- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/KZB2LLSZ"] [Date "2023.04.03"] [White "TipsChess_Official"] [Black "kaikyishiy"] [Result "0-1"] [GameId "KZB2LLSZ"] [UTCDate "2023.04.03"] [UTCTime "00:40:02"] [WhiteElo "1199"] [BlackElo "1564"] [WhiteRatingDiff "-27"] [BlackRatingDiff "+1"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e6 { [%eval 2.69] } 2. b4 { [%eval 1.51] } 2... Bxb4 { [%eval 1.86] } 3. Nc3?? { (1.86 → -9.65) Blunder. Ba6 was best. } { [%eval -9.65] } (3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5 7. Bxc5 Qf6) 3... Bxc3 { [%eval -8.33] } 4. dxc3 { [%eval -11.32] } 4... Ne7?? { (-11.32 → -3.04) Blunder. b5 was best. } { [%eval -3.04] } (4... b5 5. Bxb5 c6 6. Bxc6 Nxc6 7. Qxd7 Kxd7 8. Kd1 Nge7 9. g4) 5. Qxd7 { [%eval -3.55] } 5... Kxd7 { [%eval -3.15] } 6. Ba6 { [%eval -3.46] } 6... Nxa6 { [%eval -3.17] } 7. Nf3?? { (-3.17 → Mate in 13) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-13] } (7. Ba3 Rb8) 7... Nb4 { [%eval #-13] } 8. cxb4 { [%eval #-12] } 8... c5 { [%eval #-12] } 9. bxc5 { [%eval #-11] } 9... e5 { [%eval #-11] } 10. Nxe5 { [%eval #-10] } 10... Kc7 { [%eval #-10] } 11. Nxf7 { [%eval #-9] } 11... Qd3 { [%eval #-10] } 12. Nxh8 { [%eval #-9] } 12... Qxe3 { [%eval #-9] } 13. Bxe3 { [%eval #-8] } 13... g5 { [%eval #-8] } 14. Bxg5 { [%eval #-7] } 14... a6 { [%eval #-9] } 15. Bxe7 { [%eval #-8] } 15... Bh3?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Kd8 was best. } { [%eval #10] } (15... Kd8 16. Bxd8 b5 17. cxb6 Ra7 18. bxa7 a5 19. Bxa5 Bh3 20. gxh3 h5 21. Bc7 h4 22. Bg3) 16. gxh3 { [%eval #10] } 16... Rxh8 { [%eval #9] } 17. Bd6? { (Mate in 9 → 8.07) Lost forced checkmate sequence. Bf8 was best. } { [%eval 8.07] } (17. Bf8 Rxf8 18. f3 Rxf3 19. Rg1 Rxh3 20. Rd1 Rxh2 21. Rg2 Rxg2 22. Ke2 Rxe2 23. Rd2 Rxd2) 17... Kxd6 { [%eval 9.93] } 18. cxd6 { [%eval 8.75] } 18... a5 { [%eval 9.6] } 19. a4?? { (9.60 → Mate in 4) Checkmate is now unavoidable. Rg1 was best. } { [%eval #-4] } (19. Rg1 Ra8) 19... b5 { [%eval #-4] } 20. axb5 { [%eval #-3] } 20... a4 { [%eval #-5] } 21. Rxa4 { [%eval #-4] } 21... Ra8 { [%eval #-4] } 22. Rxa8 { [%eval #-3] } 22... h5 { [%eval #-3] } 23. h4# { Game ends by variant rule. } 0-1