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[Event "Rated King of the Hill game"] [Site "https://lichess.org/KgMli608"] [Date "2022.11.07"] [White "panther2016"] [Black "Pawn_Street_Blues"] [Result "1-0"] [UTCDate "2022.11.07"] [UTCTime "18:31:24"] [WhiteElo "1686"] [BlackElo "2041"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-10"] [Variant "King of the Hill"] [TimeControl "30+0"] [ECO "C20"] [Opening "King's Pawn Game: Beyer Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5 2. d4 d5?? { (0.71 → 2.51) Blunder. exd4 was best. } { C20 King's Pawn Game: Beyer Gambit } (2... exd4 3. Qxd4 Nc6 4. Qc4 f5 5. Nc3 Bb4 6. Bd2 Bxc3 7. Bxc3) 3. dxe5 dxe4 4. Qxd8+ Kxd8 5. Kd2?? { (3.46 → 0.00) Blunder. Nc3 was best. } (5. Nc3) 5... f5 6. Ke3?? { (0.19 → -4.45) Blunder. Bc4 was best. } (6. Bc4 Nc6) 6... Nc6 7. g4?! { (-4.62 → -6.04) Inaccuracy. b4 was best. } (7. b4 Nh6) 7... Bc5+ 8. Kf4 g6? { (-7.46 → -3.62) Mistake. g5+ was best. } (8... g5+ 9. Kg3 Ke7 10. Nc3 Nxe5 11. Bxg5+ Nf6 12. b4 Bxb4 13. Nd5+ Kd6 14. Nxf6 Nd3 15. f4) 9. gxf5?! { (-3.62 → -4.71) Inaccuracy. Bc4 was best. } (9. Bc4) 9... gxf5 10. Bh3? { (-4.90 → -11.27) Mistake. Nc3 was best. } (10. Nc3 Nge7) 10... Nh6?? { (-11.27 → 0.00) Blunder. Nge7 was best. } (10... Nge7) 11. Kg5?? { (0.00 → -16.68) Blunder. Ne2 was best. } (11. Ne2 Ne7 12. Rd1+ Ke8 13. Nbc3 Ng6+ 14. Kg3 Rg8 15. Bxh6 Nxe5+ 16. Kf4 Ng6+ 17. Kg3) 11... Ke7 12. Bxf5?! { (-16.85 → Mate in 6) Checkmate is now unavoidable. Nc3 was best. } (12. Nc3 Nxe5) 12... Bxf5 13. Kf4 Ke6 14. Nc3 Bd6?! { (Mate in 4 → -41.07) Lost forced checkmate sequence. Rhg8 was best. } (14... Rhg8 15. h3 Raf8 16. Nf3 exf3 17. Re1 Bxc2#) 15. exd6?! { (-41.07 → Mate in 4) Checkmate is now unavoidable. Nf3 was best. } (15. Nf3 Be7) 15... Nd4?! { (Mate in 4 → -33.30) Lost forced checkmate sequence. Rhg8 was best. } (15... Rhg8 16. h3 Nb4 17. Nf3 Nd5+ 18. Nxd5 Kxd5#) 16. Be3 Ne2+?? { (-27.11 → 19.24) Blunder. Rhf8 was best. } (16... Rhf8 17. Bxd4 Bg6+ 18. Ke3 Ng4+ 19. Kd2 c5 20. Bg7 Rxf2+ 21. Kc1 e3 22. Nh3 Rxc2+ 23. Kd1) 17. Ngxe2 Rhf8?! { (19.05 → Mate in 3) Checkmate is now unavoidable. Rhe8 was best. } (17... Rhe8 18. Nd4+) 18. Rad1?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Nd4+ was best. } (18. Nd4+ Kf6 19. Nxe4+ Kf7 20. Ke5#) 18... Bh3+?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Bg6+ was best. } (18... Bg6+ 19. Kg3 Ke5#) 19. Kxe4# { Game ends by variant rule. } 1-0