- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/KzCVQOuL"] [Date "2023.07.10"] [White "FrolovKS2015"] [Black "Tigran_Kerenskij"] [Result "1-0"] [GameId "KzCVQOuL"] [UTCDate "2023.07.10"] [UTCTime "11:10:23"] [WhiteElo "1172"] [BlackElo "1025"] [WhiteRatingDiff "+13"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.78] } 1... Na6?? { (1.78 → Mate in 17) Checkmate is now unavoidable. e6 was best. } { [%eval #17] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 0.97) Lost forced checkmate sequence. Qe2 was best. } { [%eval 0.97] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. e4 Qxc2) 3... f6?? { (0.97 → 3.56) Blunder. Rb8 was best. } { [%eval 3.56] } (3... Rb8 4. Qxh7 Rxb2 5. Bxb2 Rxh7 6. Bxg7 Rxg7 7. Ne2 Rxg2 8. Nbc3) 4. Qxe8?! { (3.56 → 2.38) Inaccuracy. Qxh7 was best. } { [%eval 2.38] } (4. Qxh7 Rxh7) 4... Qxe8 { [%eval 2.63] } 5. Kd1?! { (2.63 → 1.90) Inaccuracy. a4 was best. } { [%eval 1.9] } (5. a4 a5) 5... e6 { [%eval 2.22] } 6. d4?? { (2.22 → -0.23) Blunder. b4 was best. } { [%eval -0.23] } (6. b4 Bxb4) 6... Ba3 { [%eval 0.44] } 7. bxa3 { [%eval -0.08] } 7... c5 { [%eval 0.16] } 8. dxc5 { [%eval 0.77] } 8... d6?? { (0.77 → 2.79) Blunder. Ne7 was best. } { [%eval 2.79] } (8... Ne7 9. c6) 9. cxd6 { [%eval 3.04] } 9... Qe7?! { (3.04 → 4.79) Inaccuracy. Qb5 was best. } { [%eval 4.79] } (9... Qb5 10. Bb2 Qxb2 11. d7 Bxd7 12. Nd2 Qxa3 13. Rc1 Qxe3 14. fxe3 Bc8 15. Ne2 a5 16. Nc3) 10. dxe7 { [%eval 4.41] } 10... Nxe7 { [%eval 4.46] } 11. e4 { [%eval 5.73] } 11... Nd5?? { (5.73 → Mate in 11) Checkmate is now unavoidable. g6 was best. } { [%eval #11] } (11... g6 12. Bg5) 12. exd5 { [%eval #11] } 12... exd5 { [%eval #10] } 13. Bh6 { [%eval #11] } 13... gxh6 { [%eval #10] } 14. g4 { [%eval #10] } 14... Bxg4 { [%eval #9] } 15. Nf3 { [%eval #10] } 15... Bxf3 { [%eval #9] } 16. Kd2 { [%eval #9] } 16... Bxh1 { [%eval #8] } 17. f3 { [%eval #8] } 17... Bxf3 { [%eval #7] } 18. Kd1 { [%eval #7] } 18... Bxd1 { [%eval #6] } 19. Nc3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. a4 was best. } { [%eval #-8] } (19. a4 Bxc2 20. Na3 Bxa4 21. Nc2 Bxc2 22. Rb1 Bxb1 23. h4 Bxa2 24. h5 Rhb8#) 19... Bxc2 { [%eval #-8] } 20. Nxd5 { [%eval #-7] } 20... Rhe8 { [%eval #-12] } 21. Nxf6 { [%eval #-11] } 21... Bd1?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Reb8 was best. } { [%eval 0.0] } (21... Reb8 22. Nxh7 Bxh7 23. Rb1 Rxb1 24. a4 a5 25. h3 Rc8 26. h4 Bf5 27. a3 Be4 28. h5) 22. Rxd1?? { (0.00 → Mate in 6) Checkmate is now unavoidable. Nxe8 was best. } { [%eval #-6] } (22. Nxe8 Rxe8 23. Rxd1 Re7 24. Ra1 h5 25. a4 a5 26. h4 Rb7 27. a3 Rb5 28. axb5 a6) 22... Re2?? { (Mate in 6 → Mate in 5) Lost forced checkmate sequence. Re5 was best. } { [%eval #5] } (22... Re5 23. Nxh7 Rd5 24. Rxd5 h5 25. Rxh5 a5 26. Rxa5 Rc8 27. Rxa7 Rf8 28. Nxf8#) 23. Nxh7 { [%eval #5] } 23... Rxa2 { [%eval #4] } 24. Nf8 { [%eval #4] } 24... Rxf8 { [%eval #3] } 25. Rf1 { [%eval #8] } 25... Rxf1 { [%eval #2] } 26. h3 { [%eval #17] } 26... Rxa3 { [%eval #16] } 27. h4 { [%eval #16] } 27... Rg3 { [%eval #15] } 28. h5 { [%eval #15] } 28... Rg6 { [%eval #14] } 29. hxg6 { [%eval #14] } 29... Rf7 { [%eval #4] } 30. gxf7 { [%eval #4] } 30... h5 { [%eval #3] } 31. f8=Q { [%eval #3] } 31... h4 { [%eval #2] } 32. Qe8 { [%eval #3] } 32... a5 { [%eval #2] } 33. Qa4 { [%eval #5] } 33... a6 { [%eval #4] } 34. Qxa5 { [%eval #4] } 34... h3 { [%eval #3] } 35. Qxa6 { [%eval #3] } 35... h2 { [%eval #2] } 36. Qe2 { [%eval #2] } 36... h1=K { [%eval #1] } 37. Qg2 { [%eval #1] } 37... Kxg2# { Game ends by variant rule. } 1-0