FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/KGe47lFO"]
[Date "2025.09.01"]
[Round "-"]
[White "Abuloff"]
[Black "Rochakcute"]
[Result "0-1"]
[GameId "KGe47lFO"]
[UTCDate "2025.09.01"]
[UTCTime "13:41:24"]
[WhiteElo "811"]
[BlackElo "985"]
[WhiteRatingDiff "-28"]
[BlackRatingDiff "+6"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... Na6?? { (2.49 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bxa6 { [%eval #17] } 2... bxa6 { [%eval #16] } 3. Qh5?? { (Mate in 16 → 1.55) Lost forced checkmate sequence. Qe2 was best. } { [%eval 1.55] } (3. Qe2 Bb7 4. Qxa6 Bxg2 5. Qxa7 Bxh1 6. Qxc7 Qxc7 7. d4 Qxc2) 3... Rb8 { [%eval 3.38] } 4. Qxh7 { [%eval 2.77] } 4... Rxh7 { [%eval 3.2] } 5. b3 { [%eval 3.23] } 5... Rxb3 { [%eval 3.0] } 6. cxb3 { [%eval 2.77] } 6... Rxh2 { [%eval 3.4] } 7. Rxh2 { [%eval 2.7] } 7... Nh6?! { (2.70 → 4.25) Inaccuracy. f6 was best. } { [%eval 4.25] } (7... f6 8. a4) 8. Rxh6 { [%eval 4.09] } 8... gxh6 { [%eval 4.41] } 9. Ne2?! { (4.41 → 2.92) Inaccuracy. a4 was best. } { [%eval 2.92] } (9. a4 f6 10. Nh3 Kf7 11. e4 f5 12. exf5 Qe8 13. f4 e6 14. fxe6 Qxe6) 9... e6?? { (2.92 → Mate in 9) Checkmate is now unavoidable. a5 was best. } { [%eval #9] } (9... a5 10. a4 Ba6 11. Ba3 Bxe2 12. Bxe7 Bxe7 13. Kxe2 Kf8 14. Ra3 Bxa3 15. Nxa3) 10. d3?? { (Mate in 9 → 2.61) Lost forced checkmate sequence. b4 was best. } { [%eval 2.61] } (10. b4 Bxb4 11. d4 Bxe1 12. g4 Bxf2 13. Ba3 Bxe3 14. Nec3 Bxd4 15. Ne4 Bxa1) 10... Ba3 { [%eval 2.63] } 11. Bxa3?? { (2.63 → Mate in 10) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-10] } (11. Nxa3 a5) 11... Qe7?? { (Mate in 10 → 6.07) Lost forced checkmate sequence. c5 was best. } { [%eval 6.07] } (11... c5 12. Bxc5 Qa5 13. Bxa7 Qxa2 14. Rxa2 a5 15. Rxa5 Ba6 16. Rxa6 d6 17. Rxd6) 12. Bxe7 { [%eval 5.53] } 12... Kxe7 { [%eval 5.17] } 13. Nec3?! { (5.17 → 4.07) Inaccuracy. Kd2 was best. } { [%eval 4.07] } (13. Kd2 d5 14. e4 dxe4 15. dxe4 f5 16. exf5 exf5 17. Ng1 f4 18. Nh3 Bxh3) 13... a5?? { (4.07 → Mate in 10) Checkmate is now unavoidable. h5 was best. } { [%eval #10] } (13... h5 14. Nd1 h4 15. e4 f5 16. exf5 exf5 17. Na3 d6 18. f3 h3 19. gxh3) 14. Nd2?? { (Mate in 10 → 2.90) Lost forced checkmate sequence. Nd5 was best. } { [%eval 2.9] } (14. Nd5 exd5 15. b4 axb4 16. Nc3 bxc3 17. Kd2 cxd2 18. Re1 dxe1=K 19. a4 Kxf2) 14... Ba6?? { (2.90 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #8] } (14... a4) 15. Nb5 { [%eval #8] } 15... Bxb5 { [%eval #7] } 16. Nc4?? { (Mate in 7 → 4.58) Lost forced checkmate sequence. f4 was best. } { [%eval 4.58] } (16. f4 Bxd3 17. Ke2 Bxe2 18. f5 exf5 19. Ne4 fxe4 20. g4 Bxg4 21. Rd1 Bxd1) 16... Bxc4 { [%eval 4.38] } 17. bxc4 { [%eval 3.92] } 17... c5?! { (3.92 → 5.22) Inaccuracy. Kd8 was best. } { [%eval 5.22] } (17... Kd8 18. Kd2) 18. Ke2 { [%eval 4.48] } 18... d5 { [%eval 4.84] } 19. cxd5 { [%eval 4.94] } 19... exd5 { [%eval 6.07] } 20. Rb1 { [%eval 4.84] } 20... d4 { [%eval 5.06] } 21. exd4 { [%eval 5.07] } 21... cxd4 { [%eval 4.34] } 22. Rb6?? { (4.34 → -0.75) Blunder. Kd2 was best. } { [%eval -0.75] } (22. Kd2 Kd6) 22... axb6 { [%eval -0.46] } 23. Ke3?? { (-0.46 → -4.34) Blunder. f4 was best. } { [%eval -4.34] } (23. f4 Kd6 24. g4 f6 25. Kf3 Kd5 26. Ke4 Kxe4 27. dxe4 a4 28. e5 fxe5) 23... dxe3 { [%eval -3.73] } 24. fxe3 { [%eval -4.25] } 24... b5?? { (-4.25 → -1.91) Blunder. a4 was best. } { [%eval -1.91] } (24... a4 25. a3) 25. g4?? { (-1.91 → Mate in 15) Checkmate is now unavoidable. a4 was best. } { [%eval #-15] } (25. a4) 25... h5 { [%eval #-13] } 26. gxh5 { [%eval #-19] } 26... f5?? { (Mate in 19 → 0.00) Lost forced checkmate sequence. a4 was best. } { [%eval 0.0] } (26... a4 27. h6 a3 28. h7 b4 29. d4 b3 30. axb3 a2 31. h8=K a1=R 32. Kh7) 27. a4 { [%eval 0.0] } 27... bxa4 { [%eval 0.0] } 28. e4 { [%eval 0.0] } 28... fxe4 { [%eval 0.0] } 29. dxe4 { [%eval 0.0] } 29... a3 { [%eval 0.0] } 30. e5 { [%eval 0.0] } 30... Kd6?? { (0.00 → 4.92) Blunder. Kd8 was best. } { [%eval 4.92] } (30... Kd8 31. e6 Kc7 32. h6 a2 33. h7 a1=B 34. e7 a4 35. e8=B Kd7 36. Bxd7) 31. exd6 { [%eval 2.38] } 31... a2 { [%eval 6.12] } 32. d7 { [%eval 2.05] } 32... a1=R?? { (2.05 → Mate in 16) Checkmate is now unavoidable. a1=B was best. } { [%eval #16] } (32... a1=B 33. h6 Bb2 34. h7 Be5 35. d8=N a4 36. Ne6 Bc7 37. Nxc7 a3 38. h8=Q) 33. d8=B?? { (Mate in 16 → Mate in 2) Lost forced checkmate sequence. h6 was best. } { [%eval #-2] } (33. h6 a4 34. h7 a3 35. d8=B Ra2 36. Bb6 Rf2 37. Bxf2 a2 38. h8=R a1=K) 33... Rg1 { [%eval #-2] } 34. Bxa5 { [%eval #-1] } 34... Rg6 { [%eval #-1] } 35. hxg6# { Game ends by variant rule. } 0-1