- Blind mode tutorial
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[Event "casual blitz game"] [Site "https://lichess.org/LHkUnPtz"] [Date "2026.01.16"] [Round "-"] [White "RAWRRRRRRRRR"] [Black "cepsTil"] [Result "0-1"] [GameId "LHkUnPtz"] [UTCDate "2026.01.16"] [UTCTime "19:36:45"] [WhiteElo "1127"] [BlackElo "2184"] [Variant "Standard"] [TimeControl "300+0"] [ECO "A48"] [Opening "London System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.15] } 2. Bf4 { [%eval 0.0] } 2... g6 { [%eval 0.06] } 3. Nf3 { [%eval 0.1] } { A48 London System } 3... Bg7 { [%eval 0.17] } 4. e3 { [%eval 0.02] } 4... O-O { [%eval 0.14] } 5. Bd3 { [%eval -0.06] } 5... Nc6 { [%eval 0.15] } 6. Nc3 { [%eval 0.02] } 6... a6 { [%eval 0.09] } 7. O-O { [%eval 0.11] } 7... h5?! { (0.11 → 0.80) Inaccuracy. d6 was best. } { [%eval 0.8] } (7... d6) 8. h3 { [%eval 0.64] } 8... d6 { [%eval 0.66] } 9. a3 { [%eval 0.53] } 9... Qe8 { [%eval 0.57] } 10. Re1 { [%eval 0.48] } 10... e5 { [%eval 0.49] } 11. Bg5 { [%eval 0.55] } 11... Qe6 { [%eval 0.82] } 12. dxe5 { [%eval 0.62] } 12... Nxe5 { [%eval 0.59] } 13. Nxe5 { [%eval 0.62] } 13... dxe5 { [%eval 0.59] } 14. Ne2?? { (0.59 → -1.59) Blunder. e4 was best. } { [%eval -1.59] } (14. e4) 14... e4 { [%eval -1.5] } 15. Bxf6?! { (-1.50 → -2.13) Inaccuracy. Nd4 was best. } { [%eval -2.13] } (15. Nd4 Qd5 16. Bxf6 Bxf6 17. c4 Qe5 18. Bf1 c6 19. Qc2 Bd8 20. Rad1 Re8) 15... Bxf6 { [%eval -2.18] } 16. Nf4 { [%eval -2.07] } 16... Qf5 { [%eval -2.17] } 17. Bc4 { [%eval -2.34] } 17... Bxb2 { [%eval -2.31] } 18. Rb1 { [%eval -2.79] } 18... Bxa3 { [%eval -2.69] } 19. Qd5 { [%eval -3.27] } 19... Qxd5 { [%eval -3.06] } 20. Nxd5 { [%eval -3.25] } 20... Ra7 { [%eval -3.33] } 21. Nxc7?! { (-3.33 → -4.32) Inaccuracy. Bb3 was best. } { [%eval -4.32] } (21. Bb3 Bd6 22. c4 Kg7 23. Red1 Bf5 24. Bc2 h4 25. Nc3 Re8 26. Na4 Be7) 21... b5 { [%eval -4.42] } 22. Nxb5 { [%eval -4.41] } 22... axb5 { [%eval -3.88] } 23. Bxb5 { [%eval -4.37] } 23... Bf5 { [%eval -4.31] } 24. Bc4 { [%eval -4.39] } 24... Rd8 { [%eval -4.31] } 25. Red1 { [%eval -4.36] } 25... Rxd1+ { [%eval -4.33] } 26. Rxd1 { [%eval -4.3] } 26... Bb2 { [%eval -4.34] } 27. Bb3 { [%eval -4.38] } 27... Bc3 { [%eval -4.26] } 28. Rd8+ { [%eval -4.64] } 28... Kg7 { [%eval -4.53] } 29. f3 { [%eval -5.13] } 29... Ra1+ { [%eval -5.05] } 30. Kf2 { [%eval -5.1] } 30... Be1+ { [%eval -5.04] } 31. Ke2 { [%eval -5.08] } 31... Bh4 { [%eval -5.02] } 32. Rd1 { [%eval -5.6] } 32... Rxd1 { [%eval -5.59] } 33. Kxd1 { [%eval -5.56] } 33... exf3 { [%eval -5.5] } 34. gxf3 { [%eval -5.49] } 34... Bxh3 { [%eval -5.57] } 35. c4 { [%eval -5.56] } 35... Bg3 { [%eval -5.99] } 36. c5 { [%eval -6.37] } 36... h4 { [%eval -7.04] } 37. Ke2 { [%eval -6.78] } 37... Bg2 { [%eval -6.89] } 38. Bd5 { [%eval -9.84] } 38... h3 { [%eval -9.82] } 39. c6 { [%eval -10.51] } 39... h2 { [%eval -8.93] } 40. f4? { (-8.93 → Mate in 8) Checkmate is now unavoidable. Bxf7 was best. } { [%eval #-8] } (40. Bxf7 Kxf7 41. f4 Bxc6 42. Kd3 h1=Q 43. Kc2 Ke6 44. Kb2) 40... Bxd5 { [%eval #-8] } 41. c7 { [%eval #-6] } 41... h1=Q { [%eval #-5] } 42. c8=Q { [%eval #-5] } 42... Qe1+ { [%eval #-6] } 43. Kd3 { [%eval #-6] } 43... Qd1+ { [%eval #-5] } 44. Kc3 { [%eval #-5] } 44... Be1+ { [%eval #-4] } 45. Kb2 { [%eval #-4] } 45... Qb3+ { [%eval #-3] } 46. Kc1 { [%eval #-3] } 46... Be4 { [%eval #-2] } 47. f5 { [%eval #-1] } 47... Qb1# { Black wins by checkmate. } 0-1