FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/KVI8EjnS"]
[Date "2026.04.25"]
[Round "-"]
[White "yousefzTT"]
[Black "Blgn"]
[Result "1-0"]
[GameId "KVI8EjnS"]
[UTCDate "2026.04.25"]
[UTCTime "20:27:06"]
[WhiteElo "1746"]
[BlackElo "1258"]
[WhiteRatingDiff "+68"]
[BlackRatingDiff "-67"]
[Variant "Antichess"]
[TimeControl "900+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. f3?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b4 was best. } { [%eval #-15] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... Nf6?? { (Mate in 15 → 2.84) Lost forced checkmate sequence. b5 was best. } { [%eval 2.84] } (2... b5 3. Bxb5 Qg5 4. Bxd7 Qxg2 5. Bxc8 Qxg1 6. Rxg1 g5 7. Rxg5) 3. Na3?? { (2.84 → Mate in 15) Checkmate is now unavoidable. b4 was best. } { [%eval #-15] } (3. b4 Bxb4 4. d4 Nxe4 5. fxe4 Bxe1 6. Qxe1 exd4 7. Ba6 bxa6 8. Bg5 Qxg5) 3... Nxe4 { [%eval #-15] } 4. fxe4 { [%eval #-14] } 4... Bxa3 { [%eval #-14] } 5. bxa3 { [%eval #-13] } 5... d5?? { (Mate in 13 → 0.08) Lost forced checkmate sequence. b5 was best. } { [%eval 0.08] } (5... b5 6. Bxb5 d5 7. Bxe8 dxe4 8. Bxf7 Qxd2 9. Qxd2 Re8 10. Bxe8 h5 11. Bxh5) 6. exd5 { [%eval -1.27] } 6... Qxd5 { [%eval 0.07] } 7. d4?? { (0.07 → Mate in 13) Checkmate is now unavoidable. Qh5 was best. } { [%eval #-13] } (7. Qh5 Qxa2 8. Qxe5 Qxa1 9. Qxe8 Qxc1 10. Qxf7 Qxa3 11. Qxc7 Qa1 12. Qxc8 Qxe1) 7... exd4?? { (Mate in 13 → 0.00) Lost forced checkmate sequence. Qxa2 was best. } { [%eval 0.0] } (7... Qxa2 8. Rxa2 exd4 9. Qxd4 g5 10. Qxh8 Bg4 11. Qxe8 b6 12. Bxg5 a6 13. Bxa6) 8. Qxd4 { [%eval -0.07] } 8... Qxd4?? { (-0.07 → Mate in 11) Checkmate is now unavoidable. Qxa2 was best. } { [%eval #11] } (8... Qxa2 9. Qxg7 Qxa3 10. Rxa3 b5 11. Rxa7 Rxa7 12. Bxb5 Ra3 13. Bxa3 Nc6 14. Bxc6) 9. a4?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-10] } (9. Ne2 Qxa1 10. g4 Bxg4 11. Kd1 Qxa2 12. Nd4 Qxc2 13. Nxc2 Bxd1 14. Bb5 Bxc2) 9... Qxa1?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qxg1 was best. } { [%eval #9] } (9... Qxg1 10. Rxg1 Bh3 11. gxh3 Kd7 12. Rxg7 h5 13. Rxf7 Nc6 14. Rxd7 a5 15. Rxc7) 10. a5 { [%eval #9] } 10... Qxc1 { [%eval #9] } 11. a6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. a4 was best. } { [%eval #-11] } (11. a4 Qxc2 12. g4 Qxa4 13. Nf3 Bxg4 14. Nd4 Qxa5 15. Kd1 Bxd1 16. Nf3 Bxf3) 11... Nxa6 { [%eval #-15] } 12. Bxa6 { [%eval #-14] } 12... bxa6?? { (Mate in 14 → Mate in 6) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #6] } (12... Qxc2 13. Bxb7 Qxg2 14. Bxc8 Rxc8 15. Nf3 Qxh2 16. Nxh2 g5 17. Kf2 g4 18. Nxg4) 13. h4 { [%eval #7] } 13... Qxe1 { [%eval #6] } 14. h5?? { (Mate in 6 → Mate in 10) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-10] } (14. Nh3 Bxh3 15. gxh3 Qxh4 16. Rd1 Qxh3 17. c3 Qxc3 18. a3 Qxa3 19. Ra1 Qxa1#) 14... Qxg1 { [%eval #-10] } 15. Rxg1 { [%eval #-9] } 15... Bf5?? { (Mate in 9 → Mate in 5) Lost forced checkmate sequence. Bh3 was best. } { [%eval #5] } (15... Bh3 16. gxh3 h6 17. Rxg7 f5 18. Rxc7 Rb8 19. Rxa7 a5 20. Rxa5 Rb4 21. Rxf5) 16. Rh1 { [%eval #5] } 16... Bxc2 { [%eval #4] } 17. Rd1 { [%eval #4] } 17... Bxd1 { [%eval #3] } 18. g4 { [%eval #3] } 18... Bxg4 { [%eval #2] } 19. a4 { [%eval #2] } 19... Bxh5 { [%eval #1] } 20. a5 { [%eval #1] } 20... Rb8# { Game ends by variant rule. } 1-0
