FEN
[Event "DarkM0untain Arena"]
[Site "https://lichess.org/LBSHxsmR"]
[Date "2025.11.20"]
[Round "-"]
[White "ivantarykin"]
[Black "Neset211"]
[Result "0-1"]
[GameId "LBSHxsmR"]
[UTCDate "2025.11.20"]
[UTCTime "16:56:47"]
[WhiteElo "1555"]
[BlackElo "1458"]
[WhiteRatingDiff "-24"]
[BlackRatingDiff "+28"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.08] } 3... Qxc4 { [%eval 0.4] } 4. Qg4?? { (0.40 → -2.02) Blunder. Qf3 was best. } { [%eval -2.02] } (4. Qf3 Qxc2 5. Qxb7 Qxc1 6. Qxa8 Qxd2 7. Qxb8 Qxf2 8. Qxc8 Qxe1) 4... Qxa2?? { (-2.02 → Mate in 11) Checkmate is now unavoidable. Bxg4 was best. } { [%eval #11] } (4... Bxg4 5. a3 Qxc2 6. Kd1 Bxd1 7. g4 Bxg4 8. Ne2 Bxe2 9. d3) 5. Qxg7?? { (Mate in 11 → 0.15) Lost forced checkmate sequence. Rxa2 was best. } { [%eval 0.15] } (5. Rxa2 Bxg4 6. Rxa7 Rxa7 7. Kd1 Bxd1 8. b4 Bxc2 9. Nf3 Bxb1) 5... Qxb1 { [%eval 0.67] } 6. Qxg8?? { (0.67 → Mate in 15) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-15] } (6. Rxb1 Bxg7 7. h4 Bxb2 8. Rxb2 b5 9. Rxb5 Bb7 10. Rxb7 Nd7 11. Rxa7 Rxa7) 6... Qxb2?? { (Mate in 15 → -1.38) Lost forced checkmate sequence. Rxg8 was best. } { [%eval -1.38] } (6... Rxg8 7. Rxa7 Rxg2 8. Rxa8 Qxc1 9. Rxb8 Qxc2 10. Rxc8 Qxb2 11. Rxc7 Qxd2 12. Rxb7) 7. Qxf8?? { (-1.38 → Mate in 12) Checkmate is now unavoidable. Qxh8 was best. } { [%eval #-12] } (7. Qxh8 Qxc1 8. Qxf8 Kxf8 9. Rxc1 Bh3 10. Nxh3 a5 11. Ke2 a4 12. f4 a3) 7... Qxc2?? { (Mate in 12 → -1.83) Lost forced checkmate sequence. Kxf8 was best. } { [%eval -1.83] } (7... Kxf8 8. Bxb2 Be6 9. Bxh8 Kg8 10. Rxa7 Kxh8 11. Rxa8 h6 12. Rxb8 Kh7 13. Rxb7) 8. Qxe7?? { (-1.83 → -8.07) Blunder. Qxh8 was best. } { [%eval -8.07] } (8. Qxh8 Qxc1) 8... Qxc1?? { (-8.07 → -0.41) Blunder. Kxe7 was best. } { [%eval -0.41] } (8... Kxe7 9. Rxa7 Qxc1 10. Rxa8 Qxe1 11. Rxb8 Qxg1 12. Rxc8 Rxc8 13. Rxg1 Re8 14. d4) 9. Qxf7?? { (-0.41 → -7.15) Blunder. Qxe8 was best. } { [%eval -7.15] } (9. Qxe8 Rxe8) 9... Qxe1?? { (-7.15 → Mate in 10) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #10] } (9... Kxf7 10. Rxa7) 10. Qxh7 { [%eval #13] } 10... Qxf2 { [%eval #12] } 11. Qxc7?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-10] } (11. Rxa7 Qxg2 12. Rxa8 Qxh2 13. Rxh2 Rxh7 14. Rxb8 Rxh2 15. Rxc8 Rxd2 16. Rxe8 Re2) 11... Qxd2 { [%eval #-10] } 12. Qxb7 { [%eval #-7] } 12... Qxg2?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #5] } (12... Bxb7 13. Rxa7 Bxg2 14. Rxa8 Bxh1 15. Rxb8 Rxh2 16. Rxe8 Bf3 17. Nxf3 Rh1 18. Nxd2) 13. Qxa7?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Qxb8 was best. } { [%eval #-6] } (13. Qxb8 Qxh1 14. Qxc8 Qxg1 15. Rxg1 Rxc8 16. Re1 Rxh2 17. Rxe8 Rxe8#) 13... Qxh2 { [%eval #-6] } 14. Qxb8 { [%eval #-5] } 14... Qxh1 { [%eval #-5] } 15. Rxa8 { [%eval #-4] } 15... Qxa8?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #2] } (15... Qxg1 16. Qxc8 Rf8 17. Qxe8 Rxe8 18. Rxe8 Qe3 19. Rxe3#) 16. Qxc8 { [%eval #2] } 16... Qxc8 { [%eval #1] } 17. Nf3?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-3] } (17. Nh3 Rxh3#) 17... Rh4 { [%eval #-3] } 18. Nxh4 { [%eval #-2] } 18... Qf5 { [%eval #-2] } 19. Nxf5 { [%eval #-1] } 19... Ke7 { [%eval #-1] } 20. Nxe7# { Game ends by variant rule. } 0-1