FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/LPMemfYS"]
[Date "2026.05.29"]
[Round "-"]
[White "dum_19"]
[Black "Artem_Ignashkin"]
[Result "1-0"]
[GameId "LPMemfYS"]
[UTCDate "2026.05.29"]
[UTCTime "08:00:15"]
[WhiteElo "1115"]
[BlackElo "1100"]
[WhiteRatingDiff "+31"]
[BlackRatingDiff "-56"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. d3?? { (Mate in 13 → 0.20) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.2] } (3. Qg4 Bxg4 4. Kd1 Bxd1 5. Nc3 Bxc2 6. Nb5 axb5 7. Rb1 Bxb1) 3... Bh3 { [%eval 0.65] } 4. gxh3?! { (0.65 → -0.35) Inaccuracy. Nxh3 was best. } { [%eval -0.35] } (4. Nxh3 h5 5. Qxh5 Rxh5 6. Nf4 Rxh2 7. Rxh2 d5 8. Nxd5 Qxd5) 4... Qd7?? { (-0.35 → Mate in 15) Checkmate is now unavoidable. Nd7 was best. } { [%eval #15] } (4... Nd7 5. Nd2 f5 6. f4 c6 7. Rb1 e5 8. fxe5 dxe5 9. h4) 5. Ne2 { [%eval #15] } 5... Qxh3 { [%eval #14] } 6. Rf1?? { (Mate in 14 → 1.13) Lost forced checkmate sequence. Rg1 was best. } { [%eval 1.13] } (6. Rg1 Qxh2 7. Rxg7 Bxg7 8. b4 Bxa1 9. Bb2 Bxb2 10. Na3 Bxa3 11. Kf1 Bxb4) 6... Qxe3 { [%eval 0.75] } 7. fxe3?! { (0.75 → -0.05) Inaccuracy. Bxe3 was best. } { [%eval -0.05] } (7. Bxe3 Nc6) 7... Nc6?? { (-0.05 → 3.33) Blunder. Nd7 was best. } { [%eval 3.33] } (7... Nd7) 8. Rxf7 { [%eval 2.98] } 8... Kxf7 { [%eval 3.25] } 9. b4? { (3.25 → 1.46) Mistake. d4 was best. } { [%eval 1.46] } (9. d4 Nxd4 10. Qxd4 Rc8 11. Qxg7 Kxg7 12. Kf2 Kf6 13. Nbc3 d5 14. Nxd5 Bh6) 9... Nxb4 { [%eval 1.33] } 10. Ba3?? { (1.33 → Mate in 12) Checkmate is now unavoidable. Na3 was best. } { [%eval #-12] } (10. Na3 Nxa2) 10... Nxd3?? { (Mate in 12 → 4.25) Lost forced checkmate sequence. Nxa2 was best. } { [%eval 4.25] } (10... Nxa2 11. Bxd6 exd6 12. Rxa2 d5 13. Rxa6 Bc5 14. Rxa7 Bxe3 15. Rxa8 Ne7 16. Rxh8) 11. Bxd6?? { (4.25 → 1.16) Blunder. Qxd3 was best. } { [%eval 1.16] } (11. Qxd3) 11... Nxe1 { [%eval 1.92] } 12. Bxe7?? { (1.92 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #-11] } (12. Qxe1 exd6) 12... Kxe7?? { (Mate in 11 → -2.78) Lost forced checkmate sequence. Bxe7 was best. } { [%eval -2.78] } (12... Bxe7 13. Qxe1 Ba3 14. Nxa3 a5 15. Qxa5 Rd8 16. Qxc7 Rd6 17. Qxf7 Ne7 18. Qxe7) 13. Qxe1 { [%eval -2.59] } 13... Rb8?? { (-2.59 → Mate in 8) Checkmate is now unavoidable. a5 was best. } { [%eval #8] } (13... a5 14. Qxa5) 14. Qb4?? { (Mate in 8 → 2.06) Lost forced checkmate sequence. Qc3 was best. } { [%eval 2.06] } (14. Qc3 Rxb1 15. Qxc7 Rxa1 16. Qxe7 Rxa2 17. Qxg7 Bxg7 18. Nf4 Rxc2 19. e4 Rxh2) 14... Rxb4 { [%eval 3.0] } 15. Nd4?? { (3.00 → Mate in 9) Checkmate is now unavoidable. a3 was best. } { [%eval #-9] } (15. a3 Rxb1 16. Rxb1 h5 17. Rb4 Nh6 18. c4 a5 19. Rb2 Ng8 20. e4 Rh6) 15... Rxb1 { [%eval #-9] } 16. Rxb1 { [%eval #-8] } 16... c6?? { (Mate in 8 → -5.84) Lost forced checkmate sequence. Ke6 was best. } { [%eval -5.84] } (16... Ke6 17. Nxe6 Bb4 18. Nxc7 Nh6 19. Nxa6 Rf8 20. Nxb4 Rf4 21. exf4 g5 22. fxg5) 17. Nxc6 { [%eval -6.1] } 17... Nf6?? { (-6.10 → Mate in 6) Checkmate is now unavoidable. Kd7 was best. } { [%eval #6] } (17... Kd7 18. Nxa7) 18. Nxe7 { [%eval #6] } 18... Bxe7 { [%eval #5] } 19. Rb6 { [%eval #5] } 19... axb6 { [%eval #4] } 20. c4?? { (Mate in 4 → -5.56) Lost forced checkmate sequence. e4 was best. } { [%eval -5.56] } (20. e4 Nxe4 21. h4 Bxh4 22. c3 Nxc3 23. a4 Nxa4#) 20... Nd5?! { (-5.56 → -3.77) Inaccuracy. Ne8 was best. } { [%eval -3.77] } (20... Ne8 21. h4) 21. cxd5 { [%eval -4.2] } 21... Rf8?? { (-4.20 → Mate in 4) Checkmate is now unavoidable. Bh4 was best. } { [%eval #4] } (21... Bh4 22. e4 Rf8 23. h3 a5 24. d6 Rh8 25. d7 Rg8 26. a3 Rh8 27. e5) 22. d6 { [%eval #5] } 22... Bxd6 { [%eval #4] } 23. e4 { [%eval #4] } 23... Bxh2 { [%eval #3] } 24. e5 { [%eval #3] } 24... Bxe5 { [%eval #2] } 25. a4 { [%eval #2] } 25... Rf5 { [%eval #1] } 26. a5 { [%eval #1] } 26... bxa5# { Game ends by variant rule. } 1-0