- Blind mode tutorial
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[Event "Dutch Defense Rapid Arena"] [Site "https://lichess.org/LGLnWbdI"] [Date "2024.01.24"] [Round "-"] [White "COMBINATION_ART"] [Black "RebelJohnny"] [Result "1/2-1/2"] [GameId "LGLnWbdI"] [UTCDate "2024.01.24"] [UTCTime "22:00:24"] [WhiteElo "2316"] [BlackElo "2504"] [WhiteRatingDiff "+3"] [BlackRatingDiff "-3"] [BlackTitle "CM"] [Variant "From Position"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [FEN "rnbq1rk1/ppp1b1pp/4pn2/3p1p2/2PP4/5NP1/PP2PPBP/RNBQ1RK1 w - - 0 1"] [SetUp "1"] [Annotator "lichess.org"] 1. Qc2 { [%eval 0.81] } 1... Bd7 { [%eval 0.55] } 2. cxd5 { [%eval 0.31] } 2... exd5 { [%eval 0.37] } 3. Nc3 { [%eval 0.37] } 3... c6 { [%eval 0.29] } 4. Ne5 { [%eval 0.35] } 4... Be6 { [%eval 0.32] } 5. Na4 { [%eval 0.17] } 5... Nbd7 { [%eval 0.16] } 6. Nxd7 { [%eval 0.0] } 6... Bxd7 { [%eval 0.34] } 7. Nc5 { [%eval 0.35] } 7... Bc8 { [%eval 0.53] } 8. Bf4 { [%eval 0.52] } 8... Ne4 { [%eval 0.44] } 9. b4 { [%eval 0.19] } 9... Bf6 { [%eval 0.54] } 10. Be5 { [%eval 0.17] } 10... Qe7 { [%eval 0.35] } 11. Bxf6 { [%eval 0.39] } 11... Qxf6 { [%eval 0.35] } 12. Nxe4?! { (0.35 → -0.20) Inaccuracy. e3 was best. } { [%eval -0.2] } (12. e3 Nd6 13. Nd3 g5 14. a4 a6 15. Rfc1 Be6 16. Ne5 Kg7 17. Qc5 Qe7 18. Rc2 Rac8) 12... fxe4 { [%eval -0.18] } 13. e3?! { (-0.18 → -0.88) Inaccuracy. Qd2 was best. } { [%eval -0.88] } (13. Qd2 Qe7 14. a4 a6 15. f3 Bf5 16. Ra3 h5 17. Re3 Qe6 18. Qa2 Qh6 19. Qb3 exf3) 13... Bg4 { [%eval -0.75] } 14. a4 { [%eval -0.71] } 14... Bf3 { [%eval -0.21] } 15. b5 { [%eval -0.42] } 15... Rac8 { [%eval -0.13] } 16. bxc6? { (-0.13 → -1.59) Mistake. Bxf3 was best. } { [%eval -1.59] } (16. Bxf3 exf3 17. Qd3 Qe6 18. Rfc1 h5 19. h4 g5 20. Kh2 gxh4 21. Rg1 Kh8 22. bxc6 bxc6) 16... Rxc6 { [%eval -1.58] } 17. Qb3?! { (-1.58 → -2.86) Inaccuracy. Qb1 was best. } { [%eval -2.86] } (17. Qb1 Be2) 17... Qf5 { [%eval -2.69] } 18. Qxb7 { [%eval -3.02] } 18... Rh6 { [%eval -3.24] } 19. h4 { [%eval -3.16] } 19... Kh8?? { (-3.16 → 0.30) Blunder. g5 was best. } { [%eval 0.3] } (19... g5 20. Qe7 Bxg2 21. Qxg5+ Qxg5 22. hxg5 Bxf1 23. gxh6 Ba6 24. g4 Kf7 25. Kg2 Kg6 26. Rh1) 20. Qe7 { [%eval 0.4] } 20... Re6 { [%eval 0.64] } 21. Qxa7?! { (0.64 → 0.06) Inaccuracy. Qg5 was best. } { [%eval 0.06] } (21. Qg5 Qxg5) 21... h6? { (0.06 → 1.49) Mistake. g5 was best. } { [%eval 1.49] } (21... g5) 22. Qc7?! { (1.49 → 0.48) Inaccuracy. Ra2 was best. } { [%eval 0.48] } (22. Ra2) 22... Bxg2? { (0.48 → 1.81) Mistake. Be2 was best. } { [%eval 1.81] } (22... Be2 23. Ra2) 23. Kxg2 { [%eval 1.8] } 23... Qf3+ { [%eval 1.68] } 24. Kg1 { [%eval 1.96] } 24... g5?! { (1.96 → 3.23) Inaccuracy. Rg6 was best. } { [%eval 3.23] } (24... Rg6 25. a5 Qe2 26. a6 Rxa6 27. Rxa6 Qxa6 28. Qc5 Qa8 29. Rc1 Kg8 30. Kg2 Qb7 31. Qc7) 25. Qd7?! { (3.23 → 1.99) Inaccuracy. h5 was best. } { [%eval 1.99] } (25. h5) 25... Ref6 { [%eval 1.92] } 26. Qh3? { (1.92 → 0.60) Mistake. hxg5 was best. } { [%eval 0.6] } (26. hxg5) 26... Qe2 { [%eval 0.73] } 27. Rae1 { [%eval 1.11] } 27... Qa2?? { (1.11 → 5.60) Blunder. Qd2 was best. } { [%eval 5.6] } (27... Qd2 28. Rd1) 28. hxg5 { [%eval 5.67] } 28... Rxf2 { [%eval 5.25] } 29. Qxh6+ { [%eval 5.0] } 29... Kg8 { [%eval 4.67] } 30. Qe6+ { [%eval 4.1] } 30... Kh8?! { (4.10 → 5.40) Inaccuracy. Kg7 was best. } { [%eval 5.4] } (30... Kg7 31. Qh6+ Kg8 32. Rc1 Qe2 33. Qe6+ Kh8 34. Qe5+ Kg8 35. Qxd5+ Kh8 36. Qe5+ Kg8 37. Qe6+) 31. Qh3+ { [%eval 4.75] } 31... Kg8? { (4.75 → 34.65) Mistake. Kg7 was best. } { [%eval 34.65] } (31... Kg7 32. Rc1 Rxf1+ 33. Rxf1 Rxf1+ 34. Qxf1 Qd2 35. Qf2 Qd1+ 36. Kg2 Qg4 37. Qf6+ Kg8 38. a5) 32. g6 { [%eval 14.63] } 32... Rxf1+?! { (14.63 → Mate in 16) Checkmate is now unavoidable. Rg2+ was best. } { [%eval #16] } (32... Rg2+ 33. Qxg2) 33. Rxf1 { [%eval #15] } 33... Rxf1+ { [%eval #13] } 34. Qxf1 { [%eval #12] } 34... Kg7 { [%eval #12] } 35. Qf7+ { [%eval #11] } 35... Kh6 { [%eval #12] } 36. g7 { [%eval #15] } 36... Qb1+ { [%eval #15] } 37. Kg2 { [%eval #14] } 37... Qc2+ { [%eval #17] } 38. Qf2 { [%eval #16] } 38... Qc8 { [%eval #9] } 39. Qf6+ { [%eval #10] } 39... Kh7 { [%eval #10] } 40. Qf7 { [%eval #18] } 40... Kh6 { [%eval #6] } 41. g8=Q?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. g8=N+ was best. } { [%eval 0.0] } (41. g8=N+ Qxg8 42. Qxg8 Kh5 43. Qh7+ Kg5 44. Qg7+ Kf5 45. Qh6 Kg4 46. Qg6#) 41... Qh3+ { [%eval 0.0] } 42. Kf2 { [%eval 0.0] } 42... Qf1+ { [%eval 0.0] } 43. Kxf1 { [%eval 0.0] } { Draw by stalemate. } 1/2-1/2