FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/KAAMh7yt"]
[Date "2022.05.22"]
[Round "-"]
[White "FatehisLegend"]
[Black "B_e_r_t_o_m_e_u_e_t"]
[Result "0-1"]
[GameId "KAAMh7yt"]
[UTCDate "2022.05.22"]
[UTCTime "15:33:04"]
[WhiteElo "1630"]
[BlackElo "1176"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+17"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... d6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. Nh6 was best. } { [%eval #16] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. Bh3?? { (Mate in 16 → 0.86) Lost forced checkmate sequence. g4 was best. } { [%eval 0.86] } (2. g4 Bxg4 3. Bg2 Bxe2 4. Bxb7 Bxd1 5. Bxa8 Bxc2 6. Bc6 Nxc6) 2... Bxh3 { [%eval 0.71] } 3. Nxh3 { [%eval 0.13] } 3... Qd7? { (0.13 → 1.81) Mistake. Nd7 was best. } { [%eval 1.81] } (3... Nd7 4. Rf1 g5 5. Nxg5 h5 6. Nxf7 Kxf7 7. g4 hxg4 8. Na3) 4. d3?? { (1.81 → -0.39) Blunder. e4 was best. } { [%eval -0.39] } (4. e4 Qxh3) 4... Qxh3 { [%eval -0.85] } 5. Bh6 { [%eval -0.16] } 5... Qxg3?! { (-0.16 → 0.73) Inaccuracy. Qxh6 was best. } { [%eval 0.73] } (5... Qxh6 6. Rf1 Qxh2 7. Nd2 Qxg3 8. fxg3 f5 9. Rxf5 Nd7 10. Rxf8 Kxf8 11. Kf2 h5 12. Qh1) 6. hxg3 { [%eval 0.71] } 6... gxh6? { (0.71 → 2.21) Mistake. Nxh6 was best. } { [%eval 2.21] } (6... Nxh6 7. Rxh6) 7. Rxh6 { [%eval 2.17] } 7... Nxh6 { [%eval 1.53] } 8. g4 { [%eval 2.35] } 8... Nxg4 { [%eval 2.12] } 9. Kd2?! { (2.12 → 0.98) Inaccuracy. Nd2 was best. } { [%eval 0.98] } (9. Nd2 Nxf2) 9... Nxf2 { [%eval 1.06] } 10. Kc3?! { (1.06 → 0.37) Inaccuracy. Ke3 was best. } { [%eval 0.37] } (10. Ke3 Nxd3) 10... Nxd1?? { (0.37 → Mate in 7) Checkmate is now unavoidable. Nxd3 was best. } { [%eval #7] } (10... Nxd3 11. cxd3) 11. Kd2?? { (Mate in 7 → -1.39) Lost forced checkmate sequence. Kc4 was best. } { [%eval -1.39] } (11. Kc4 Nxb2 12. d4 Nxc4 13. Nd2 Nxd2 14. Rb1 Nxb1 15. a3 Nxa3 16. d5 Nxc2 17. e3 Nxe3#) 11... Nxb2 { [%eval -1.71] } 12. Kd1 { [%eval -2.17] } 12... Nxd1?? { (-2.17 → Mate in 6) Checkmate is now unavoidable. Nxd3 was best. } { [%eval #6] } (12... Nxd3 13. exd3 Rg8 14. Ke1 Rg5 15. Na3 Rg6 16. Nb1 Nd7 17. Kf2 Rh6 18. Kg3 Re6 19. Nd2) 13. e3 { [%eval #6] } 13... Nxe3 { [%eval #5] } 14. Nd2 { [%eval #6] } 14... Nxc2 { [%eval #5] } 15. Nf3?? { (Mate in 5 → -3.86) Lost forced checkmate sequence. a4 was best. } { [%eval -3.86] } (15. a4 Nxa1 16. Nb3 Nxb3 17. d4 Nxd4 18. a5 d5 19. a6 Nxa6#) 15... Nxa1 { [%eval -3.03] } 16. Ne5 { [%eval -2.2] } 16... dxe5 { [%eval -2.89] } 17. d4 { [%eval -2.75] } 17... exd4 { [%eval -2.01] } 18. a4 { [%eval -1.06] } 18... b5 { [%eval -3.48] } 19. axb5 { [%eval -1.5] } 19... Nc6 { [%eval -2.16] } 20. bxc6 { [%eval -2.27] } 20... Kd7 { [%eval -1.87] } 21. cxd7 { [%eval -2.57] } 21... Rc8?! { (-2.57 → -1.86) Inaccuracy. Re8 was best. } { [%eval -1.86] } (21... Re8 22. dxe8=B Rg8 23. Bxf7 d3 24. Bxg8 d2 25. Bxh7 Nb3 26. Bc2 e5 27. Bxb3 e4 28. Bc4) 22. dxc8=R?? { (-1.86 → Mate in 8) Checkmate is now unavoidable. dxc8=B was best. } { [%eval #-8] } (22. dxc8=B f6 23. Bf5 Rg8 24. Bxh7 Nb3 25. Bxg8 d3 26. Bxb3 d2 27. Bd1 a5 28. Bc2 Bh6) 22... Bh6 { [%eval #-8] } 23. Rxh8 { [%eval #-7] } 23... Bf8 { [%eval #-8] } 24. Rxf8 { [%eval #-7] } 24... d3 { [%eval #-7] } 25. Rxf7 { [%eval #-6] } 25... Nb3 { [%eval #-6] } 26. Rxe7 { [%eval #-5] } 26... Nc5 { [%eval #-5] } 27. Rxc7 { [%eval #-4] } 27... d2 { [%eval #-5] } 28. Rxa7 { [%eval #-3] } 28... d1=K { [%eval #-3] } 29. Rxh7 { [%eval #-2] } 29... Nb7?? { (Mate in 2 → Mate in 11) Lost forced checkmate sequence. Nd7 was best. } { [%eval #11] } (29... Nd7 30. Rxd7 Kd2 31. Rxd2#) 30. Rxb7 { [%eval #11] } 30... Kd2 { [%eval #10] } 31. Rb4 { [%eval #10] } 31... Ke2 { [%eval #9] } 32. Rc4 { [%eval #9] } 32... Kf2 { [%eval #8] } 33. Rd4 { [%eval #8] } 33... Kg2 { [%eval #7] } 34. Re4 { [%eval #7] } 34... Kh2 { [%eval #3] } 35. Rf4 { [%eval #3] } 35... Kg1 { [%eval #1] } 36. Rf3?? { (Mate in 1 → Mate in 1) Lost forced checkmate sequence. Rf2 was best. } { [%eval #-1] } (36. Rf2 Kxf2#) 36... Kf1 { [%eval #-1] } 37. Rxf1# { Game ends by variant rule. } 0-1

