- Blind mode tutorial
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[Event "rated variant:horde game"] [Site "https://lichess.org/KB4RkoZP"] [Date "2022.09.06"] [Round "-"] [White "CheongXuanYang"] [Black "roryc99"] [Result "0-1"] [GameId "KB4RkoZP"] [UTCDate "2022.09.06"] [UTCTime "07:18:37"] [WhiteElo "1500"] [BlackElo "1280"] [WhiteRatingDiff "-459"] [BlackRatingDiff "+7"] [Variant "Horde"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f6? { (0.15 → -1.26) Mistake. d5 was best. } { [%eval -1.26] } (1. d5 e6 2. d4 d6 3. fxe6 fxe6 4. h5 dxc5 5. dxc5 Be7) 1... a5 { [%eval -0.91] } 2. bxa5 { [%eval -0.75] } 2... Rxa5 { [%eval -2.13] } 3. b4?! { (-2.13 → -2.86) Inaccuracy. fxg7 was best. } { [%eval -2.86] } (3. fxg7 Bxg7) 3... Rxa4 { [%eval -3.05] } 4. fxe7 { [%eval -3.52] } 4... Bxe7 { [%eval -3.29] } 5. d5 { [%eval -3.38] } 5... h5 { [%eval -3.05] } 6. d4 { [%eval -2.9] } 6... g6 { [%eval -2.23] } 7. d3 { [%eval -2.22] } 7... f5? { (-2.22 → -0.53) Mistake. d6 was best. } { [%eval -0.53] } (7... d6 8. cxd6) 8. exf5 { [%eval -0.54] } 8... gxf5 { [%eval -0.6] } 9. gxf5 { [%eval -0.62] } 9... d6 { [%eval -0.61] } 10. e4 { [%eval -0.4] } 10... c6 { [%eval -0.83] } 11. b6? { (-0.83 → -2.07) Mistake. cxd6 was best. } { [%eval -2.07] } (11. cxd6 Bxd6 12. bxc6 bxc6 13. dxc6 Nxc6 14. e3 Ra7 15. e2 Bf8 16. d5 Nce7 17. f6 Nxf6) 11... cxd5 { [%eval -2.2] } 12. cxd5 { [%eval -2.53] } 12... dxc5 { [%eval -2.46] } 13. dxc5 { [%eval -2.62] } 13... Bxc5 { [%eval -2.05] } 14. bxc5 { [%eval -1.91] } 14... Ne7 { [%eval -1.98] } 15. d6 { [%eval -2.22] } 15... Nec6 { [%eval -1.61] } 16. d4 { [%eval -1.97] } 16... Nxd4 { [%eval -1.92] } 17. cxd4 { [%eval -2.23] } 17... Rxd4 { [%eval -2.46] } 18. d3 { [%eval -2.37] } 18... Nd7 { [%eval -2.54] } 19. e3 { [%eval -2.8] } 19... Ra4 { [%eval -2.54] } 20. g6? { (-2.54 → -4.92) Mistake. d4 was best. } { [%eval -4.92] } (20. d4 Nxb6) 20... Nxc5 { [%eval -4.69] } 21. e5?! { (-4.69 → -6.31) Inaccuracy. e2 was best. } { [%eval -6.31] } (21. e2 Qxd6) 21... Nxd3 { [%eval -5.79] } 22. cxd3 { [%eval -5.96] } 22... Bxf5 { [%eval -5.86] } 23. g7 { [%eval -5.28] } 23... Rg8 { [%eval -6.0] } 24. g4 { [%eval -7.99] } 24... hxg4?! { (-7.99 → -5.16) Inaccuracy. Bxd3 was best. } { [%eval -5.16] } (24... Bxd3) 25. hxg4?! { (-5.16 → -6.99) Inaccuracy. e4 was best. } { [%eval -6.99] } (25. e4) 25... Bxd3 { [%eval -7.05] } 26. e6 { [%eval -10.29] } 26... Rxg7 { [%eval -9.01] } 27. e2 { [%eval -9.4] } 27... Bxb1 { [%eval -9.07] } 28. d7+ { [%eval -9.46] } 28... Ke7 { [%eval -9.71] } 29. f5 { [%eval -9.51] } 29... Bxf5 { [%eval -8.47] } 30. gxf5 { [%eval -8.67] } 30... Rxh4 { [%eval -8.77] } 31. f6+ { [%eval -12.93] } 31... Kxf6 { [%eval -12.98] } 32. e7 { [%eval -13.59] } 32... Rxe7 { [%eval -13.62] } 33. g3 { [%eval -13.89] } 33... Rc4 { [%eval -14.01] } 34. h4 { [%eval -14.47] } 34... Qxd7 { [%eval -14.25] } 35. g4 { [%eval -14.76] } 35... Rxc1 { [%eval -14.62] } 36. g5+ { [%eval -15.69] } 36... Kf7 { [%eval -15.0] } 37. h5 { [%eval -15.07] } 37... Qh3 { [%eval -15.25] } 38. g6+ { [%eval -15.85] } 38... Kg7 { [%eval -16.23] } 39. f4 { [%eval -16.82] } 39... Qxh5 { [%eval -16.85] } 40. g3 { [%eval -17.46] } 40... Qxg6 { [%eval -17.46] } 41. h3 { [%eval -18.0] } 41... Rxf1 { [%eval -18.05] } 42. e4 { [%eval -18.15] } 42... Rxf2 { [%eval -18.31] } 43. e5?! { (-18.31 → Mate in 17) Checkmate is now unavoidable. a4 was best. } { [%eval #-17] } (43. a4 Qxg3) 43... Rxe2?! { (Mate in 17 → -18.67) Lost forced checkmate sequence. Qxg3 was best. } { [%eval -18.67] } (43... Qxg3 44. f5 Rxe5 45. a4 Kf6 46. e3 Qxh3 47. e4 Qe3 48. a3 Rxe4 49. a5 Qd3 50. a4) 44. f5?! { (-18.67 → Mate in 17) Checkmate is now unavoidable. g4 was best. } { [%eval #-17] } (44. g4 Qxb6) 44... Qxf5 { [%eval #-12] } 45. e6 { [%eval #-10] } 45... Qxe6 { [%eval #-8] } 46. g4 { [%eval #-8] } 46... Rh2 { [%eval #-8] } 47. b4 { [%eval #-8] } 47... Rxh3 { [%eval #-7] } 48. a4 { [%eval #-7] } 48... Qxg4 { [%eval #-6] } 49. a3 { [%eval #-6] } 49... Qc4 { [%eval #-5] } 50. a2 { [%eval #-5] } 50... Qxa2 { [%eval #-5] } 51. a5 { [%eval #-5] } 51... Qxa3 { [%eval #-4] } 52. a6 { [%eval #-3] } 52... bxa6 { [%eval #-2] } 53. b7 { [%eval #-2] } 53... Rxb7 { [%eval #-1] } 54. b5 { [%eval #-1] } 54... Rxb5# { Game ends by variant rule. } 0-1