- Blind mode tutorial
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[Event "TORNEO DÍA SÁBADO Arena"] [Site "https://lichess.org/LG11nFbJ"] [Date "2025.11.02"] [Round "-"] [White "Alexandre_a1"] [Black "Einsenhower_EGP"] [Result "1-0"] [GameId "LG11nFbJ"] [UTCDate "2025.11.02"] [UTCTime "00:59:00"] [WhiteElo "1251"] [BlackElo "1375"] [WhiteRatingDiff "+30"] [BlackRatingDiff "-19"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... Rxh5 { [%eval #14] } 5. Ba6 { [%eval #15] } 5... Rxh2 { [%eval #13] } 6. Rxh2 { [%eval #13] } 6... Nxa6 { [%eval #11] } 7. Rh6 { [%eval #12] } 7... Nxh6 { [%eval #11] } 8. g4 { [%eval #11] } 8... Nxg4 { [%eval #10] } 9. Kd1 { [%eval #10] } 9... Nxf2 { [%eval #9] } 10. b4 { [%eval #9] } 10... Nxb4 { [%eval #8] } 11. c4 { [%eval #8] } 11... Nxa2 { [%eval #7] } 12. Rxa2 { [%eval #7] } 12... Nxd1 { [%eval #6] } 13. Rxa7 { [%eval #6] } 13... Rxa7 { [%eval #5] } 14. Na3?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-12] } (14. Bb2 Nxb2 15. Nc3 Nxc4 16. Nge2 Nxd2 17. Nb1 Nxb1 18. Nc3 Nxc3#) 14... Rxa3 { [%eval #-12] } 15. Bxa3 { [%eval #-11] } 15... Nc3 { [%eval #-11] } 16. Bxe7 { [%eval #-8] } 16... Bxe7 { [%eval #-8] } 17. dxc3 { [%eval #-7] } 17... Bb4 { [%eval #-7] } 18. cxb4 { [%eval #-6] } 18... b5?? { (Mate in 6 → -1.74) Lost forced checkmate sequence. c5 was best. } { [%eval -1.74] } (18... c5 19. bxc5 Qb6 20. cxb6 d5 21. cxd5 Bh3 22. Nxh3 g5 23. Nxg5 Kf7 24. Nxf7#) 19. cxb5 { [%eval -1.65] } 19... Ba6? { (-1.65 → -0.50) Mistake. Qf6 was best. } { [%eval -0.5] } (19... Qf6 20. b6 cxb6 21. Nf3 Qxf3 22. b5 Ba6 23. bxa6 d5 24. a7 g5 25. a8=K) 20. bxa6 { [%eval -0.82] } 20... c5? { (-0.82 → 0.62) Mistake. d5 was best. } { [%eval 0.62] } (20... d5 21. Ne2) 21. bxc5 { [%eval 0.15] } 21... Qb6?? { (0.15 → 2.24) Blunder. Qh4 was best. } { [%eval 2.24] } (21... Qh4 22. c6) 22. cxb6 { [%eval 2.01] } 22... Kd8 { [%eval 2.3] } 23. b7 { [%eval 2.84] } 23... Kc8?? { (2.84 → Mate in 8) Checkmate is now unavoidable. g5 was best. } { [%eval #8] } (23... g5 24. Ne2) 24. bxc8=K?? { (Mate in 8 → 1.63) Lost forced checkmate sequence. bxc8=R was best. } { [%eval 1.63] } (24. bxc8=R d6 25. a7 d5 26. Rc4 dxc4 27. Ne2 g5 28. a8=Q g4 29. Qf3 gxf3) 24... g5 { [%eval 1.7] } 25. Kxd7 { [%eval 1.73] } 25... g4 { [%eval 1.67] } 26. Nf3 { [%eval 1.1] } 26... gxf3 { [%eval 1.04] } 27. a7 { [%eval 0.64] } 27... f2 { [%eval 0.99] } 28. a8=Q?! { (0.99 → 0.00) Inaccuracy. a8=R was best. } { [%eval 0.0] } (28. a8=R f1=K 29. Kd6 Ke2 30. Ke5 Kd2 31. Rf8 Kc2 32. Kf4 Kc3 33. Rf5 Kc2) 28... f1=N?? { (0.00 → Mate in 4) Checkmate is now unavoidable. f1=K was best. } { [%eval #4] } (28... f1=K 29. Qh8 Kg2 30. Qh1 Kxh1 31. Ke6 Kg2 32. Kd5 Kf2 33. Ke5 Ke2 34. Kd5) 29. Kc8 { [%eval #8] } 29... Ne3 { [%eval #2] } 30. Qd5 { [%eval #2] } 30... Nxd5 { [%eval #1] } 31. Kc7 { [%eval #1] } 31... Nxc7# { Game ends by variant rule. } 1-0