FEN
[Event "Hourly Rapid Arena"]
[Site "https://lichess.org/LCORcbTx"]
[Date "2023.03.19"]
[Round "-"]
[White "Gulk"]
[Black "JetmirSmagi_008"]
[Result "0-1"]
[GameId "LCORcbTx"]
[UTCDate "2023.03.19"]
[UTCTime "13:16:27"]
[WhiteElo "1651"]
[BlackElo "1811"]
[WhiteRatingDiff "-3"]
[BlackRatingDiff "+5"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Normal"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Nf3 { [%eval 0.29] } 2... Nc6 { [%eval 0.32] } 3. Bc4 { [%eval 0.21] } 3... Nf6 { [%eval 0.29] } 4. d3 { [%eval 0.21] } 4... Bc5 { [%eval 0.09] } { C50 Italian Game: Giuoco Pianissimo, Normal } 5. h3 { [%eval 0.12] } 5... d6 { [%eval 0.15] } 6. c3 { [%eval 0.13] } 6... O-O { [%eval 0.17] } 7. Bb3 { [%eval 0.0] } 7... d5 { [%eval 0.46] } 8. O-O? { (0.46 → -1.15) Mistake. exd5 was best. } { [%eval -1.15] } (8. exd5 Nxd5 9. O-O Bf5 10. Re1 Qd6 11. Nh4 Be6 12. Nd2 Qd8) 8... dxe4 { [%eval -1.12] } 9. d4? { (-1.12 → -2.90) Mistake. dxe4 was best. } { [%eval -2.9] } (9. dxe4 Qxd1) 9... exf3 { [%eval -3.07] } 10. dxc5 { [%eval -2.88] } 10... fxg2 { [%eval -3.0] } 11. Re1 { [%eval -3.38] } 11... Bxh3 { [%eval -3.41] } 12. Qf3 { [%eval -3.77] } 12... Qd7 { [%eval -3.55] } 13. Bg5 { [%eval -4.22] } 13... e4 { [%eval -4.21] } 14. Qg3 { [%eval -4.93] } 14... Nh5 { [%eval -4.83] } 15. Qh4 { [%eval -4.63] } 15... Ne5 { [%eval -4.8] } 16. Qxh5?! { (-4.80 → -6.88) Inaccuracy. Qxe4 was best. } { [%eval -6.88] } (16. Qxe4 Rae8 17. Rd1 Qc8 18. Nd2 Ng6 19. Qd4 Qf5 20. Be3 Nhf4 21. Re1 Bg4 22. f3 Qh5) 16... Bg4 { [%eval -7.25] } 17. Qxg4? { (-7.25 → Mate in 7) Checkmate is now unavoidable. Qh2 was best. } { [%eval #-7] } (17. Qh2 Nf3+ 18. Kxg2 Nxh2 19. Kxh2 Qf5 20. Nd2 Qxf2+ 21. Kh1 Bf3+ 22. Nxf3 Qxf3+ 23. Kg1 Qg4+) 17... Qxg4 { [%eval #-6] } 18. Nd2 { [%eval #-4] } 18... Qxg5? { (Mate in 4 → -7.12) Lost forced checkmate sequence. Qh3 was best. } { [%eval -7.12] } (18... Qh3 19. f4 Nd3 20. Bxf7+ Rxf7 21. Rxe4 Qh1#) 19. Nxe4? { (-7.12 → Mate in 1) Checkmate is now unavoidable. Rxe4 was best. } { [%eval #-1] } (19. Rxe4 Nd3 20. Nf3 Qh5 21. Nh4 Rfe8 22. Rxe8+ Rxe8 23. Nxg2 Nxf2 24. Be6 Rxe6 25. Re1 Nh3+) 19... Nf3# { Black wins by checkmate. } 0-1