FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/KiYXjGIe"]
[Date "2023.05.27"]
[Round "-"]
[White "pochin3"]
[Black "Garvit34"]
[Result "0-1"]
[GameId "KiYXjGIe"]
[UTCDate "2023.05.27"]
[UTCTime "22:07:21"]
[WhiteElo "1660"]
[BlackElo "1391"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+41"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.69] } 2. Ba6?! { (2.69 → 1.58) Inaccuracy. b4 was best. } { [%eval 1.58] } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... bxa6?? { (1.58 → 5.03) Blunder. Nxa6 was best. } { [%eval 5.03] } (2... Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5) 3. b4? { (5.03 → 2.51) Mistake. a4 was best. } { [%eval 2.51] } (3. a4 Ba3 4. Rxa3 Qf6 5. Rc3 Qxf2 6. Rxc7 Qxg2 7. Rxd7 Nxd7) 3... Bxb4 { [%eval 3.11] } 4. Qg4?? { (3.11 → 0.91) Blunder. Nh3 was best. } { [%eval 0.91] } (4. Nh3 Bxd2 5. Kxd2 Ne7 6. Ng5 Rg8 7. Nxf7 Kxf7 8. a4 h5) 4... Bxd2 { [%eval 0.67] } 5. Nxd2? { (0.67 → -0.97) Mistake. Qxg7 was best. } { [%eval -0.97] } (5. Qxg7 Bxe3 6. Qxh8 Bxc1 7. Qxg8 Be3 8. Qxh7 Bxf2 9. Qxf7 Kxf7) 5... Qh4?! { (-0.97 → -0.08) Inaccuracy. Nc6 was best. } { [%eval -0.08] } (5... Nc6 6. Qxg7 Qg5 7. Qxg8 Qxg2 8. Qxh7 Rxh7 9. Ne2 Rxh2 10. Rxh2) 6. Qxe6 { [%eval -0.75] } 6... Qxf2 { [%eval -0.23] } 7. Kxf2 { [%eval -0.51] } 7... dxe6 { [%eval -0.55] } 8. Nb1?? { (-0.55 → -2.31) Blunder. Ne2 was best. } { [%eval -2.31] } (8. Ne2 a5) 8... Nc6 { [%eval -1.62] } 9. Nd2 { [%eval -1.95] } 9... Nd4?? { (-1.95 → 0.75) Blunder. Kd7 was best. } { [%eval 0.75] } (9... Kd7) 10. exd4 { [%eval 0.77] } 10... c5 { [%eval 1.51] } 11. dxc5 { [%eval 0.31] } 11... Nf6?? { (0.31 → Mate in 9) Checkmate is now unavoidable. Ke7 was best. } { [%eval #9] } (11... Ke7 12. g4) 12. Ne4 { [%eval #9] } 12... Nxe4 { [%eval #8] } 13. c6 { [%eval #8] } 13... Nxf2 { [%eval #7] } 14. h3?? { (Mate in 7 → Mate in 11) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-11] } (14. Bf4 Nxh1 15. Bb8 Rxb8 16. Rb1 Rxb1 17. c7 Rxg1 18. c4 Rxg2 19. c5 Rxa2 20. c6 Rxh2#) 14... Nxh3 { [%eval #-11] } 15. Rxh3 { [%eval #-9] } 15... Rg8 { [%eval #-10] } 16. Rxh7 { [%eval #-9] } 16... Rh8 { [%eval #-9] } 17. Rxg7 { [%eval #-8] } 17... Kd8 { [%eval #-8] } 18. Rxf7 { [%eval #-7] } 18... Rb8 { [%eval #-7] } 19. Rxa7 { [%eval #-6] } 19... a5 { [%eval #-6] } 20. Rxa5 { [%eval #-5] } 20... e5 { [%eval #-5] } 21. Rxe5 { [%eval #-4] } 21... Ke7 { [%eval #-4] } 22. Rxe7 { [%eval #-3] } 22... Be6 { [%eval #-3] } 23. Rxe6 { [%eval #-2] } 23... Rbe8?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. Rb2 was best. } { [%eval #8] } (23... Rb2 24. Bxb2 Rh3 25. gxh3#) 24. Rxe8 { [%eval #8] } 24... Rxe8 { [%eval #7] } 25. Ne2 { [%eval #7] } 25... Rxe2 { [%eval #6] } 26. Bd2 { [%eval #6] } 26... Rxd2 { [%eval #5] } 27. Rb1 { [%eval #5] } 27... Rxg2 { [%eval #4] } 28. Rd1?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. a4 was best. } { [%eval #-5] } (28. a4 Rxc2 29. a5 Rxc6 30. a6 Rxa6 31. Rb6 Rxb6#) 28... Rxc2 { [%eval #-5] } 29. Rb1 { [%eval #-4] } 29... Rxc6 { [%eval #-4] } 30. Rc1 { [%eval #-3] } 30... Rxc1 { [%eval #-3] } 31. a4 { [%eval #-2] } 31... Rb1 { [%eval #-2] } 32. a5 { [%eval #-1] } 32... Rb6 { [%eval #-1] } 33. axb6# { Game ends by variant rule. } 0-1