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[Event "rated variant:antichess game"] [Site "https://lichess.org/KOpTiGD5"] [Date "2026.05.01"] [Round "-"] [White "XianVGX"] [Black "Kavinchezhiyan"] [Result "1-0"] [GameId "KOpTiGD5"] [UTCDate "2026.05.01"] [UTCTime "12:47:13"] [WhiteElo "913"] [BlackElo "908"] [WhiteRatingDiff "+32"] [BlackRatingDiff "-80"] [Variant "Antichess"] [TimeControl "1500+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... g5 { [%eval 0.77] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 1.89] } 4. Bh3?? { (1.89 → Mate in 14) Checkmate is now unavoidable. e3 was best. } { [%eval #-14] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh3 { [%eval #-14] } 5. Nxh3 { [%eval #-13] } 5... g5 { [%eval #-13] } 6. Nxg5 { [%eval #-12] } 6... Bh6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. Kf7 was best. } { [%eval #14] } (6... Kf7 7. Nxf7 d5 8. Nxd8 Bh3 9. Nxb7 c5 10. Nxc5 Be6 11. Nxe6 d4 12. Nxf8) 7. Nf7?? { (Mate in 14 → -1.21) Lost forced checkmate sequence. c4 was best. } { [%eval -1.21] } (7. c4 Bxg5 8. Qb3 Bxd2 9. Qxb7 Bxc1 10. Qxa8 Bxb2 11. Qxb8 Bxa1 12. Qxc8 Qxc8) 7... Bxd2?! { (-1.21 → -0.33) Inaccuracy. Kxf7 was best. } { [%eval -0.33] } (7... Kxf7) 8. Nxd8 { [%eval -0.14] } 8... Bxc1?? { (-0.14 → Mate in 11) Checkmate is now unavoidable. Kxd8 was best. } { [%eval #11] } (8... Kxd8 9. Kxd2) 9. Nxb7 { [%eval #11] } 9... Bxb7 { [%eval #10] } 10. Qxd7 { [%eval #10] } 10... Bxh1 { [%eval #9] } 11. Qxe7 { [%eval #9] } 11... Bxb2 { [%eval #8] } 12. Qxc7 { [%eval #8] } 12... Bxa1 { [%eval #7] } 13. Qxb8 { [%eval #7] } 13... Rxb8 { [%eval #6] } 14. a4 { [%eval #6] } 14... Rxb1 { [%eval #5] } 15. Kd1?? { (Mate in 5 → -1.27) Lost forced checkmate sequence. h4 was best. } { [%eval -1.27] } (15. h4 Rxe1 16. h5 Rxe2 17. a5 Rxc2 18. h6 Nxh6 19. a6 Rxf2#) 15... Rxd1 { [%eval -0.92] } 16. f3?? { (-0.92 → Mate in 9) Checkmate is now unavoidable. e4 was best. } { [%eval #-9] } (16. e4) 16... Bxf3 { [%eval #-9] } 17. exf3 { [%eval #-8] } 17... Rd3 { [%eval #-8] } 18. cxd3 { [%eval #-7] } 18... Nf6 { [%eval #-8] } 19. d4 { [%eval #-7] } 19... Bxd4 { [%eval #-7] } 20. h4 { [%eval #-5] } 20... Ng4 { [%eval #-5] } 21. fxg4 { [%eval #-4] } 21... Bh8 { [%eval #-5] } 22. a5 { [%eval #-4] } 22... Kd7 { [%eval #-5] } 23. a6 { [%eval #-4] } 23... Ke6 { [%eval #-4] } 24. h5 { [%eval #-3] } 24... Kd6 { [%eval #-4] } 25. h6 { [%eval #-3] } 25... Kc6 { [%eval #-4] } 26. g5 { [%eval #-3] } 26... Kb6?? { (Mate in 3 → Mate in 4) Lost forced checkmate sequence. Bf6 was best. } { [%eval #4] } (26... Bf6 27. gxf6 Kd7 28. f7 Ke8 29. fxe8=K#) 27. g6 { [%eval #4] } 27... Kxa6 { [%eval #3] } 28. g7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. h7 was best. } { [%eval 0.0] } (28. h7 Kb5 29. g7 Bxg7 30. h8=R Bxh8#) 28... Bxg7 { [%eval 0.0] } 29. hxg7 { [%eval 0.0] } 29... Kb5?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Kb7 was best. } { [%eval #8] } (29... Kb7 30. g8=B Kb6 31. Be6 Ka6 32. Bb3 Kb6) 30. g8=B?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. g8=R was best. } { [%eval #-2] } (30. g8=R Kc4 31. Rg3 Kc5 32. Rg4 Kc6 33. Rh4 Kb6 34. Rd4 a6 35. Rb4 Kb7) 30... Kc5?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Kc4 was best. } { [%eval #1] } (30... Kc4 31. Bxc4 a6 32. Bxa6#) 31. Bc4 { [%eval #1] } 31... Kxc4# { Game ends by variant rule. } 1-0