FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/L5aI8dvA"]
[Date "2026.05.03"]
[Round "-"]
[White "some_hats"]
[Black "RohanChess24"]
[Result "0-1"]
[GameId "L5aI8dvA"]
[UTCDate "2026.05.03"]
[UTCTime "03:57:18"]
[WhiteElo "1028"]
[BlackElo "1023"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+13"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qf3?? { (4.22 → 1.43) Blunder. c4 was best. } { [%eval 1.43] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 1.5] } 5. Qxf7?? { (1.50 → -2.17) Blunder. Kxd2 was best. } { [%eval -2.17] } (5. Kxd2 Bc4 6. Qxf7 Kxf7 7. b3 Bxb3 8. cxb3 Ke6 9. Ne2 Kd6 10. Kc3 Nd7) 5... Qxf2?? { (-2.17 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #11] } (5... Qxe1 6. Qxe8 Qxf2 7. Qxf8 Qxg2 8. Qxe7 Nxe7 9. Ne2 Qxh2 10. Rxh2 Bxe2 11. Rxe2) 6. Kxf2 { [%eval #11] } 6... Kxf7 { [%eval #10] } 7. c4?? { (Mate in 10 → 0.53) Lost forced checkmate sequence. Kf1 was best. } { [%eval 0.53] } (7. Kf1 Bxf1 8. a4 Bxg2 9. b3 Bxh1 10. e4 Bxe4 11. b4 Bxc2 12. Na3 Bxa4) 7... Bxc4 { [%eval 0.22] } 8. Ne2?? { (0.22 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (8. a4 Bb5) 8... Bxe2?? { (Mate in 11 → -0.89) Lost forced checkmate sequence. Bxa2 was best. } { [%eval -0.89] } (8... Bxa2 9. Rxa2 Na6 10. Rxa6 Rd8 11. Rxa7 h6 12. Rxc7 e5 13. Rxf7 Bb4 14. Rxg7) 9. Kxe2 { [%eval -0.48] } 9... e5?? { (-0.48 → Mate in 10) Checkmate is now unavoidable. Nd7 was best. } { [%eval #10] } (9... Nd7 10. a4 Ke6 11. Ra3 g6 12. Nd2 Kd6 13. Nf3 Kc6 14. Ne5 Nxe5 15. g4) 10. e4?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (10. b4 Bxb4 11. Nc3 Bxc3 12. Kd3 Bxa1 13. Kc3 Bxc3 14. Bb2 Bxb2 15. a3 Bxa3) 10... Ba3 { [%eval #-11] } 11. bxa3 { [%eval #-10] } 11... Nd7?? { (Mate in 10 → -1.93) Lost forced checkmate sequence. g5 was best. } { [%eval -1.93] } (11... g5 12. Bxg5 Nh6 13. Bxh6 Kg7 14. Bxg7 Rd8 15. Bxe5 Rg8 16. Bxc7 Rxg2 17. Bxb8) 12. Bh6? { (-1.93 → -4.09) Mistake. Bf4 was best. } { [%eval -4.09] } (12. Bf4 exf4 13. e5 Nxe5 14. Nd2 Nd3 15. Kxd3 Rb8 16. Nb3 Rxb3 17. axb3 f3) 12... gxh6 { [%eval -4.54] } 13. Nd2?! { (-4.54 → -6.24) Inaccuracy. Kd3 was best. } { [%eval -6.24] } (13. Kd3 Ne7) 13... Ne7 { [%eval -4.37] } 14. Nb3?? { (-4.37 → Mate in 8) Checkmate is now unavoidable. Kd3 was best. } { [%eval #-8] } (14. Kd3) 14... Nd5 { [%eval #-9] } 15. exd5 { [%eval #-8] } 15... c6 { [%eval #-9] } 16. dxc6 { [%eval #-8] } 16... Rac8 { [%eval #-8] } 17. cxd7 { [%eval #-7] } 17... h5?? { (Mate in 7 → 2.87) Lost forced checkmate sequence. a5 was best. } { [%eval 2.87] } (17... a5 18. dxc8=K Rxc8 19. Nxa5 Rc4 20. Nxc4 h5 21. Nxe5 h4 22. Nxf7 h3 23. gxh3) 18. dxc8=Q { [%eval 3.54] } 18... Rxc8 { [%eval 2.73] } 19. Nd4? { (2.73 → 1.38) Mistake. Rhc1 was best. } { [%eval 1.38] } (19. Rhc1 Rxc1) 19... exd4 { [%eval 2.45] } 20. Ke3?? { (2.45 → -3.53) Blunder. Kd2 was best. } { [%eval -3.53] } (20. Kd2 Rf8 21. Rhc1 d3 22. Kxd3 Ke8 23. Ke2 Rf1 24. Kxf1) 20... dxe3 { [%eval -2.84] } 21. g4? { (-2.84 → -4.59) Mistake. Rac1 was best. } { [%eval -4.59] } (21. Rac1 Rxc1 22. Rxc1 h4 23. g4 hxg3 24. hxg3 e2 25. Rc3 Kf6 26. Rb3 Ke5) 21... hxg4 { [%eval -4.07] } 22. h3?? { (-4.07 → Mate in 5) Checkmate is now unavoidable. Rac1 was best. } { [%eval #-5] } (22. Rac1 Rxc1 23. Rxc1 e2 24. Rc3 e1=N 25. Rc2 Nxc2 26. a4 Nd4 27. a5 Ne6) 22... gxh3 { [%eval #-5] } 23. Rxh3 { [%eval #-4] } 23... Rc1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. a5 was best. } { [%eval #4] } (23... a5 24. Rxe3 Ke7 25. Rxe7 a4 26. Rxh7 Rc1 27. Rxc1#) 24. Rxc1?? { (Mate in 4 → Mate in 3) Lost forced checkmate sequence. Rxe3 was best. } { [%eval #-3] } (24. Rxe3 Rxa1 25. a4 Rxa2 26. Rc3 Rxa4 27. Ra3 Rxa3#) 24... e2 { [%eval #-4] } 25. Rxh7 { [%eval #-3] } 25... a5 { [%eval #-3] } 26. Rxf7 { [%eval #-2] } 26... e1=Q { [%eval #-2] } 27. Rxe1 { [%eval #-1] } 27... a4 { [%eval #-1] } 28. Rf4# { Game ends by variant rule. } 0-1