FEN
[Event "Baltazarcech Arena"]
[Site "https://lichess.org/LCqXkUlx"]
[Date "2022.03.10"]
[Round "-"]
[White "chris_2008"]
[Black "AlexCECH12"]
[Result "0-1"]
[GameId "LCqXkUlx"]
[UTCDate "2022.03.10"]
[UTCTime "19:26:02"]
[WhiteElo "1166"]
[BlackElo "1657"]
[WhiteRatingDiff "-16"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -4.13) Blunder. e3 was best. } { [%eval -4.13] } (1. e3 c5) 1... d5?? { (-4.13 → -0.71) Blunder. d6 was best. } { [%eval -0.71] } (1... d6 2. f4 g5 3. fxg5 Bh3 4. Nxh3 h5 5. gxh6 Bxh6 6. Ng5) 2. e3?? { (-0.71 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (2. c4 dxc4 3. Qa4 Qxd2 4. Qxe8 Qxe1 5. Qxc8 Qxc1 6. Qxc7 Qxb2) 2... Bg4 { [%eval #-15] } 3. fxg4 { [%eval #-14] } 3... Qd7?? { (Mate in 14 → 1.69) Lost forced checkmate sequence. f5 was best. } { [%eval 1.69] } (3... f5 4. gxf5 b5 5. Bxb5 Qd6 6. Bxe8 Qxh2 7. Rxh2 Nd7 8. Bxd7 h5 9. Qxh5 Rxh5 10. Rxh5) 4. g5?? { (1.69 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (4. Ba6) 4... Qh3 { [%eval #-13] } 5. gxh3 { [%eval #-12] } 5... f6?? { (Mate in 12 → 2.33) Lost forced checkmate sequence. b5 was best. } { [%eval 2.33] } (5... b5 6. Bxb5 e6 7. Bxe8 Ne7 8. Bxf7 a5 9. Bxe6 Nec6 10. Bxd5 Nb4 11. Bxa8 Nxa2 12. Rxa2) 6. gxf6 { [%eval 2.72] } 6... exf6?? { (2.72 → Mate in 14) Checkmate is now unavoidable. gxf6 was best. } { [%eval #14] } (6... gxf6 7. Ba6) 7. c4?? { (Mate in 14 → -3.05) Lost forced checkmate sequence. e4 was best. } { [%eval -3.05] } (7. e4 dxe4 8. b4 Bxb4 9. Qg4 Bxd2 10. Qxg7 Bxc1 11. Qxg8 Rxg8 12. Nf3 exf3 13. Na3 Bxa3) 7... dxc4 { [%eval -3.06] } 8. Bxc4 { [%eval -2.93] } 8... Ba3 { [%eval -2.62] } 9. Bxg8 { [%eval -2.92] } 9... Rxg8 { [%eval -2.82] } 10. Nxa3?? { (-2.82 → Mate in 9) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-9] } (10. bxa3 Ke7) 10... f5?? { (Mate in 9 → -0.72) Lost forced checkmate sequence. b5 was best. } { [%eval -0.72] } (10... b5 11. Nxb5 a5 12. Nxc7 Kd7 13. Nxa8 Kc7 14. Nxc7 Re8 15. Nxe8 g5 16. Nxf6 Na6 17. Nxh7) 11. e4 { [%eval #-16] } 11... fxe4 { [%eval 0.0] } 12. d3?? { (0.00 → Mate in 9) Checkmate is now unavoidable. Qb3 was best. } { [%eval #-9] } (12. Qb3 a5 13. Qxb7 Nd7 14. Qxc7 Kf7 15. Qxa5 Rxa5 16. d3 Rxa3 17. bxa3 exd3 18. Bh6 gxh6) 12... exd3 { [%eval #-9] } 13. Qxd3 { [%eval #-8] } 13... Nd7?? { (Mate in 8 → 5.17) Lost forced checkmate sequence. Rf8 was best. } { [%eval 5.17] } (13... Rf8 14. Qxh7 Kd8 15. Qxg7 Rf7 16. Qxf7 Ke7 17. Qxe7 Nd7 18. Qxd7 a5 19. Qxc7 a4 20. Qxb7) 14. Qxh7?? { (5.17 → Mate in 8) Checkmate is now unavoidable. Qxd7 was best. } { [%eval #-8] } (14. Qxd7 Kxd7 15. Bh6 gxh6 16. Nb5 Rxg1 17. Nxa7 Rxa7 18. Rxg1 Rxa2 19. Rxa2 Ke7 20. Kf2 Kf6) 14... Nf6?? { (Mate in 8 → 0.58) Lost forced checkmate sequence. Rf8 was best. } { [%eval 0.58] } (14... Rf8 15. Qxg7 Rf4 16. Qxd7 Kxd7 17. Bxf4 Ke8 18. Bxc7 b5 19. Nxb5 Rd8 20. Bxd8 Kxd8 21. Nxa7) 15. Qxg8?! { (0.58 → -0.15) Inaccuracy. Qxg7 was best. } { [%eval -0.15] } (15. Qxg7 Rxg7) 15... Nxg8 { [%eval -0.43] } 16. Bf4?? { (-0.43 → Mate in 6) Checkmate is now unavoidable. Bh6 was best. } { [%eval #-6] } (16. Bh6 Nxh6) 16... b5 { [%eval #-7] } 17. Bxc7 { [%eval #-6] } 17... Kd8?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Kf7 was best. } { [%eval #10] } (17... Kf7 18. Nxb5 Re8 19. Nxa7 Rxe1 20. Rxe1 Ke8 21. Rxe8 g6 22. Rxg8 g5 23. Rxg5#) 18. Nxb5 { [%eval #10] } 18... Kxc7 { [%eval #9] } 19. Nxc7?? { (Mate in 9 → 1.36) Lost forced checkmate sequence. Nxa7 was best. } { [%eval 1.36] } (19. Nxa7 Rxa7 20. Rd1 Rxa2 21. Kd2 Rxb2 22. Kc2 Rxc2 23. Ne2 Rxe2 24. Rhf1 Rxh2 25. Rd5 Rxh3) 19... g6?? { (1.36 → 4.75) Blunder. Re8 was best. } { [%eval 4.75] } (19... Re8 20. Nxe8 a5 21. Nxg7 Nf6 22. Ne8 Nxe8 23. a4 Nc7 24. b4 axb4 25. h4 b3 26. Nh3) 20. Nxa8 { [%eval 4.54] } 20... g5?? { (4.54 → Mate in 16) Checkmate is now unavoidable. Nf6 was best. } { [%eval #16] } (20... Nf6 21. Ne2) 21. h4 { [%eval #18] } 21... gxh4 { [%eval #15] } 22. Nf3?? { (Mate in 15 → 1.66) Lost forced checkmate sequence. Nb6 was best. } { [%eval 1.66] } (22. Nb6 axb6 23. Ne2 Nf6 24. Kf2 Nd7 25. Rhd1 Nb8 26. b3 b5 27. Rac1 Nc6 28. Rxc6 h3) 22... Nf6 { [%eval 2.07] } 23. Nxh4 { [%eval 1.71] } 23... Nd7 { [%eval 2.44] } 24. Rd1?? { (2.44 → Mate in 3) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-3] } (24. Rb1 Nf6) 24... a5 { [%eval #-3] } 25. Rxd7 { [%eval #-2] } 25... a4 { [%eval #-2] } 26. Ra7 { [%eval #-1] } 26... a3 { [%eval #-1] } 27. bxa3# { Game ends by variant rule. } 0-1