FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/KBqlx8FS"]
[Date "2017.12.21"]
[Round "-"]
[White "IaccaDance"]
[Black "AtOneWithInfinity"]
[Result "1-0"]
[GameId "KBqlx8FS"]
[UTCDate "2017.12.21"]
[UTCTime "21:26:49"]
[WhiteElo "1299"]
[BlackElo "1465"]
[WhiteRatingDiff "+84"]
[BlackRatingDiff "-139"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Na3?? { (0.15 → -1.70) Blunder. e3 was best. } { [%eval -1.7] } (1. e3 b5) 1... b5 { [%eval -1.51] } 2. Nxb5 { [%eval -1.62] } 2... c6 { [%eval -1.0] } 3. Nxa7 { [%eval -1.55] } 3... Rxa7 { [%eval -1.2] } 4. Rb1 { [%eval -1.38] } 4... Rxa2 { [%eval -1.23] } 5. Ra1?? { (-1.23 → Mate in 12) Checkmate is now unavoidable. b3 was best. } { [%eval #-12] } (5. b3 Rxc2 6. Qxc2 g6 7. Qxc6 Nxc6 8. d4 Nxd4 9. Bh6 Nxh6 10. b4 Nxe2 11. Kxe2 Ng4) 5... Rxb2 { [%eval #-11] } 6. Bxb2 { [%eval #-11] } 6... e5 { [%eval #-10] } 7. Bxe5 { [%eval #-10] } 7... Be7 { [%eval #-9] } 8. Bxb8 { [%eval #-9] } 8... d6?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Ba3 was best. } { [%eval #13] } (8... Ba3 9. Rxa3 Qa5 10. Rxa5 d6 11. Bxd6 Kf8 12. Bxf8 Nh6 13. Bxg7 Rg8 14. Bxh6 Rxg2 15. Bxg2) 9. Bxd6 { [%eval #12] } 9... Bxd6 { [%eval #12] } 10. Ra3?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. g4 was best. } { [%eval #-10] } (10. g4 Bxh2 11. Rxh2 Bxg4 12. Rxh7 Rxh7 13. d4 Bxe2 14. Qxe2 Qxd4 15. Qxe8 Qxf2 16. Qxg8 Qxe1) 10... Bxh2 { [%eval #-9] } 11. Rxh2 { [%eval #-9] } 11... Qxd2 { [%eval #-8] } 12. Rxh7 { [%eval #-8] } 12... Rxh7 { [%eval #-7] } 13. Qxd2 { [%eval #-6] } 13... g5 { [%eval #-6] } 14. Qxg5 { [%eval #-6] } 14... Kf8?? { (Mate in 6 → Mate in 14) Lost forced checkmate sequence. Rh4 was best. } { [%eval #14] } (14... Rh4 15. Qxg8 f6 16. Qxe8 Rh7 17. Qxc8 Rh1 18. Qxc6 Rxg1 19. Qxf6 Rxg2 20. Bxg2#) 15. Qxg8 { [%eval #13] } 15... Kxg8 { [%eval #14] } 16. Ra6?? { (Mate in 14 → 2.85) Lost forced checkmate sequence. g4 was best. } { [%eval 2.85] } (16. g4 Bxg4 17. Rg3 Bxe2 18. Rxg8 Bxf1 19. Kxf1 Rh8 20. Rxh8 c5 21. Re8 c4 22. Ke2 c3) 16... Bxa6 { [%eval 4.01] } 17. c4 { [%eval 3.22] } 17... Bxc4 { [%eval 4.57] } 18. e4?? { (4.57 → 1.10) Blunder. g3 was best. } { [%eval 1.1] } (18. g3) 18... Bxf1 { [%eval 1.37] } 19. Kxf1 { [%eval 1.35] } 19... f5?! { (1.35 → 1.96) Inaccuracy. c5 was best. } { [%eval 1.96] } (19... c5) 20. exf5 { [%eval 1.55] } 20... Rh3?? { (1.55 → 4.12) Blunder. c5 was best. } { [%eval 4.12] } (20... c5 21. g4 Rc7 22. f6 c4 23. Nf3 Re7 24. fxe7 Kf7 25. g5 Kxe7 26. g6 c3 27. Ne5) 21. gxh3?? { (4.12 → 0.00) Blunder. Nxh3 was best. } { [%eval 0.0] } (21. Nxh3 Kf8) 21... Kg7?? { (0.00 → 2.19) Blunder. c5 was best. } { [%eval 2.19] } (21... c5 22. Nf3 c4 23. h4 c3 24. Ne5 c2 25. f6 c1=K 26. f7 Kxf7 27. Nxf7 Kb2 28. h5) 22. f6? { (2.19 → 0.78) Mistake. f4 was best. } { [%eval 0.78] } (22. f4) 22... Kxf6 { [%eval 0.8] } 23. Ne2?! { (0.80 → 0.00) Inaccuracy. f4 was best. } { [%eval 0.0] } (23. f4 c5 24. Nf3 Kf7 25. Ng5 Ke8 26. h4 c4 27. h5 c3 28. h6 c2 29. h7 c1=K) 23... Ke5?? { (0.00 → Mate in 27) Checkmate is now unavoidable. c5 was best. } { [%eval #27] } (23... c5 24. h4 c4 25. Nf4 c3 26. h5 c2 27. Ng6 Kxg6 28. hxg6 c1=B 29. f4 Bxf4 30. g7) 24. Nf4?? { (Mate in 27 → 2.86) Lost forced checkmate sequence. f4 was best. } { [%eval 2.86] } (24. f4 Kxf4 25. Nxf4 c5 26. Ke1 c4 27. h4 c3 28. h5 c2 29. h6 c1=K 30. Kd2 Kxd2) 24... Kxf4 { [%eval 2.86] } 25. f3 { [%eval 2.86] } 25... Kxf3 { [%eval 2.94] } 26. Kf2?? { (2.94 → -3.06) Blunder. h4 was best. } { [%eval -3.06] } (26. h4 c5 27. h5 Kg2 28. Kxg2 c4 29. h6 c3 30. Kg3 c2 31. Kg2 c1=K 32. Kf3 Kc2) 26... Kxf2 { [%eval -3.06] } 27. h4 { [%eval -3.06] } 27... c5 { [%eval -3.06] } 28. h5 { [%eval -3.06] } 28... c4 { [%eval -3.06] } 29. h6 { [%eval -3.06] } 29... c3 { [%eval -3.06] } 30. h7 { [%eval -3.06] } 30... c2?? { (-3.06 → 0.00) Blunder. Kg3 was best. } { [%eval 0.0] } (30... Kg3 31. h8=K Kf3 32. Kg7 Ke4 33. Kf7 c2 34. Ke7 c1=R 35. Kd8 Rf1 36. Kd7 Rf5 37. Ke8) 31. h8=R { [%eval 0.0] } 31... c1=N { [%eval 0.0] } 32. Re8?? { (0.00 → Mate in 2) Checkmate is now unavoidable. Rh4 was best. } { [%eval #-2] } (32. Rh4 Ke2 33. Rg4 Kd2 34. Rf4 Kc2 35. Rg4 Kd2) 32... Kg1?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Ke1 was best. } { [%eval #1] } (32... Ke1 33. Rxe1 Ne2 34. Rxe2#) 33. Re2 Nxe2# { Game ends by variant rule. } 1-0