FEN
[Event "rated bullet game"]
[Site "https://lichess.org/Kk6SBj4h"]
[Date "2025.07.16"]
[White "gd1010"]
[Black "NeverLander_gr"]
[Result "1/2-1/2"]
[GameId "Kk6SBj4h"]
[UTCDate "2025.07.16"]
[UTCTime "15:24:49"]
[WhiteElo "1590"]
[BlackElo "1619"]
[WhiteRatingDiff "+1"]
[BlackRatingDiff "-1"]
[Variant "Standard"]
[TimeControl "60+0"]
[ECO "C20"]
[Opening "King's Pawn Game: Leonardis Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. d3 { [%eval 0.0] } { C20 King's Pawn Game: Leonardis Variation } 2... Nc6 { [%eval 0.0] } 3. g3?! { (0.00 → -0.71) Inaccuracy. Nf3 was best. } { [%eval -0.71] } (3. Nf3 Nf6 4. g3 d5 5. exd5 Nxd5 6. Bg2 Bd6 7. O-O O-O) 3... Nf6?! { (-0.71 → -0.11) Inaccuracy. d5 was best. } { [%eval -0.11] } (3... d5 4. Nc3 d4 5. Nd5 Nge7 6. Bg2 Be6 7. Nxe7 Bxe7 8. Bd2) 4. f4?! { (-0.11 → -0.97) Inaccuracy. c4 was best. } { [%eval -0.97] } (4. c4 Bc5 5. h3 d6 6. Bg2 Nd7 7. Ne2 Nf8 8. O-O h5) 4... exf4 { [%eval -0.89] } 5. gxf4?? { (-0.89 → -2.75) Blunder. Bxf4 was best. } { [%eval -2.75] } (5. Bxf4 Bc5 6. c3 O-O 7. d4 Bb6 8. Nd2 Re8 9. Be2 Nxe4) 5... Bc5 { [%eval -2.1] } 6. e5? { (-2.10 → -4.00) Mistake. b4 was best. } { [%eval -4.0] } (6. b4 Nxb4 7. Nf3 d5 8. e5 Bg4 9. Bg2 Ne4 10. Qe2 Bxf3) 6... Nd5?? { (-4.00 → -1.29) Blunder. Ne4 was best. } { [%eval -1.29] } (6... Ne4 7. Qh5 g6 8. Qh3 d5 9. f5 Bxf5 10. Qh6 Nxe5 11. dxe4 Bxe4 12. Bg5) 7. c4?? { (-1.29 → Mate in 3) Checkmate is now unavoidable. Qf3 was best. } { [%eval #-3] } (7. Qf3 Nde7) 7... Ne3?? { (Mate in 3 → -2.24) Lost forced checkmate sequence. Qh4+ was best. } { [%eval -2.24] } (7... Qh4+ 8. Kd2 Qxf4+ 9. Kc2 Nd4#) 8. Bxe3 { [%eval -2.64] } 8... Bxe3 { [%eval -2.63] } 9. a3?? { (-2.63 → Mate in 2) Checkmate is now unavoidable. Qg4 was best. } { [%eval #-2] } (9. Qg4 O-O 10. Nc3 d6 11. Qg3 Nd4 12. Nd5 Nf5 13. Qg5 Bc5 14. Qxd8 Rxd8) 9... Bxg1?? { (Mate in 2 → -2.39) Lost forced checkmate sequence. Qh4+ was best. } { [%eval -2.39] } (9... Qh4+ 10. Ke2 Qf2#) 10. Rxg1 { [%eval -2.42] } 10... Qh4+ { [%eval -2.68] } 11. Kd2? { (-2.68 → -5.22) Mistake. Rg3 was best. } { [%eval -5.22] } (11. Rg3 Nd4 12. Bg2 Qxf4 13. Nc3 O-O 14. Nd5 Qxe5+ 15. Re3 Qxh2 16. Nf6+ Kh8) 11... Qxf4+ { [%eval -5.1] } 12. Kc2 { [%eval -4.96] } 12... Qxh2+?! { (-4.96 → -3.68) Inaccuracy. Qf2+ was best. } { [%eval -3.68] } (12... Qf2+ 13. Be2 Nd4+ 14. Kd2 Nf3+ 15. Kc1 Nxg1 16. Bh5 d6 17. Nc3 O-O 18. Ne4) 13. Nd2?! { (-3.68 → -5.69) Inaccuracy. Rg2 was best. } { [%eval -5.69] } (13. Rg2 Nd4+ 14. Kc3 Qxe5 15. Nd2 d6 16. Nb3 c5 17. Nxd4 Qxd4+ 18. Kc2 O-O) 13... Qxg1 { [%eval -5.51] } 14. b4 { [%eval -6.06] } 14... O-O { [%eval -6.14] } 15. b5 { [%eval -6.39] } 15... Nxe5 { [%eval -6.36] } 16. d4 { [%eval -7.37] } 16... Qxd4 { [%eval -7.42] } 17. Kb1 { [%eval -8.05] } 17... Nxc4 { [%eval -7.1] } 18. Bxc4 { [%eval -6.59] } 18... d5 { [%eval -6.61] } 19. Nf3?! { (-6.61 → -11.85) Inaccuracy. Bf1 was best. } { [%eval -11.85] } (19. Bf1 Bf5+ 20. Ka2 Rae8 21. Nb3 Qf2+ 22. Qd2 Qxd2+ 23. Nxd2 c5 24. bxc6 bxc6) 19... Qxd1+ { [%eval -11.75] } 20. Ka2?! { (-11.75 → Mate in 1) Checkmate is now unavoidable. Kb2 was best. } { [%eval #-1] } (20. Kb2 Qxf3 21. Ba2 Qf2+ 22. Kc3 Re8 23. Bb1 Re3+ 24. Bd3 Rxd3+ 25. Kxd3 Bf5+) 20... Qxf3?! { (Mate in 1 → -12.91) Lost forced checkmate sequence. Qc2# was best. } { [%eval -12.91] } (20... Qc2#) 21. Bb3?! { (-12.91 → Mate in 5) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-5] } (21. Rf1 Qg2+ 22. Be2 Qxe2+ 23. Kb3 Qxb5+ 24. Kc3 Qxf1 25. a4 Re8 26. a5 Qf6+) 21... c5?! { (Mate in 5 → -11.00) Lost forced checkmate sequence. Qf2+ was best. } { [%eval -11.0] } (21... Qf2+ 22. Kb1 Bf5+ 23. Kc1 Qe1+ 24. Kb2 Qd2+ 25. Bc2 Qxc2#) 22. Bd1?! { (-11.00 → Mate in 8) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-8] } (22. Rc1 Bf5 23. Bc2 Rfe8 24. Bxf5 Qxf5 25. Rb1 Re2+ 26. Rb2 Rxb2+ 27. Kxb2 Qf2+) 22... Qf2+ { [%eval #-8] } 23. Kb3 { [%eval #-7] } 23... c4+ { [%eval #-6] } 24. Kb4 { [%eval #-5] } 24... a5+ { [%eval #-5] } 25. Ka4 { [%eval #-3] } 25... b6 { [%eval #-4] } 26. Rc1 { [%eval #-4] } 26... Qd2?! { (Mate in 4 → -10.70) Lost forced checkmate sequence. Qb2 was best. } { [%eval -10.7] } (26... Qb2 27. Bc2 Kh8 28. Bd1 Bd7 29. Rc3 Bxb5#) 27. Rc2 { [%eval -10.36] } 27... Qxd1?? { (-10.36 → 0.00) Blunder. Qh6 was best. } { [%eval 0.0] } { Draw by stalemate. } (27... Qh6 28. Rg2 Kh8 29. Bc2 Bd7 30. Bg6 Bxb5+ 31. Kxb5 fxg6 32. Ka4 b5+ 33. Kxb5) 1/2-1/2