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[Event "rated Antichess game"] [Site "https://lichess.org/KOATNJUQ"] [Date "2025.09.28"] [White "AladushekTheFirst"] [Black "MARKOBKA"] [Result "0-1"] [GameId "KOATNJUQ"] [UTCDate "2025.09.28"] [UTCTime "06:53:49"] [WhiteElo "1726"] [BlackElo "1401"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Ba6?! { (1.19 → 2.28) Inaccuracy. e6 was best. } { [%eval 2.28] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 1.53] } 3... Qxd7?? { (1.53 → 4.22) Blunder. Nxd7 was best. } { [%eval 4.22] } (3... Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3) 4. Qg4?? { (4.22 → 1.24) Blunder. c4 was best. } { [%eval 1.24] } (4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2 Rxa2 8. b3 Rxd2) 4... Qxd2 { [%eval 0.9] } 5. Qxg7?? { (0.90 → Mate in 17) Checkmate is now unavoidable. Bxd2 was best. } { [%eval #-17] } (5. Bxd2 g5 6. Qxg5 Bf1 7. Qxg8 Rxg8 8. Kxf1 Rxg2 9. Kxg2 e5) 5... Qxf2?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #11] } (5... Qxc2 6. Qxf7 Qxc1 7. Qxg8 Rxg8 8. f4 Rxg2 9. Nf3 Rxb2 10. Rf1) 6. Kxf2 { [%eval #11] } 6... Bxg7 { [%eval #10] } 7. Bd2 { [%eval #10] } 7... Bxb2 { [%eval #9] } 8. g3 { [%eval #10] } 8... Bxa1 { [%eval #9] } 9. Kf1 { [%eval #9] } 9... Bxf1 { [%eval #8] } 10. Nh3 { [%eval #8] } 10... Bxh3 { [%eval #7] } 11. Rf1 { [%eval #7] } 11... Bxf1 { [%eval #6] } 12. h3?? { (Mate in 6 → -4.31) Lost forced checkmate sequence. c4 was best. } { [%eval -4.31] } (12. c4 Bxc4 13. h4 Bxa2 14. e4 Bxb1 15. e5 Bxe5 16. h5 Bxg3 17. Bh6 Nxh6#) 12... Bxh3 { [%eval -5.0] } 13. g4 { [%eval -5.05] } 13... Bxg4 { [%eval -5.03] } 14. Bc3?! { (-5.03 → -7.83) Inaccuracy. c3 was best. } { [%eval -7.83] } (14. c3 Bxc3) 14... Bxc3 { [%eval -7.46] } 15. Nxc3 { [%eval -7.61] } 15... Bd1 { [%eval -6.01] } 16. Nxd1 { [%eval -6.84] } 16... Nc6 { [%eval -6.25] } 17. Nb2 { [%eval -7.13] } 17... Nd4 { [%eval -7.18] } 18. exd4 { [%eval -7.3] } 18... e5 { [%eval -7.38] } 19. dxe5 { [%eval -6.7] } 19... Nf6 { [%eval -6.69] } 20. exf6 { [%eval -7.47] } 20... h5 { [%eval -7.9] } 21. Nc4 { [%eval -6.69] } 21... Rh7 { [%eval -6.15] } 22. Nd6?? { (-6.15 → Mate in 16) Checkmate is now unavoidable. Nb6 was best. } { [%eval #-16] } (22. Nb6 cxb6 23. c4 Rb8 24. c5 bxc5 25. a4 h4 26. a5 Rb7 27. a6 h3) 22... cxd6 { [%eval -6.69] } 23. a4?? { (-6.69 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (23. c4 Rb8) 23... Ke7 { [%eval #-12] } 24. fxe7 { [%eval #-12] } 24... Rf8 { [%eval #-12] } 25. exf8=B { [%eval #-4] } 25... f5?? { (Mate in 4 → -3.42) Lost forced checkmate sequence. f6 was best. } { [%eval -3.42] } (25... f6 26. Bxd6 Re7 27. Bxe7 h4 28. Bxf6 a5 29. Bxh4#) 26. Bxd6 { [%eval -3.22] } 26... f4 { [%eval -3.14] } 27. Bxf4 { [%eval -2.43] } 27... Rc7 { [%eval #-21] } 28. Bxc7 { [%eval #-20] } 28... a5 { [%eval -6.83] } 29. Bxa5 { [%eval -4.84] } 29... h4 { [%eval -3.68] } 30. Be1?? { (-3.68 → Mate in 16) Checkmate is now unavoidable. Bd8 was best. } { [%eval #-16] } (30. Bd8 h3) 30... h3 { [%eval -3.53] } 31. Bf2?? { (-3.53 → Mate in 11) Checkmate is now unavoidable. c4 was best. } { [%eval #-11] } (31. c4 h2) 31... h2 { [%eval #-11] } 32. a5 { [%eval #-5] } 32... h1=R { [%eval #-5] } 33. Bh4 { [%eval #-4] } 33... Rxh4 { [%eval #-4] } 34. c4 { [%eval #-3] } 34... Rxc4 { [%eval #-3] } 35. a6 { [%eval #-2] } 35... Rb4 { [%eval #-2] } 36. a7 { [%eval #-1] } 36... Rb8 { [%eval #-1] } 37. axb8=K# { Game ends by variant rule. } 0-1