- Blind mode tutorial
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[Event "Поддавки Arena"] [Site "https://lichess.org/LI8T6XAv"] [Date "2024.03.03"] [Round "-"] [White "MaksMes"] [Black "AlexFil2010"] [Result "0-1"] [GameId "LI8T6XAv"] [UTCDate "2024.03.03"] [UTCTime "16:40:24"] [WhiteElo "1181"] [BlackElo "1324"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+24"] [Variant "Antichess"] [TimeControl "120+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... Nc6?? { (0.39 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 a5 7. Ba3) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Bxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Nf3?? { (Mate in 11 → -4.36) Lost forced checkmate sequence. Kd1 was best. } { [%eval -4.36] } (6. Kd1 Bxd1 7. e4 Bxc2 8. Na3 Bxe4 9. Rd1 Bxg2 10. Bc3 Bxh1) 6... Bxf3 { [%eval -4.8] } 7. gxf3 { [%eval -0.94] } 7... a5?? { (-0.94 → 4.18) Blunder. f5 was best. } { [%eval 4.18] } (7... f5 8. Na3 f4 9. exf4 Kd8 10. b3 h5 11. c4 Rc8 12. Ba5) 8. Bxa5 { [%eval 2.43] } 8... Rxa5 { [%eval 4.13] } 9. Na3?? { (4.13 → -0.99) Blunder. Nc3 was best. } { [%eval -0.99] } (9. Nc3 Rxa2 10. Rxa2 Nh6 11. Ke2 Kd7 12. Re1 Ke8 13. Kf1 Kd8 14. Kg2 f5 15. Nb5 cxb5) 9... Rxa3 { [%eval -1.15] } 10. bxa3 { [%eval -0.82] } 10... Nf6?? { (-0.82 → 1.43) Blunder. Kd7 was best. } { [%eval 1.43] } (10... Kd7 11. a4) 11. f4?? { (1.43 → -0.43) Blunder. e4 was best. } { [%eval -0.43] } (11. e4) 11... Ng4?! { (-0.43 → 0.66) Inaccuracy. Nd7 was best. } { [%eval 0.66] } (11... Nd7) 12. Kd2?? { (0.66 → Mate in 9) Checkmate is now unavoidable. h3 was best. } { [%eval #-9] } (12. h3 Nxe3) 12... Nxe3?? { (Mate in 9 → 0.92) Lost forced checkmate sequence. Nxh2 was best. } { [%eval 0.92] } (12... Nxh2 13. Rxh2 e6 14. Rxh7 Bxa3 15. Rxg7 f5 16. Rxc7 Bf8 17. Rxc6 Bh6 18. Rxe6 Bxf4 19. exf4) 13. fxe3 { [%eval 1.46] } 13... e5 { [%eval 1.76] } 14. fxe5 { [%eval 1.83] } 14... Bxa3 { [%eval 1.71] } 15. e6? { (1.71 → 0.41) Mistake. Rhb1 was best. } { [%eval 0.41] } (15. Rhb1) 15... fxe6 { [%eval 0.21] } 16. Rac1 { [%eval 0.0] } 16... Bxc1 { [%eval -0.48] } 17. Rxc1 { [%eval -0.83] } 17... Rf8?? { (-0.83 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (17... g5 18. a4) 18. Rf1 { [%eval #6] } 18... Rxf1 { [%eval #5] } 19. Kc3?? { (Mate in 5 → -3.85) Lost forced checkmate sequence. Ke1 was best. } { [%eval -3.85] } (19. Ke1 Rxe1 20. e4 Rxe4 21. a4 Rxa4 22. h4 Rxh4 23. c4 Rxc4#) 19... Rf4?? { (-3.85 → 2.23) Blunder. Rf8 was best. } { [%eval 2.23] } (19... Rf8) 20. exf4 { [%eval 1.78] } 20... e5 { [%eval 2.0] } 21. fxe5 { [%eval 2.42] } 21... Ke7 { [%eval 2.71] } 22. e6? { (2.71 → 1.05) Mistake. Kd3 was best. } { [%eval 1.05] } (22. Kd3 c5) 22... Kxe6 { [%eval 1.84] } 23. h4?? { (1.84 → -0.22) Blunder. a4 was best. } { [%eval -0.22] } (23. a4 h5) 23... g5 { [%eval -1.23] } 24. hxg5 { [%eval -0.77] } 24... h6 { [%eval -0.02] } 25. gxh6 { [%eval -0.8] } 25... c5 { [%eval -0.46] } 26. h7?? { (-0.46 → Mate in 3) Checkmate is now unavoidable. Kb2 was best. } { [%eval #-3] } (26. Kb2 c4) 26... c4 { [%eval #-3] } 27. Kxc4 { [%eval #-2] } 27... c5 { [%eval #-2] } 28. Kxc5 { [%eval #-1] } 28... Kd6 { [%eval #-1] } 29. Kxd6# { Game ends by variant rule. } 0-1