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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/L7WFQReX"] [Date "2025.06.15"] [Round "-"] [White "Polina00"] [Black "VinsTdu41"] [Result "1-0"] [GameId "L7WFQReX"] [UTCDate "2025.06.15"] [UTCTime "17:35:14"] [WhiteElo "1866"] [BlackElo "940"] [WhiteRatingDiff "+0"] [BlackRatingDiff "-1"] [WhiteBerserk "true"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... f5?? { (0.00 → 4.17) Blunder. Nh6 was best. } { [%eval 4.17] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. e4 { [%eval 2.36] } 2... fxe4 { [%eval 2.63] } 3. Nf3?? { (2.63 → -1.00) Blunder. Ba6 was best. } { [%eval -1.0] } (3. Ba6 bxa6 4. Qg4 e3 5. dxe3 g5 6. Qxd7 Kxd7 7. Nc3 Ke6 8. Kd1 Qxd1) 3... exf3 { [%eval -1.52] } 4. Qxf3 { [%eval -1.56] } 4... e6?? { (-1.56 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (4... b5) 5. Qxb7 { [%eval #12] } 5... Bxb7 { [%eval #11] } 6. b4 { [%eval #12] } 6... Bxh1 { [%eval #10] } 7. Bg2 { [%eval #11] } 7... Bxg2 { [%eval #9] } 8. h3 { [%eval #10] } 8... Bxh3 { [%eval #9] } 9. g4 { [%eval #9] } 9... Bxg4 { [%eval #8] } 10. f3?? { (Mate in 8 → -1.40) Lost forced checkmate sequence. d4 was best. } { [%eval -1.4] } (10. d4 Bxb4 11. Ke2 Bxe2 12. f3 Bxf3 13. Bg5 Qxg5 14. Na3 Bxa3 15. Rd1 Bxd1) 10... Bxf3?? { (-1.40 → Mate in 7) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #7] } (10... Bxb4 11. fxg4 Bxd2 12. Kxd2 Ne7 13. Kc3 g5 14. Bxg5 Ng6 15. Bxd8 Kxd8 16. Nd2) 11. Kd1 { [%eval #7] } 11... Bxd1 { [%eval #6] } 12. a3?? { (Mate in 6 → 0.36) Lost forced checkmate sequence. d4 was best. } { [%eval 0.36] } (12. d4 Bxb4 13. Be3 Bxc2 14. Na3 Bxa3 15. Rd1 Bxd1 16. d5 exd5 17. Bxa7 Rxa7#) 12... Bxc2?? { (0.36 → Mate in 6) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #6] } (12... Bxb4 13. axb4 Bxc2 14. Rxa7 Bxb1 15. Rxc7 Qxc7 16. b5 Qxc1 17. b6 Qxd2 18. b7) 13. Ra2 { [%eval #6] } 13... Bxb1 { [%eval #5] } 14. Rc2 { [%eval #5] } 14... Bxc2 { [%eval #4] } 15. a4 { [%eval #4] } 15... Bxa4 { [%eval #3] } 16. b5 { [%eval #3] } 16... Bxb5 { [%eval #2] } 17. d3 { [%eval #2] } 17... Bxd3 { [%eval #1] } 18. Bh6 { [%eval #1] } 18... gxh6# { Game ends by variant rule. } 1-0