- Blind mode tutorial
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[Event "Hourly Atomic Arena"] [Site "https://lichess.org/KJf1lG0z"] [Date "2025.10.02"] [White "alifh4444"] [Black "slow-ripple"] [Result "1-0"] [GameId "KJf1lG0z"] [UTCDate "2025.10.02"] [UTCTime "04:33:07"] [WhiteElo "1759"] [BlackElo "2051"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-10"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 3.16] } 1... e6 { [%eval 3.5] } 2. Nf3 { [%eval 3.33] } 2... f6?! { (3.33 → 4.87) Inaccuracy. Qf6 was best. } { [%eval 4.87] } (2... Qf6 3. c3 Bc5 4. Bb5 Kf8 5. d4 Nh6 6. Qa4 Qf5 7. e4) 3. Nd4 { [%eval 2.09] } 3... Bb4?? { (2.09 → 6.74) Blunder. c6 was best. } { [%eval 6.74] } (3... c6 4. Nc3 Nh6 5. h3 b5 6. Nb3 a5 7. Nc5 Bxc5 8. Bd3) 4. c3 { [%eval 6.61] } 4... Nh6 { [%eval 8.35] } 5. Nb5 { [%eval 8.18] } 5... Ng4 { [%eval 8.34] } 6. f4 { [%eval 8.75] } 6... c6 { [%eval 8.44] } 7. Nc7+?! { (8.44 → 5.18) Inaccuracy. h3 was best. } { [%eval 5.18] } (7. h3 Nh2 8. Rxh2 h5 9. Nxa7 Be7 10. d4 d5 11. Na3 b5) 7... Kf8 { [%eval 5.57] } 8. h3 { [%eval 3.9] } 8... Nh2 { [%eval 3.95] } 9. Rxh2 { [%eval 4.15] } 9... g6 { [%eval 3.8] } 10. Nxa8 { [%eval 3.65] } 10... Be7 { [%eval 3.61] } 11. b4 { [%eval 3.47] } 11... b5 { [%eval 3.87] } 12. d4 { [%eval 3.84] } 12... d5 { [%eval 3.68] } 13. f5 { [%eval 3.53] } 13... exf5 { [%eval 3.53] } 14. e4 { [%eval 3.78] } 14... h6 { [%eval 3.79] } 15. e5 { [%eval 3.21] } 15... Bf5? { (3.21 → 5.42) Mistake. f5 was best. } { [%eval 5.42] } (15... f5) 16. exf6?? { (5.42 → 0.00) Blunder. Bd3 was best. } { [%eval 0.0] } (16. Bd3 Be4) 16... Qe7+?? { (0.00 → 7.84) Blunder. Qh4+ was best. } { [%eval 7.84] } (16... Qh4+ 17. g3 Qe4+ 18. Be3 Qf3 19. Qxf3 Rh7 20. Bg2 Re7+ 21. Kd2 Re1 22. a4) 17. Be3 { [%eval 7.91] } 17... Qe4 { [%eval 13.88] } 18. Bd3 { [%eval 14.0] } 18... Ke7?! { (14.00 → Mate in 4) Checkmate is now unavoidable. Rh7 was best. } { [%eval #4] } (18... Rh7 19. Qg4) 19. Qg4?! { (Mate in 4 → 14.83) Lost forced checkmate sequence. Bxe4 was best. } { [%eval 14.83] } (19. Bxe4 Kd8 20. Qe2 Kc7 21. Qe7+ Kc8 22. Qc7#) 19... Qxg4 { [%eval 14.84] } 20. Bf4 { [%eval 14.53] } 20... Kd7 { [%eval 14.61] } 21. Nd2 { [%eval 14.55] } 21... c5 { [%eval 15.67] } 22. bxc5 { [%eval 15.28] } 22... Rd8 { [%eval 15.82] } 23. O-O-O { [%eval 15.0] } 23... Rc8?! { (15.00 → Mate in 10) Checkmate is now unavoidable. Re8 was best. } { [%eval #10] } (23... Re8 24. Be5) 24. Re1 { [%eval #9] } 24... Rxc3 { [%eval #9] } 25. Re7+ { [%eval #8] } 25... Kd8 { [%eval #8] } 26. Bc7+ { [%eval #7] } 26... Kc8 { [%eval #7] } 27. Rd7 { [%eval #10] } 27... a5 { [%eval #4] } 28. Rd8+ { [%eval #3] } 28... Kb7 { [%eval #3] } 29. Rb8+ { [%eval #2] } 29... Ka7 { [%eval #2] } 30. Bb6+ { [%eval #1] } 30... Ka6 { [%eval #1] } 31. Bxa5# { Game ends by variant rule. } 1-0