FEN
[Event "casual Antichess game"]
[Site "https://lichess.org/LPsBkpm9"]
[Date "2021.01.26"]
[White "Lyusi"]
[Black "Quetzalcoatl17"]
[Result "1-0"]
[GameId "LPsBkpm9"]
[UTCDate "2021.01.26"]
[UTCTime "22:23:27"]
[WhiteElo "1206"]
[BlackElo "1500"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. g3 was best. } { [%eval #-15] } (1. g3 c5) 1... c6?? { (Mate in 15 → 4.72) Lost forced checkmate sequence. b5 was best. } { [%eval 4.72] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Qf3? { (4.72 → 2.36) Mistake. e5 was best. } { [%eval 2.36] } (2. e5 b5 3. Bxb5 cxb5 4. Ne2 Qc7 5. Rg1 Qxe5 6. b4 Qxe2) 2... d5?? { (2.36 → Mate in 15) Checkmate is now unavoidable. Qa5 was best. } { [%eval #15] } (2... Qa5 3. Qxf7) 3. exd5 { [%eval #15] } 3... cxd5 { [%eval #14] } 4. Qxd5 { [%eval #16] } 4... Qxd5 { [%eval #14] } 5. a4?? { (Mate in 14 → Mate in 12) Lost forced checkmate sequence. g4 was best. } { [%eval #-12] } (5. g4 Bxg4 6. Kd1 Qxh1 7. d4 Qxg1 8. d5 Qxh2 9. a4 Qxf2 10. Na3 Qxf1 11. Ke1 Qxe1) 5... Qxg2 { [%eval #-12] } 6. Bxg2 { [%eval #-11] } 6... Nf6?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Bg4 was best. } { [%eval #12] } (6... Bg4 7. Bxb7 Nh6 8. Bxa8 Nc6 9. Bxc6 Nf5 10. Bxe8 a5 11. Bxf7 Rg8 12. Bxg8 Nh4 13. Bxh7) 7. Bxb7 { [%eval #12] } 7... Bxb7 { [%eval #11] } 8. f3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-11] } (8. Nf3 Bxf3 9. d4 Bxh1 10. f3 Bxf3 11. Kd1 Bxd1 12. Nc3 Bxc2 13. Bf4 Bxa4 14. Bxb8 Rxb8) 8... Bxf3 { [%eval #-11] } 9. Nxf3 { [%eval #-10] } 9... Nc6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. e5 was best. } { [%eval #10] } (9... e5 10. Nxe5 Kd8 11. Nxf7 Ke7 12. Nxh8 Kf7 13. Nxf7 Bd6 14. Nxd6 Ne8 15. Nxe8 Nd7 16. Nxg7) 10. c3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-10] } (10. Nd4 Nxd4 11. h4 Nxc2 12. Rh2 Nxa1 13. b3 Nxb3 14. d3 Nxc1 15. a5 Nxd3 16. a6 Nxe1) 10... e5?? { (Mate in 10 → 2.05) Lost forced checkmate sequence. Ne5 was best. } { [%eval 2.05] } (10... Ne5 11. Nxe5 Kd8 12. Nxf7 Ke8 13. Nxh8 Kf7 14. Nxf7 Rd8 15. Nxd8 e6 16. Nxe6 Bd6 17. Nxg7) 11. Nxe5 { [%eval 1.06] } 11... Nxe5 { [%eval 1.55] } 12. Kf2?? { (1.55 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (12. c4 Nxc4) 12... Nd3?? { (Mate in 9 → 0.42) Lost forced checkmate sequence. Nf3 was best. } { [%eval 0.42] } (12... Nf3 13. Kxf3 Ng4 14. Kxg4 f5 15. Kxf5 g5 16. Kxg5 Bh6 17. Kxh6 Rg8 18. Kxh7 a5 19. Kxg8) 13. Ke2?? { (0.42 → Mate in 9) Checkmate is now unavoidable. Ra3 was best. } { [%eval #-9] } (13. Ra3) 13... Nxc1 { [%eval #-9] } 14. Rxc1 { [%eval #-8] } 14... Be7?? { (Mate in 8 → 1.17) Lost forced checkmate sequence. Bb4 was best. } { [%eval 1.17] } (14... Bb4 15. cxb4 Rc8 16. Rxc8 Ng8 17. Rxe8 Ne7 18. Rxh8 Nc6 19. Rxh7 Nxb4 20. Rxg7 a5 21. Rxf7) 15. Re1? { (1.17 → 0.05) Mistake. Ra3 was best. } { [%eval 0.05] } (15. Ra3) 15... Kd7?? { (0.05 → 2.16) Blunder. h5 was best. } { [%eval 2.16] } (15... h5 16. c4 Ba3 17. Rxa3 h4 18. d4 Rg8 19. Rg3 hxg3 20. hxg3 Nh7 21. Nc3 g5 22. d5) 16. Kd1?? { (2.16 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (16. c4 Ba3 17. Rxa3 Ng8 18. d4 h5 19. Nd2 h4 20. d5 Ke6 21. dxe6 fxe6 22. Nf1 Nh6) 16... Rhe8?? { (Mate in 8 → 2.89) Lost forced checkmate sequence. Ba3 was best. } { [%eval 2.89] } (16... Ba3 17. Rxa3 Ke7 18. Rxe7 a5 19. Rxf7 Nd7 20. Rxd7 Rhe8 21. Rxg7 Re6 22. Rxh7 Re7 23. Rxe7) 17. Rxe7 { [%eval 3.21] } 17... Rxe7?? { (3.21 → Mate in 7) Checkmate is now unavoidable. Kxe7 was best. } { [%eval #7] } (17... Kxe7 18. d4 Nd7 19. d5 Rh8 20. c4 Nf8 21. Nc3 h5 22. Ke2 h4 23. a5 Ne6 24. dxe6) 18. Na3?? { (Mate in 7 → -0.75) Lost forced checkmate sequence. Ke2 was best. } { [%eval -0.75] } (18. Ke2 Rxe2 19. Na3 Rxd2 20. Re1 Rxb2 21. a5 Rxh2 22. Re4 Nxe4 23. Nc2 Rxc2 24. a6 Rxc3#) 18... Rae8?? { (-0.75 → Mate in 7) Checkmate is now unavoidable. Re3 was best. } { [%eval #7] } (18... Re3 19. dxe3 Ng8 20. Kc2 h5 21. c4 h4 22. c5 g5 23. a5 Ke6 24. b4 h3 25. Nb5) 19. Kc2?? { (Mate in 7 → 5.30) Lost forced checkmate sequence. Ke1 was best. } { [%eval 5.3] } (19. Ke1 Rxe1 20. Rxe1 Rxe1 21. Nb1 Rxb1 22. a5 Rxb2 23. d4 Rxh2 24. d5 Nxd5 25. a6 Nxc3#) 19... a6?? { (5.30 → Mate in 7) Checkmate is now unavoidable. Ke6 was best. } { [%eval #7] } (19... Ke6 20. d4) 20. Nc4?? { (Mate in 7 → Mate in 8) Lost forced checkmate sequence. Re1 was best. } { [%eval #-8] } (20. Re1 Rxe1 21. Kd1 Rxd1 22. d3 Rxd3 23. b4 Rxc3 24. Nc4 Rxc4 25. h4 Rxb4 26. a5 Rxh4#) 20... Kc6?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. a5 was best. } { [%eval #7] } (20... a5 21. Nxa5 Kc6 22. Nxc6 Ra8 23. Nxe7 Rxa4 24. Rxa4 Ng4 25. Rxg4 h5 26. Rxg7 f5 27. Nxf5) 21. Ne3 { [%eval #7] } 21... Rxe3 { [%eval #6] } 22. dxe3 { [%eval #6] } 22... Rxe3 { [%eval #5] } 23. Kb3?? { (Mate in 5 → 0.84) Lost forced checkmate sequence. Kd3 was best. } { [%eval 0.84] } (23. Kd3 Rxd3 24. b3 Rxc3 25. Ra2 Rxb3 26. Rb2 Rxb2 27. a5 Rxh2#) 23... Rxc3 { [%eval 0.28] } 24. bxc3 { [%eval 0.09] } 24... Nd5?? { (0.09 → 5.59) Blunder. Nh5 was best. } { [%eval 5.59] } (24... Nh5) 25. c4?? { (5.59 → 2.75) Blunder. h4 was best. } { [%eval 2.75] } (25. h4 Nxc3) 25... Ne3?? { (2.75 → Mate in 4) Checkmate is now unavoidable. Nc7 was best. } { [%eval #4] } (25... Nc7 26. Kb4) 26. Re1?? { (Mate in 4 → 4.63) Lost forced checkmate sequence. c5 was best. } { [%eval 4.63] } (26. c5 Kxc5 27. Rf1 Nxf1 28. a5 Nxh2 29. Kc4 Kxc4#) 26... Nxc4 { [%eval 5.87] } 27. Kxc4 { [%eval 4.95] } 27... f5?? { (4.95 → Mate in 11) Checkmate is now unavoidable. Kd7 was best. } { [%eval #11] } (27... Kd7 28. Rc1 h5 29. h4 g5 30. hxg5 h4 31. g6 fxg6 32. Kd5 Ke6 33. Kxe6 g5 34. Ke5) 28. Re6?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Kb5 was best. } { [%eval #-5] } (28. Kb5 axb5 29. axb5 Kxb5 30. h4 g5 31. hxg5 h5 32. gxh6 Kb6 33. h7 Kc7 34. h8=R Kb8) 28... Kb7?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (28... g5 29. Rxc6 g4 30. Rxa6 g3 31. hxg3 f4 32. gxf4 h6 33. Rxh6#) 29. Rxa6 { [%eval #10] } 29... Kxa6 { [%eval #9] } 30. Kb5 { [%eval #10] } 30... Kxb5 { [%eval #9] } 31. axb5 { [%eval #9] } 31... f4 { [%eval #8] } 32. h4?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. b6 was best. } { [%eval 0.0] } (32. b6 f3 33. b7 f2 34. b8=Q f1=K 35. Qf4 g6 36. Qxf1 g5 37. h4 gxh4 38. Qg1 h5) 32... f3 { [%eval 0.0] } 33. b6?? { (0.00 → Mate in 6) Checkmate is now unavoidable. h5 was best. } { [%eval #-6] } (33. h5 g6 34. hxg6 hxg6 35. b6 f2 36. b7 f1=Q 37. b8=K g5 38. Kc8 g4 39. Kd7 g3) 33... f2?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (33... g5 34. hxg5 h5 35. gxh6 f2 36. b7 f1=R 37. b8=N Rg1 38. Nc6 Rg7 39. hxg7#) 34. b7?? { (0.00 → Mate in 5) Checkmate is now unavoidable. h5 was best. } { [%eval #-5] } (34. h5 g5 35. hxg6 hxg6 36. b7 f1=Q 37. b8=K g5 38. Kc7 g4 39. Kd6 g3 40. Ke5 Qf6) 34... f1=Q?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. g5 was best. } { [%eval 0.0] } (34... g5 35. hxg5 h5 36. gxh6 f1=R 37. b8=N Rg1 38. h7 Rg8 39. hxg8=Q#) 35. b8=Q?? { (0.00 → Mate in 2) Checkmate is now unavoidable. h5 was best. } { [%eval #-2] } (35. h5 g5 36. hxg6 hxg6 37. b8=K g5 38. Kc7 g4 39. Kd6 g3 40. Ke5 Qf6 41. Kxf6 g2) 35... Qf5?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Qf8 was best. } { [%eval #2] } (35... Qf8 36. Qxf8 h5 37. Qxg7#) 36. Qg8?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Qb5 was best. } { [%eval #-2] } (36. Qb5 Qxb5 37. h5 Qxh5#) 36... Qg6?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. h5 was best. } { [%eval #2] } (36... h5 37. Qxg7 Qh7 38. Qxh7#) 37. Qxg7 { [%eval #6] } 37... Qxg7 { [%eval #5] } 38. h5 { [%eval #5] } 38... Qg5 { [%eval #1] } 39. h6 { [%eval #1] } 39... Qxh6# { Game ends by variant rule. } 1-0