0] } 56. Rxe5 { [%eval 0.0] } 56... Kh3 { [%eval 0.0] } 57. Rh5+ { [%eval 0.0] } 57... Kg3 { [%eval 0.0] } 58. Rg5+ { [%eval 0.0] } 58... Kf2 { [%eval 0.0] } 59. Kxh2 { [%eval 0.0] } { The game is a draw. } 1/2-1/2