- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/KD9yUhuu"] [Date "2024.11.16"] [White "I_Grischunin1962"] [Black "Sparsh_Munjal"] [Result "1-0"] [GameId "KD9yUhuu"] [UTCDate "2024.11.16"] [UTCTime "11:32:06"] [WhiteElo "1858"] [BlackElo "1203"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... c6?! { (-0.25 → 0.52) Inaccuracy. e6 was best. } { [%eval 0.52] } (1... e6 2. e3 b5 3. Bxb5 Bd6 4. Bxd7 Bxh2 5. Rxh2 Bxd7 6. Rxh7) 2. e3 { [%eval 0.46] } 2... a6? { (0.46 → 2.07) Mistake. c5 was best. } { [%eval 2.07] } (2... c5 3. b4 cxb4 4. Ba6 Nxa6 5. d3 b3 6. cxb3 Nc7 7. Nd2) 3. Bxa6 { [%eval 2.14] } 3... Rxa6 { [%eval 2.19] } 4. Na3?? { (2.19 → -0.37) Blunder. Qh5 was best. } { [%eval -0.37] } (4. Qh5 Rxa2) 4... Rxa3 { [%eval -0.37] } 5. Bxa3 { [%eval -0.4] } 5... c5 { [%eval -0.3] } 6. Bxc5 { [%eval -0.47] } 6... Qa5?? { (-0.47 → 2.91) Blunder. e6 was best. } { [%eval 2.91] } (6... e6 7. Bxf8) 7. Bxe7 { [%eval 2.23] } 7... Qxa2?? { (2.23 → Mate in 14) Checkmate is now unavoidable. Qxd2 was best. } { [%eval #14] } (7... Qxd2 8. Kxd2 Nxe7 9. Qh5 g6 10. Qxh7 Rxh7 11. Kc3 Rxh2 12. Rxh2 Bh6 13. Rxh6) 8. Rxa2 { [%eval #14] } 8... Bxe7 { [%eval #12] } 9. Ra6?? { (Mate in 12 → 1.38) Lost forced checkmate sequence. b4 was best. } { [%eval 1.38] } (9. b4 Bxb4 10. Ra7 Bxd2 11. Rxb7 Bxe3 12. fxe3 Bxb7 13. Qxd7 Bxg2 14. Qxe8 Bxh1) 9... bxa6 { [%eval 1.35] } 10. b4?! { (1.35 → 0.60) Inaccuracy. Qh5 was best. } { [%eval 0.6] } (10. Qh5 Bg5) 10... Bxb4 { [%eval 0.72] } 11. Qe2? { (0.72 → -0.48) Mistake. Qa1 was best. } { [%eval -0.48] } (11. Qa1) 11... Bxd2 { [%eval -0.51] } 12. Kxd2 { [%eval -0.36] } 12... d6?? { (-0.36 → Mate in 8) Checkmate is now unavoidable. Ke7 was best. } { [%eval #8] } (12... Ke7 13. Qxa6) 13. Qxa6 { [%eval #8] } 13... Nxa6 { [%eval #7] } 14. g4 { [%eval #7] } 14... Bxg4 { [%eval #6] } 15. Nf3 { [%eval #7] } 15... Bxf3 { [%eval #6] } 16. h4 { [%eval #6] } 16... Bxh1 { [%eval #5] } 17. f3 { [%eval #5] } 17... Bxf3 { [%eval #4] } 18. e4 { [%eval #4] } 18... Bxe4 { [%eval #3] } 19. Ke2 { [%eval #3] } 19... Bxc2 { [%eval #2] } 20. Kd1 { [%eval #2] } 20... Bxd1 { [%eval #1] } 21. h5 { [%eval #1] } 21... Bxh5# { Game ends by variant rule. } 1-0