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[Event "casual variant:antichess game"] [Site "https://lichess.org/KsUjledO"] [Date "2022.11.14"] [Round "-"] [White "ItsTornado"] [Black "Pootar_Is_Goof"] [Result "0-1"] [GameId "KsUjledO"] [UTCDate "2022.11.14"] [UTCTime "19:44:48"] [WhiteElo "1055"] [BlackElo "889"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... d5?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. Bc4 { [%eval 0.0] } 3... Qxd2 { [%eval -0.36] } 4. Qxd2?? { (-0.36 → Mate in 13) Checkmate is now unavoidable. Bxf7 was best. } { [%eval #-13] } (4. Bxf7 Kxf7 5. Nxd2 Bh3 6. gxh3 h6 7. Kf1 Nd7 8. Kg2 Rh7) 4... Kd7?? { (Mate in 13 → 7.78) Lost forced checkmate sequence. g5 was best. } { [%eval 7.78] } (4... g5 5. Qxg5 Nh6 6. Qxe7 Bxe7 7. Bxf7 Kxf7 8. Bxh6 Kg7 9. Bxg7) 5. Qxd7? { (7.78 → 4.13) Mistake. Bxf7 was best. } { [%eval 4.13] } (5. Bxf7) 5... Bxd7 { [%eval 4.69] } 6. Bxf7 { [%eval 5.33] } 6... Bh3?? { (5.33 → Mate in 15) Checkmate is now unavoidable. Be6 was best. } { [%eval #15] } (6... Be6 7. Bxg8) 7. Bxg8?? { (Mate in 15 → 4.74) Lost forced checkmate sequence. Nxh3 was best. } { [%eval 4.74] } (7. Nxh3 g5 8. Bxg5 e5 9. Bxg8 Rxg8 10. Ng1 Rxg5 11. h4 Rxg2 12. Nf3 Rxf2 13. Nxe5 Rxc2) 7... Bxg2?? { (4.74 → Mate in 12) Checkmate is now unavoidable. Rxg8 was best. } { [%eval #12] } (7... Rxg8 8. Nxh3) 8. Bxh7 { [%eval #12] } 8... Bxh1 { [%eval #10] } 9. Bg8 { [%eval #11] } 9... Rxg8 { [%eval #9] } 10. Nf3 { [%eval #9] } 10... Bxf3 { [%eval #8] } 11. Ke2?? { (Mate in 8 → -3.53) Lost forced checkmate sequence. Bh6 was best. } { [%eval -3.53] } (11. Bh6 gxh6 12. Kd1 Bxd1 13. Nd2 Bxc2 14. Rg1 Rxg1 15. Nf1 Rxf1 16. h4 Rxf2 17. a4 Bxa4) 11... Bxe2 { [%eval -4.52] } 12. Bh6?! { (-4.52 → -6.66) Inaccuracy. Bd2 was best. } { [%eval -6.66] } (12. Bd2 Bf3) 12... gxh6 { [%eval -6.46] } 13. Nd2?? { (-6.46 → Mate in 9) Checkmate is now unavoidable. c4 was best. } { [%eval #-9] } (13. c4 Bxc4 14. b3 Bxb3 15. axb3 Nc6 16. Rxa7 Nxa7 17. Nd2 Nb5 18. Nf1 Bg7 19. Nd2 Bh8) 13... Rg3 { [%eval #-10] } 14. fxg3 { [%eval #-9] } 14... Bd1?? { (Mate in 9 → 0.07) Lost forced checkmate sequence. Bf3 was best. } { [%eval 0.07] } (14... Bf3 15. Nxf3 e5 16. Nxe5 Nd7 17. Nxd7 Bc5 18. Nxc5 c6 19. Nxb7 Rd8 20. Nxd8 h5 21. Nxc6) 15. Rxd1 { [%eval 0.07] } 15... Nd7?? { (0.07 → 3.75) Blunder. c5 was best. } { [%eval 3.75] } (15... c5 16. b4 cxb4 17. Rh1 Nd7 18. h4 b3 19. axb3 Nb6 20. b4 a5 21. bxa5 Rxa5 22. Nb1) 16. h4?? { (3.75 → 1.00) Blunder. g4 was best. } { [%eval 1.0] } (16. g4 Re8) 16... h5?? { (1.00 → Mate in 8) Checkmate is now unavoidable. c5 was best. } { [%eval #8] } (16... c5) 17. g4 { [%eval #8] } 17... hxg4 { [%eval #7] } 18. a3?? { (Mate in 7 → -1.68) Lost forced checkmate sequence. h5 was best. } { [%eval -1.68] } (18. h5 c6 19. h6 Bxh6 20. Rb1 Bxd2 21. Rc1 Bxc1 22. c4 Bxb2 23. c5 Nxc5 24. a4 Nxa4#) 18... g3?? { (-1.68 → Mate in 7) Checkmate is now unavoidable. c5 was best. } { [%eval #7] } (18... c5 19. b4) 19. Rh1?? { (Mate in 7 → -2.45) Lost forced checkmate sequence. h5 was best. } { [%eval -2.45] } (19. h5 c6 20. h6 Bxh6 21. Rc1 Bxd2 22. c4 Bxc1 23. b3 Bxa3 24. b4 Bxb4 25. c5 Nxc5#) 19... g2?? { (-2.45 → Mate in 6) Checkmate is now unavoidable. Nf6 was best. } { [%eval #6] } (19... Nf6 20. b4) 20. Nf3 { [%eval #6] } 20... gxh1=K { [%eval #5] } 21. Ng1?? { (Mate in 5 → -3.76) Lost forced checkmate sequence. Ne5 was best. } { [%eval -3.76] } (21. Ne5 Nxe5 22. c4 Nxc4 23. a4 Nxb2 24. h5 Nxa4 25. h6 Bxh6#) 21... Kxg1 { [%eval -4.06] } 22. c4 { [%eval -3.74] } 22... b5 { [%eval -5.69] } 23. cxb5 { [%eval -4.03] } 23... c6 { [%eval -3.1] } 24. bxc6 { [%eval -3.24] } 24... a5 { [%eval -3.35] } 25. cxd7 { [%eval -2.88] } 25... Ra6 { [%eval -2.4] } 26. h5 { [%eval -2.53] } 26... Rg6?? { (-2.53 → Mate in 5) Checkmate is now unavoidable. Kg2 was best. } { [%eval #5] } (26... Kg2 27. d8=K a4 28. Kxe7 Bxe7 29. b3 axb3 30. a4 Rxa4 31. h6 Ra3 32. h7 Bc5 33. h8=K) 27. hxg6 { [%eval #5] } 27... Bh6 { [%eval #4] } 28. g7 { [%eval #4] } 28... Bxg7 { [%eval #3] } 29. a4 { [%eval #6] } 29... Bxb2 { [%eval #5] } 30. d8=N?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. d8=R was best. } { [%eval #-6] } (30. d8=R Bh8 31. Rxh8 Kh1 32. Rxh1 e6 33. Rf1 e5 34. Rf4 exf4#) 30... Bf6?? { (Mate in 6 → -0.97) Lost forced checkmate sequence. Kf2 was best. } { [%eval -0.97] } (30... Kf2 31. Nc6 e6 32. Nxa5 Bd4 33. Nc6 Be5 34. Nxe5 Kf3 35. Nxf3 e5 36. Nxe5#) 31. Ne6 { [%eval -0.95] } 31... Bd4?! { (-0.95 → -0.05) Inaccuracy. Bg5 was best. } { [%eval -0.05] } (31... Bg5 32. Nxg5 e6 33. Nxe6 Kf1 34. Nc5 Kf2 35. Na6 Ke3 36. Nb4 axb4 37. a5 b3 38. a6) 32. Nxd4 { [%eval 0.0] } 32... e6 { [%eval -1.0] } 33. Nxe6 { [%eval -0.16] } 33... Kf2 { [%eval -0.88] } 34. Nf4?? { (-0.88 → Mate in 1) Checkmate is now unavoidable. Nc5 was best. } { [%eval #-1] } (34. Nc5) 34... Ke2 { [%eval #-1] } 35. Nxe2# { Game ends by variant rule. } 0-1