FEN
[Event "trung"]
[Site "https://lichess.org/Kk7ZI6Ot"]
[Date "2025.03.09"]
[White "haoquang"]
[Black "mango_kaiju"]
[Result "1-0"]
[GameId "Kk7ZI6Ot"]
[UTCDate "2025.03.09"]
[UTCTime "10:19:00"]
[WhiteElo "992"]
[BlackElo "1245"]
[WhiteRatingDiff "+106"]
[BlackRatingDiff "-252"]
[Variant "Antichess"]
[TimeControl "480+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → 0.27) Lost forced checkmate sequence. g5 was best. } { [%eval 0.27] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval -0.21] } 2... gxh6?? { (-0.21 → 2.78) Blunder. Nxh6 was best. } { [%eval 2.78] } (2... Nxh6 3. g3 Bh3 4. Nxh3 g5 5. Nxg5 Ng4 6. Nxf7 Kxf7 7. Rg1) 3. e4?? { (2.78 → Mate in 14) Checkmate is now unavoidable. Nd2 was best. } { [%eval #-14] } (3. Nd2 Bh3) 3... dxe4 { [%eval #-14] } 4. dxe4 { [%eval #-13] } 4... Qxd1 { [%eval #-13] } 5. Kxd1 { [%eval #-13] } 5... Bf5 { [%eval #-13] } 6. exf5 { [%eval #-12] } 6... e6?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. b5 was best. } { [%eval #12] } (6... b5 7. Bxb5 a5 8. Bxe8 Ra7 9. Bxf7 Rb7 10. Bxg8 Rxb2 11. Bxh7 Rxb1 12. Rxb1) 7. fxe6 { [%eval #12] } 7... fxe6 { [%eval #11] } 8. Ba6?? { (Mate in 11 → 0.38) Lost forced checkmate sequence. b4 was best. } { [%eval 0.38] } (8. b4 Bxb4 9. Nc3 Bxc3 10. f4 Bxa1 11. c3 Bxc3 12. Ba6 Nxa6 13. f5 exf5) 8... bxa6?? { (0.38 → Mate in 10) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #10] } (8... Nxa6 9. a3 Bxa3 10. Rxa3 Nb8 11. Rxa7 Rxa7 12. c4 Kf7 13. b3 Ra3 14. Nxa3) 9. b3?? { (Mate in 10 → 3.83) Lost forced checkmate sequence. b4 was best. } { [%eval 3.83] } (9. b4 Bxb4 10. Nc3 Bxc3 11. f4 Bxa1 12. c3 Bxc3 13. Kd2 Bxd2 14. f5 exf5) 9... Nc6 { [%eval 4.21] } 10. b4 { [%eval 4.23] } 10... Nxb4 { [%eval 4.77] } 11. Ke2?? { (4.77 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (11. a4) 11... Nxa2 { [%eval #-11] } 12. Rxa2 { [%eval #-10] } 12... Rb8?? { (Mate in 10 → -0.29) Lost forced checkmate sequence. Rd8 was best. } { [%eval -0.29] } (12... Rd8 13. Rxa6 h5 14. Rxe6 Rd4 15. Rxe8 Ra4 16. Rxf8 Ne7 17. Rxh8 Nf5 18. Rxh7) 13. Rxa6 { [%eval -0.22] } 13... Rxb1 { [%eval -0.83] } 14. Rxa7?? { (-0.83 → -3.51) Blunder. Rxe6 was best. } { [%eval -3.51] } (14. Rxe6 Rxg1 15. Rxh6 Rxg2 16. Rxh7 Rxh2 17. R7xh2 Rxh2 18. Rxh2 Bh6 19. Rxh6 Nxh6) 14... Rxg1 { [%eval -3.08] } 15. Rxg1?? { (-3.08 → Mate in 8) Checkmate is now unavoidable. Rxc7 was best. } { [%eval #-8] } (15. Rxc7 Rxg2) 15... Kf7 { [%eval #-8] } 16. Rxc7 { [%eval #-7] } 16... h5 { [%eval #-7] } 17. Rxf7 { [%eval #-6] } 17... h4?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. h6 was best. } { [%eval #7] } (17... h6 18. Rxf8 Ne7 19. Rxh8 e5 20. Rxh6 Nf5 21. Rxh5 e4 22. Rxf5 e3 23. Kxe3#) 18. Rxh7 { [%eval #7] } 18... Rxh7 { [%eval #6] } 19. g3 { [%eval #6] } 19... hxg3 { [%eval #5] } 20. fxg3 { [%eval #5] } 20... Rxh2 { [%eval #4] } 21. Rg2?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Kf3 was best. } { [%eval 0.0] } (21. Kf3 Rxc2 22. Ke2 Rxe2 23. Rg2 Rxg2 24. g4 Rxg4#) 21... Rxg2 { [%eval 0.0] } 22. g4 { [%eval -0.27] } 22... Rxe2?? { (-0.27 → Mate in 9) Checkmate is now unavoidable. Rxg4 was best. } { [%eval #9] } (22... Rxg4 23. c4 Rxc4 24. Kd1 Rh4 25. Kc2 Nf6 26. Kd2 Bd6 27. Ke2 Ng8 28. Kd2) 23. g5 { [%eval #9] } 23... Rxc2 { [%eval #8] } 24. g6 { [%eval #8] } 24... Ba3 { [%eval #7] } 25. g7 { [%eval #7] } 25... Nh6 { [%eval #1] } 26. g8=Q { [%eval #1] } 26... Nxg8# { Game ends by variant rule. } 1-0