FEN
[Event "rapid 8+0 Team Battle"]
[Site "https://lichess.org/L4JAFxRV"]
[Date "2025.07.19"]
[Round "-"]
[White "aarav2686"]
[Black "dakavin1"]
[Result "1/2-1/2"]
[GameId "L4JAFxRV"]
[UTCDate "2025.07.19"]
[UTCTime "13:06:23"]
[WhiteElo "1681"]
[BlackElo "2062"]
[WhiteRatingDiff "+6"]
[BlackRatingDiff "-13"]
[Variant "Standard"]
[TimeControl "480+0"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. Bc4 { [%eval 0.07] } 3... Bc5 { [%eval 0.2] } 4. Nc3 { [%eval 0.05] } 4... Nf6 { [%eval 0.09] } 5. d3 { [%eval 0.07] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... d6 { [%eval 0.09] } 6. h3 { [%eval 0.02] } 6... h6 { [%eval 0.05] } 7. Be3 { [%eval -0.06] } 7... Nd4 { [%eval 0.36] } 8. Bxd4 { [%eval 0.43] } 8... Bxd4 { [%eval 0.38] } 9. Nxd4 { [%eval 0.38] } 9... exd4 { [%eval 0.39] } 10. Ne2 { [%eval 0.37] } 10... c5 { [%eval 0.41] } 11. O-O { [%eval 0.47] } 11... a6 { [%eval 0.53] } 12. a4 { [%eval 0.43] } 12... Rb8 { [%eval 0.69] } 13. c3 { [%eval 0.16] } 13... b5 { [%eval 0.05] } 14. axb5 { [%eval 0.04] } 14... axb5 { [%eval 0.16] } 15. Ba2 { [%eval 0.02] } 15... dxc3 { [%eval 0.03] } 16. bxc3 { [%eval 0.12] } 16... Bd7 { [%eval 0.48] } 17. Nf4 { [%eval 0.03] } 17... Qc7 { [%eval 0.11] } 18. Nd5 { [%eval -0.08] } 18... Nxd5 { [%eval -0.18] } 19. Bxd5 { [%eval -0.02] } 19... O-O { [%eval 0.05] } 20. f4 { [%eval -0.2] } 20... Qb6?! { (-0.20 → 0.56) Inaccuracy. Bc6 was best. } { [%eval 0.56] } (20... Bc6 21. Bxc6 Qxc6 22. Kh2 Ra8 23. Qb3 Ra4 24. Rab1 Rb8 25. Qxa4 bxa4 26. Rxb8+) 21. Kh1?! { (0.56 → -0.19) Inaccuracy. f5 was best. } { [%eval -0.19] } (21. f5 Kh7 22. f6 g6 23. Rf4 b4 24. Rb1 Qd8 25. Qc1 g5 26. e5 dxe5) 21... b4 { [%eval 0.3] } 22. Rb1 { [%eval -0.03] } 22... Qa5?! { (-0.03 → 0.56) Inaccuracy. Bc6 was best. } { [%eval 0.56] } (22... Bc6 23. Bc4 Bb5 24. Bxb5 Qxb5 25. cxb4 cxb4 26. Rb3 Qc5 27. Qd2 Rb6 28. f5) 23. Ra1 { [%eval 0.17] } 23... Qc7 { [%eval 0.25] } 24. cxb4 { [%eval -0.01] } 24... Rxb4 { [%eval 0.08] } 25. Rb1 { [%eval -0.13] } 25... Rfb8 { [%eval 0.0] } 26. Rxb4 { [%eval 0.0] } 26... Rxb4 { [%eval 0.0] } 27. Qh5 { [%eval -0.03] } 27... Bb5?! { (-0.03 → 0.77) Inaccuracy. Bc6 was best. } { [%eval 0.77] } (27... Bc6 28. Ra1 Rd4 29. Bc4 Qd7 30. Ra3 d5 31. exd5 Bxd5 32. Bxd5 Qxd5 33. Qxd5) 28. Rf3?! { (0.77 → 0.00) Inaccuracy. f5 was best. } { [%eval 0.0] } (28. f5 Bc6 29. f6 Bxd5 30. exd5 Qd7 31. fxg7 Kxg7 32. Rf3 Rb1+ 33. Kh2 Re1) 28... Qa7 { [%eval 0.5] } 29. f5?! { (0.50 → -0.48) Inaccuracy. Kh2 was best. } { [%eval -0.48] } (29. Kh2 Qe7 30. Rg3 Kf8 31. Qg4 g6 32. f5 g5 33. Qh5) 29... c4?? { (-0.48 → 2.24) Blunder. Qa1+ was best. } { [%eval 2.24] } (29... Qa1+ 30. Kh2 Qf6 31. Rg3 Kf8 32. Qf3 Rd4 33. Qd1) 30. dxc4?? { (2.24 → -0.23) Blunder. Rf1 was best. } { [%eval -0.23] } (30. Rf1 Ra4 31. f6 Ra1 32. Bxf7+ Qxf7 33. Qxf7+ Kxf7 34. Rxa1 Kxf6 35. dxc4 Bxc4) 30... Bxc4 { [%eval -0.32] } 31. f6?? { (-0.32 → -3.25) Blunder. Bxc4 was best. } { [%eval -3.25] } (31. Bxc4 Rxc4 32. Rf1 Rxe4 33. f6 Qc5 34. Qf3 d5 35. fxg7 Qe7 36. Qc3 d4) 31... Bxd5 { [%eval -2.75] } 32. exd5?? { (-2.75 → -8.13) Blunder. Kh2 was best. } { [%eval -8.13] } (32. Kh2 Be6 33. Rg3 Rb1 34. Rxg7+ Kf8 35. Qxh6 Ke8 36. Qd2 Qc5) 32... Rb1+ { [%eval -7.61] } 33. Kh2 { [%eval -6.85] } 33... Qg1+ { [%eval #-9] } 34. Kg3 { [%eval #-12] } 34... Qe1+?? { (Mate in 12 → -6.48) Lost forced checkmate sequence. Rb2 was best. } { [%eval -6.48] } (34... Rb2 35. Qxf7+ Kxf7 36. Rf5 Rxg2+ 37. Kf3 Qf2+ 38. Ke4 Qc2+ 39. Kf4 Qd2+ 40. Kf3) 35. Kh2 { [%eval -7.3] } 35... Qh1+ { [%eval -6.44] } 36. Kg3 { [%eval -4.47] } 36... Rg1?? { (-4.47 → 3.02) Blunder. Rb2 was best. } { [%eval 3.02] } (36... Rb2 37. Rf2 Qe1 38. Qf5 g6 39. Qf4 h5 40. h4 Re2 41. Qd4 Re3+ 42. Kh2) 37. Rf2 { [%eval 1.88] } 37... Rf1?? { (1.88 → Mate in 16) Checkmate is now unavoidable. gxf6 was best. } { [%eval #16] } (37... gxf6 38. Qg4+ Kf8 39. Qf5 Rb1 40. Qxf6) 38. fxg7?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.0] } (38. Qg4 g5 39. Qc8+ Kh7 40. Qf8 Qxg2+ 41. Kxg2 Rxf2+ 42. Kxf2 Kg6 43. Qg7+ Kf5) 38... Rxf2 { [%eval 0.0] } 39. Kxf2 { [%eval 0.0] } 39... Kxg7?! { (0.00 → 0.90) Inaccuracy. Qc1 was best. } { [%eval 0.9] } (39... Qc1 40. Qf5 Qd2+ 41. Kg3 Qe1+ 42. Kg4 Qe2+ 43. Kg3 Qe1+) 40. Qg4+ { [%eval 0.89] } 40... Kh7 { [%eval 0.88] } 41. Qe4+ { [%eval 0.78] } 41... Kg7 { [%eval 0.75] } 42. Qg4+ { [%eval 0.82] } 42... Kf8 { [%eval 0.89] } 43. Qc8+ { [%eval 0.75] } 43... Kg7 { [%eval 0.85] } 44. Qc3+ { [%eval 0.51] } 44... Kh7? { (0.51 → 2.19) Mistake. Kg6 was best. } { [%eval 2.19] } (44... Kg6 45. Qg3+ Kf5 46. Qg4+ Ke5 47. Qg7+ f6 48. Qxh6 Qb1 49. Qh5+ f5 50. Qf3) 45. Qd3+? { (2.19 → 0.93) Mistake. Qf6 was best. } { [%eval 0.93] } (45. Qf6 Kg8 46. Qxh6 Qb1 47. Qxd6 Qf5+ 48. Kg1 Kh7 49. Qc5 Qe5 50. Qc2+ Kg7) 45... Kg7 { [%eval 0.88] } 46. Qc3+ { [%eval 0.74] } 46... Kh7?! { (0.74 → 1.82) Inaccuracy. Kg6 was best. } { [%eval 1.82] } (46... Kg6 47. Qd3+ Kf6 48. Qe3 Kg6 49. Qf4 Qa1 50. Qxd6+ Kg7 51. Qg3+ Kf8 52. Qd3) 47. Qd3+?! { (1.82 → 0.81) Inaccuracy. Qf6 was best. } { [%eval 0.81] } (47. Qf6 Kg8 48. Qxh6 Qd1 49. Qxd6 Qd2+ 50. Kf3 Qd3+ 51. Kf4 Qf1+ 52. Kg3 Qf5) 47... Kg7 { [%eval 0.84] } 48. Qc3+?! { (0.84 → 0.00) Inaccuracy. Qg3+ was best. } { [%eval 0.0] } { The game is a draw. } (48. Qg3+ Kh7 49. Qxd6 Qa1 50. Qc5 Qe5 51. Qc4 Kg7 52. Qd3 Qf4+ 53. Ke2 Qe5+) 1/2-1/2
