- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated King of the Hill game"] [Site "https://lichess.org/KvAq0xRc"] [Date "2020.08.22"] [Round "-"] [White "jamesB009"] [Black "andrewb006"] [Result "0-1"] [GameId "KvAq0xRc"] [UTCDate "2020.08.22"] [UTCTime "22:23:10"] [WhiteElo "1277"] [BlackElo "1293"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+20"] [Variant "King of the Hill"] [TimeControl "300+1"] [ECO "B01"] [Opening "Scandinavian Defense: Mieses-Kotroc Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.87] } 1... d5 { [%eval 0.96] } 2. exd5 { [%eval 0.9] } 2... Qxd5?! { (0.90 → 1.78) Inaccuracy. Nf6 was best. } { [%eval 1.78] } { B01 Scandinavian Defense: Mieses-Kotroc Variation } (2... Nf6 3. d4 c6 4. c4 cxd5 5. Nc3 Nc6 6. Nf3 Be6 7. Ng5) 3. Nc3 { [%eval 1.83] } 3... Qd4?! { (1.83 → 2.96) Inaccuracy. Qa5 was best. } { [%eval 2.96] } (3... Qa5 4. Nf3) 4. d3?! { (2.96 → 1.99) Inaccuracy. Nf3 was best. } { [%eval 1.99] } (4. Nf3) 4... Kd7? { (1.99 → 3.75) Mistake. Nf6 was best. } { [%eval 3.75] } (4... Nf6 5. Be3) 5. Be3?? { (3.75 → Mate in 5) Checkmate is now unavoidable. f4 was best. } { [%eval #-5] } (5. f4 Ke8) 5... c5?? { (Mate in 5 → 16.12) Lost forced checkmate sequence. Qxc3+ was best. } { [%eval 16.12] } (5... Qxc3+ 6. bxc3 Kd6 7. Qh5 f5 8. Qxf5 Bxf5 9. a3 Kd5#) 6. Bxd4 { [%eval 15.39] } 6... cxd4 { [%eval 13.75] } 7. Qe2?! { (13.75 → 6.02) Inaccuracy. Qg4+ was best. } { [%eval 6.02] } (7. Qg4+ f5) 7... e5?! { (6.02 → 9.66) Inaccuracy. dxc3 was best. } { [%eval 9.66] } (7... dxc3 8. bxc3 Kd6 9. c4 Nc6 10. d4 e5 11. Nf3 Bg4 12. Qe3 Re8 13. O-O-O g6 14. dxe5+) 8. Qe4?? { (9.66 → 0.64) Blunder. Qxe5 was best. } { [%eval 0.64] } (8. Qxe5 Nc6) 8... Kd6?? { (0.64 → 16.84) Blunder. Nf6 was best. } { [%eval 16.84] } (8... Nf6 9. Qxe5) 9. Qd5+ { [%eval 14.31] } 9... Ke7 { [%eval 16.49] } 10. Nf3 { [%eval 12.8] } 10... Be6 { [%eval 13.0] } 11. Qc5+ { [%eval 9.95] } 11... Kd7 { [%eval 23.99] } 12. Qxf8 { [%eval 9.21] } 12... Kc6? { (9.21 → Mate in 8) Checkmate is now unavoidable. Ne7 was best. } { [%eval #8] } (12... Ne7) 13. Nxe5+ { [%eval #7] } 13... Kb6 { [%eval #6] } 14. Nxf7?! { (Mate in 6 → 24.61) Lost forced checkmate sequence. Qd8+ was best. } { [%eval 24.61] } (14. Qd8+ Ka6 15. b4 b6 16. b5+ Kb7 17. Ne4 a6 18. Nd6+ Ka7 19. Qc7#) 14... dxc3?! { (24.61 → Mate in 4) Checkmate is now unavoidable. Bxf7 was best. } { [%eval #4] } (14... Bxf7) 15. Nxh8?! { (Mate in 4 → 11.40) Lost forced checkmate sequence. Qb4+ was best. } { [%eval 11.4] } (15. Qb4+ Kc6 16. Qd6+ Kb5 17. a4+ Ka5 18. b4#) 15... Kc6 { [%eval 9.67] } 16. Qd8?? { (9.67 → -4.75) Blunder. Qf3+ was best. } { [%eval -4.75] } (16. Qf3+ Kd6) 16... Nd7 { [%eval -4.47] } 17. Qg5 { [%eval -3.98] } 17... h6 { [%eval -3.66] } 18. Qh5 { [%eval -3.8] } 18... g6?? { (-3.80 → 15.92) Blunder. Ngf6 was best. } { [%eval 15.92] } (18... Ngf6 19. bxc3) 19. Qf3+ { [%eval 15.5] } 19... Bd5 { [%eval 17.32] } 20. Qe3 { [%eval 15.08] } 20... Bxa2 { [%eval 18.66] } 21. O-O-O?? { (18.66 → Mate in 1) Checkmate is now unavoidable. Qe4+ was best. } { [%eval #-1] } (21. Qe4+ Bd5 22. Qa4+ b5 23. Qd4 Ne7 24. Qxc3+ Kd6 25. Ra6+ Nc6 26. Nxg6 Rb8 27. Qd4 Rb6) 21... Kd5# { Game ends by variant rule. } 0-1