- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/LJWR1Cjo"] [Date "2023.01.16"] [White "Allegro_Moon"] [Black "LeanatoR"] [Result "0-1"] [GameId "LJWR1Cjo"] [UTCDate "2023.01.16"] [UTCTime "19:06:49"] [WhiteElo "2349"] [BlackElo "1746"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 1.23] } 3... Kxd7 { [%eval 3.43] } 4. b4 { [%eval 1.84] } 4... Bxb4 { [%eval 3.0] } 5. c4?? { (3.00 → 0.67) Blunder. Qh5 was best. } { [%eval 0.67] } (5. Qh5 Bxd2 6. Qxh7 Rxh7 7. Bxd2 Rxh2 8. Rxh2 Qh4 9. Rxh4 Kc6) 5... Bxd2 { [%eval 0.75] } 6. Bxd2 { [%eval 0.9] } 6... Ne7 { [%eval 0.84] } 7. Ne2 { [%eval -0.54] } 7... e5?? { (-0.54 → 1.76) Blunder. c5 was best. } { [%eval 1.76] } (7... c5) 8. Qa4 { [%eval 2.06] } 8... Nd5 { [%eval 2.22] } 9. cxd5?? { (2.22 → -0.51) Blunder. Qxa7 was best. } { [%eval -0.51] } (9. Qxa7) 9... Kc6?? { (-0.51 → Mate in 13) Checkmate is now unavoidable. Ke7 was best. } { [%eval #13] } (9... Ke7 10. Qxa7 Qxd5 11. Qxb8 Rxa2 12. Qxc7 Rxa1 13. Qxe5 Rxb1 14. Qxg7 Rxe1 15. Bxe1 Qxg2 16. Qxf7) 10. dxc6 { [%eval #13] } 10... Nxc6 { [%eval #12] } 11. Qxc6? { (Mate in 12 → 7.09) Lost forced checkmate sequence. Qxa7 was best. } { [%eval 7.09] } (11. Qxa7 Nxa7 12. g4 Bxg4 13. f3 Qxd2 14. Kxd2 Bxf3 15. Nec3 Bxh1 16. Nb5 Nxb5 17. e4 Rxa2) 11... Qxd2 { [%eval 6.86] } 12. Qxc7 { [%eval 7.26] } 12... Qxa2? { (7.26 → Mate in 10) Checkmate is now unavoidable. Qxe3 was best. } { [%eval #10] } (12... Qxe3 13. fxe3) 13. Qxa7 { [%eval #10] } 13... Qxe2 { [%eval #9] } 14. Qxa8?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-7] } (14. Qxf7 Qxe1 15. Rxa8 Qxb1 16. Qxg7 Qxh1 17. Qxh7 Qxg2 18. Qxh8 Qxh2 19. Qxc8 Qxf2 20. Ra2 Qxa2) 14... Qxe3 { [%eval #-7] } 15. Qxc8 { [%eval #-6] } 15... Rxc8 { [%eval #-6] } 16. fxe3 { [%eval #-5] } 16... Rc3 { [%eval #-5] } 17. Nxc3 { [%eval #-4] } 17... e4 { [%eval #-4] } 18. Nxe4 { [%eval #-3] } 18... g5 { [%eval #-3] } 19. Nxg5 { [%eval #-2] } 19... f5 { [%eval #-2] } 20. Nxh7 { [%eval #-1] } 20... f4 { [%eval #-1] } 21. exf4# { Game ends by variant rule. } 0-1