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[Event "rated Antichess game"] [Site "https://lichess.org/KGifyrjC"] [Date "2024.11.09"] [White "Insert_Good_Name"] [Black "I_I_IAKAL"] [Result "1-0"] [GameId "KGifyrjC"] [UTCDate "2024.11.09"] [UTCTime "18:09:22"] [WhiteElo "1047"] [BlackElo "1197"] [WhiteRatingDiff "+47"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "240+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... e6 { [%eval 0.25] } 2. Ba6 { [%eval 0.0] } 2... bxa6? { (0.00 → 1.21) Mistake. Nxa6 was best. } { [%eval 1.21] } (2... Nxa6 3. Qf3 Qg5 4. Qxb7 Qxg2 5. Qxa7 Rxa7 6. a4 Qxg1 7. Rxg1) 3. d3? { (1.21 → 0.00) Mistake. a4 was best. } { [%eval 0.0] } (3. a4 a5 4. c4 Nc6 5. e4 d5 6. cxd5 exd5 7. exd5 Qxd5) 3... Ba3 { [%eval 0.0] } 4. bxa3? { (0.00 → -1.22) Mistake. Nxa3 was best. } { [%eval -1.22] } (4. Nxa3 Qe7) 4... Nc6?! { (-1.22 → -0.36) Inaccuracy. c5 was best. } { [%eval -0.36] } (4... c5 5. c4) 5. Qd2?? { (-0.36 → Mate in 14) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-14] } (5. Kd2 Nge7 6. a4 Rf8 7. Ne2 Rb8 8. Bb2 Rxb2 9. a5 Nxa5) 5... Nb4?? { (Mate in 14 → 0.51) Lost forced checkmate sequence. Nd4 was best. } { [%eval 0.51] } (5... Nd4 6. exd4 e5 7. dxe5 Nh6 8. Qxh6 gxh6 9. Bxh6 Qg5 10. Bxg5 Ke7 11. Bxe7) 6. Qxb4?? { (0.51 → -1.83) Blunder. axb4 was best. } { [%eval -1.83] } (6. axb4 Qh4) 6... Qe7?? { (-1.83 → 0.86) Blunder. a5 was best. } { [%eval 0.86] } (6... a5 7. Qxa5) 7. Qxe7 { [%eval 0.54] } 7... Kxe7 { [%eval 1.0] } 8. Nc3?? { (1.00 → -1.62) Blunder. Nh3 was best. } { [%eval -1.62] } (8. Nh3 g5 9. Nxg5 h6 10. Nxe6 Kxe6 11. e4 Kd5 12. exd5 Bb7 13. Bxh6 Bxd5) 8... d5?? { (-1.62 → Mate in 12) Checkmate is now unavoidable. e5 was best. } { [%eval #12] } (8... e5 9. Ne4) 9. Nxd5 { [%eval #12] } 9... exd5 { [%eval #11] } 10. e4?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (10. g4 Bxg4 11. Kd1 Bxd1 12. h4 Bxc2 13. Rh3 Bxd3 14. Rb1 Bxb1 15. h5 Bxa2) 10... dxe4 { [%eval #-11] } 11. dxe4 { [%eval #-10] } 11... f5?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (11... g5 12. Bxg5 Kd8 13. Bxd8 Rb8 14. Bxc7 Rb1 15. Rxb1 Bb7 16. Rxb7 h5 17. Rxa7) 12. exf5 { [%eval #11] } 12... Bxf5 { [%eval #10] } 13. Rb1 { [%eval #10] } 13... Bxc2 { [%eval #9] } 14. Kd2 { [%eval #12] } 14... Bxb1 { [%eval #11] } 15. Kc2?? { (Mate in 11 → -3.69) Lost forced checkmate sequence. Kc3 was best. } { [%eval -3.69] } (15. Kc3 Bxa2 16. Bh6 gxh6 17. Kc4 Bxc4 18. Ne2 Bxe2 19. Rf1 Bxf1 20. f3 Bxg2) 15... Bxc2 { [%eval -4.03] } 16. Bh6 { [%eval -4.31] } 16... gxh6 { [%eval -3.85] } 17. a4 { [%eval -3.92] } 17... Bxa4 { [%eval -4.12] } 18. h4 { [%eval -3.96] } 18... Bb3 { [%eval -3.31] } 19. axb3 { [%eval -3.51] } 19... Re8?? { (-3.51 → 0.21) Blunder. Kf6 was best. } { [%eval 0.21] } (19... Kf6) 20. Rh3 { [%eval 0.17] } 20... c6? { (0.17 → 1.41) Mistake. Rc8 was best. } { [%eval 1.41] } (20... Rc8 21. f4 a5 22. Ne2 a4 23. bxa4 c6 24. a5 Kd6 25. f5 Ke6 26. fxe6) 21. Rg3?? { (1.41 → Mate in 8) Checkmate is now unavoidable. f4 was best. } { [%eval #-8] } (21. f4) 21... Kf7?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Rf8 was best. } { [%eval #5] } (21... Rf8 22. Rxg8 Rxf2 23. Rxh8 Rxg2 24. Rxh7 Rxg1 25. Rxh6 c5 26. Rxa6 Rc1 27. Rxa7) 22. Rxg8 { [%eval #5] } 22... Kxg8 { [%eval #4] } 23. Ne2 { [%eval #4] } 23... Rxe2 { [%eval #3] } 24. h5 { [%eval #3] } 24... Rxf2 { [%eval #2] } 25. b4 { [%eval #2] } 25... Rxg2 { [%eval #1] } 26. b5 { [%eval #1] } 26... axb5# { Game ends by variant rule. } 1-0