- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/LKFV0aMu"] [Date "2025.02.20"] [White "jorgelaertesjordi"] [Black "jim7893"] [Result "0-1"] [GameId "LKFV0aMu"] [UTCDate "2025.02.20"] [UTCTime "13:36:38"] [WhiteElo "1354"] [BlackElo "1292"] [WhiteRatingDiff "-6"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... h6?! { (-0.25 → 0.55) Inaccuracy. e6 was best. } { [%eval 0.55] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. Ba3?! { (0.55 → -0.17) Inaccuracy. Nh3 was best. } { [%eval -0.17] } (2. Nh3 g6 3. Ng5 hxg5 4. g4 Rxh2 5. Rxh2 Nh6 6. Rxh6 Bxh6) 2... e6 { [%eval 0.32] } 3. Bxf8 { [%eval 0.31] } 3... Kxf8 { [%eval -0.3] } 4. g3 { [%eval -0.38] } 4... Qh4 { [%eval -0.17] } 5. gxh4 { [%eval -0.38] } 5... g5?! { (-0.38 → 0.66) Inaccuracy. Ne7 was best. } { [%eval 0.66] } (5... Ne7 6. e3 b5 7. Bxb5 Rg8 8. Bxd7 Bxd7 9. Qg4 Ba4 10. Qxe6 fxe6 11. bxa4) 6. hxg5 { [%eval 0.5] } 6... hxg5 { [%eval 0.3] } 7. Nh3? { (0.30 → -0.97) Mistake. h4 was best. } { [%eval -0.97] } (7. h4 Rxh4) 7... Rxh3 { [%eval -0.9] } 8. Bxh3 { [%eval -1.72] } 8... g4 { [%eval -1.47] } 9. Bxg4 { [%eval -1.46] } 9... f5?? { (-1.46 → 5.77) Blunder. Ne7 was best. } { [%eval 5.77] } (9... Ne7 10. Bxe6 dxe6 11. e3 Kg7 12. Qf3 b6 13. Qxf7 Kxf7 14. Nc3 Nd7 15. Nd5) 10. Bxf5 { [%eval 5.62] } 10... exf5 { [%eval 4.54] } 11. e4 { [%eval 4.15] } 11... fxe4 { [%eval 4.13] } 12. Qf3 { [%eval 4.34] } 12... exf3 { [%eval 2.67] } 13. Ke2?? { (2.67 → -2.46) Blunder. a3 was best. } { [%eval -2.46] } (13. a3) 13... fxe2 { [%eval -2.76] } 14. Re1?? { (-2.76 → Mate in 9) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-9] } (14. Rd1 exd1=Q) 14... d5 { [%eval #-9] } 15. Rxe2 { [%eval #-8] } 15... Be6 { [%eval #-8] } 16. Rxe6 { [%eval #-7] } 16... Nf6 { [%eval #-7] } 17. Rxf6 { [%eval #-6] } 17... a5 { [%eval #-6] } 18. Rxf8 { [%eval #-5] } 18... Ra6 { [%eval #-6] } 19. Rxb8 { [%eval #-5] } 19... b5 { [%eval #-5] } 20. Rxb5 { [%eval #-4] } 20... Re6 { [%eval #-4] } 21. Rxa5 { [%eval #-3] } 21... c5 { [%eval #-3] } 22. Rxc5 { [%eval #-2] } 22... Rg6 { [%eval #-2] } 23. Rxd5 { [%eval #-1] } 23... Rd6 { [%eval #-1] } 24. Rxd6# { Game ends by variant rule. } 0-1