FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/KK4bBkve"]
[Date "2022.07.12"]
[Round "-"]
[White "Roberto_69"]
[Black "lichess AI level 2"]
[Result "1-0"]
[GameId "KK4bBkve"]
[UTCDate "2022.07.12"]
[UTCTime "20:46:42"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3 { [%eval 0.0] } 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.01] } 2... h5?! { (-0.01 → 0.83) Inaccuracy. Bg7 was best. } { [%eval 0.83] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxf7 { [%eval 0.24] } 3... Kxf7 { [%eval 0.66] } 4. e3?? { (0.66 → -2.01) Blunder. Rg1 was best. } { [%eval -2.01] } (4. Rg1 Kf6 5. Rh1 Kf7 6. g4 hxg4 7. Bh3 Rxh3 8. Rg1 Rxh2) 4... Nh6 { [%eval -0.98] } 5. Qxh5 { [%eval -23.03] } 5... a6?? { (-23.03 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (5... b5) 6. Qxh6?? { (Mate in 15 → 1.73) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 1.73] } (6. Bxa6 Nxa6 7. Qxf7 Nxf7 8. Rg1 Rxh2 9. b4 Nxb4 10. a4 Nxc2 11. e4 Nxe1 12. Rxe1 Rxg2) 6... Bxh6?! { (1.73 → 2.98) Inaccuracy. Rxh6 was best. } { [%eval 2.98] } (6... Rxh6 7. Bxa6) 7. Bxa6 { [%eval 1.61] } 7... Bxe3 { [%eval 2.5] } 8. fxe3 { [%eval 2.01] } 8... Rxh2 { [%eval 1.5] } 9. Rxh2 { [%eval 2.27] } 9... bxa6?? { (2.27 → Mate in 11) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #11] } (9... Rxa6 10. Rh8) 10. Rh8 { [%eval #11] } 10... Qxh8 { [%eval #10] } 11. Na3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (11. b4 Qxa1 12. e4 Qxa2 13. d4 Qxc2 14. Na3 Qxg2 15. Ke2 Qxe4 16. Kf1 Qxd4 17. Bh6 Qxb4) 11... Qxb2 { [%eval #-9] } 12. Bxb2 { [%eval #-8] } 12... e5 { [%eval #-8] } 13. Bxe5 { [%eval #-7] } 13... Kg8?? { (Mate in 7 → 0.62) Lost forced checkmate sequence. a5 was best. } { [%eval 0.62] } (13... a5 14. Bxc7 Na6 15. Bxa5 Nb4 16. Bxb4 Rxa3 17. Bxa3 d6 18. Bxd6 Bh3 19. gxh3 Ke7 20. Bxe7#) 14. Bxc7 { [%eval 0.78] } 14... Nc6?? { (0.78 → Mate in 8) Checkmate is now unavoidable. Ra7 was best. } { [%eval #8] } (14... Ra7) 15. Bb8 { [%eval #9] } 15... Rxb8 { [%eval #8] } 16. Nb5 { [%eval #8] } 16... Rxb5 { [%eval #6] } 17. Rb1 { [%eval #6] } 17... Rxb1 { [%eval #5] } 18. d3 { [%eval #5] } 18... Rxe1 { [%eval #4] } 19. c3 { [%eval #5] } 19... Rxe3 { [%eval #4] } 20. g3 { [%eval #4] } 20... Rxd3 { [%eval #3] } 21. a3 { [%eval #3] } 21... Rxc3 { [%eval #2] } 22. g4?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. a4 was best. } { [%eval #-10] } (22. a4 Rxg3 23. a5 Nxa5#) 22... Rxa3 { [%eval #-10] } 23. g5 { [%eval #-9] } 23... d5?? { (Mate in 9 → -0.95) Lost forced checkmate sequence. Kf8 was best. } { [%eval -0.95] } (23... Kf8 24. g6 Ke7 25. g7 d6 26. g8=K Kf7 27. Kxf7 Be6 28. Kxe6 Ra4 29. Kxd6 Rb4 30. Kxc6) 24. g6 { [%eval -0.37] } 24... Kh7 { [%eval -0.38] } 25. gxh7 { [%eval -0.36] } 25... Ne5 { [%eval -0.08] } 26. h8=K?? { (-0.08 → -4.02) Blunder. h8=B was best. } { [%eval -4.02] } (26. h8=B Rg3 27. Bxe5 Be6 28. Bxg3 d4 29. Be1 d3 30. Bc3 Bg8 31. Bd2 Bh7 32. Ba5 Be4) 26... Bf5?? { (-4.02 → Mate in 1) Checkmate is now unavoidable. a5 was best. } { [%eval #1] } (26... a5) 27. Kh7 { [%eval #1] } 27... Bxh7# { Game ends by variant rule. } 1-0