- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/KaAtCxrA"] [Date "2024.11.28"] [White "cbmd"] [Black "HorsePowerMate"] [Result "0-1"] [GameId "KaAtCxrA"] [UTCDate "2024.11.28"] [UTCTime "03:45:09"] [WhiteElo "2307"] [BlackElo "1731"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval -0.17] } 1... g5 { [%eval -0.12] } 2. Nxg5 { [%eval -0.1] } 2... Bh6 { [%eval 0.07] } 3. Nxh7 { [%eval 0.0] } 3... Rxh7 { [%eval 0.25] } 4. f4 { [%eval 0.04] } 4... Bxf4 { [%eval 0.0] } 5. d3 { [%eval 0.0] } 5... Bxc1 { [%eval 0.0] } 6. Qxc1 { [%eval 0.0] } 6... Rxh2 { [%eval 0.01] } 7. Rxh2 { [%eval 0.0] } 7... d6?! { (0.00 → 0.85) Inaccuracy. c6 was best. } { [%eval 0.85] } (7... c6 8. Nd2 Nh6 9. Rxh6 Qa5 10. Rxc6 Nxc6 11. Kd1 Qxa2 12. Rxa2) 8. g4 { [%eval 0.51] } 8... Bxg4 { [%eval 0.84] } 9. Qh6? { (0.84 → -0.71) Mistake. Qe3 was best. } { [%eval -0.71] } (9. Qe3 Bxe2) 9... Bxe2 { [%eval -0.6] } 10. Kxe2 { [%eval -0.92] } 10... Nxh6 { [%eval -1.3] } 11. Rxh6 { [%eval -0.53] } 11... e6?! { (-0.53 → 0.44) Inaccuracy. Nd7 was best. } { [%eval 0.44] } (11... Nd7 12. Rxd6) 12. Rxe6 { [%eval -0.07] } 12... fxe6 { [%eval 0.5] } 13. d4?? { (0.50 → -2.46) Blunder. Na3 was best. } { [%eval -2.46] } (13. Na3) 13... Qf6?? { (-2.46 → Mate in 8) Checkmate is now unavoidable. e5 was best. } { [%eval #8] } (13... e5 14. dxe5 dxe5 15. Kd1 Qxd1 16. Nd2 Qxf1 17. Nxf1 Nd7 18. c4 b5 19. cxb5) 14. Bh3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Kf3 was best. } { [%eval #-10] } (14. Kf3 Qxd4 15. b4 Qxa1 16. a4 Qxb1 17. Bc4 Qxc2 18. Bxe6 Qxa4 19. Bg4 Qxb4) 14... Qxd4 { [%eval #-10] } 15. Bxe6 { [%eval #-9] } 15... Qxb2 { [%eval #-9] } 16. Bd5 { [%eval #-7] } 16... Qxc2 { [%eval #-7] } 17. Bxb7 { [%eval #-6] } 17... Qxe2 { [%eval #-6] } 18. Bxa8 { [%eval #-5] } 18... Qxa2 { [%eval #-5] } 19. Rxa2 { [%eval #-4] } 19... Na6 { [%eval #-5] } 20. Rxa6 { [%eval #-4] } 20... d5 { [%eval #-4] } 21. Bxd5 { [%eval #-3] } 21... Ke7 { [%eval #-3] } 22. Rxa7 { [%eval #-2] } 22... Kf8 { [%eval #-2] } 23. Rxc7 { [%eval #-1] } 23... Kg8 { [%eval #-1] } 24. Bxg8# { Game ends by variant rule. } 0-1